Is there anything to stop a character from dual-wielding auto-fire weapons?
He may not even hit a brick wall with it, since he would have a difficulty of 1 at short range, +1 for dual-wield, +1 for auto-fire (+1 for auto-fire the second weapon?), + what-ever cumbersome points he cannot compensate for.
However, it would look very intimidating and knowing as a GM that he can't hit **** isn't the same as a NPC getting shot at all-guns-blazing. First reaction - apart from the coolest NPC badasses out there - would be to get your head down and get out of there?
Thinking along those lines, isn't auto-fire better than dual-wielding? It's basically the same in game-terms: add one difficulty, spend 2 advantages to hit a second time. Just that auto-fire can hit a third and fourth time on a good roll, too? And: in game-terms, how could/would those stack?
There must be some kind of advantage in the Star Wars Universe, otherwise, combat droids like the droideka wouldn't have two twin-blasters? (and by the way, how are the stats for those? are they treated as one repeating blaster? heavy repeating blaster?) How are all those twin- and quad-guns handled?
Oh my... first post and a trillion questions. I'm sorry.