I am GMing a campaign with four players and most of the characters have high "vigilance" stats and poor "cool" stats. The awkwardness of such situation is that it is worse for them to get ready and prepared for the combat because that way they use "cool" to define initiative instead of vigilance.
I house ruled it in a way whatever is the PC/NPC best stat between cool/vigilance is going to be the one used for initiative. My question is: Am I missing anything? Does this rule really suck? How do you guys deal with initiative? Any hints?
Thanks in advance!