Vader kit for championship / 9 action amigo

By Takeda, in X-Wing

So next weekend I'm playing three amigos and I feel Vader is bored with missiles and stealth. I really want to make him more agile to get range one shots. Or should it stick with missles? I ran this list today and it was a blast with zero ships lost.

Tur/ptl/stealth

Fel/ptl/stealth

Vader/ptl/ engine upgrade

Guessing there were no turrets?

Guessing there were no turrets?

:) Edited by Takeda

I love any amigos list. Hope the game is moving toward smaller, more elite fleets with all the new upgrades and goodies coming out.

Vader need a way to do on demand damage.

I would keep the conc missiles.

I love any amigos list. Hope the game is moving toward smaller, more elite fleets with all the new upgrades and goodies coming out.

No doubt, nothing better than two amigo builds going up against each other. I love sorting out the 10,000 possible moves in my head in or to give me a range 1 six shot. Lol

Engine Upgrade is awesome on Vader. I fly a similar list, but use Veteran Instincts on Phennir instead of Push the Limit so he can take better advantage of his post-attack movement.

I've tried Expose on Vader as well, thinking along the lines of using it after he rolls or boosts out of enemy arcs. You could also take Cluster Missiles, which work great against 1 agility ships.

With the aces now out, I'd replace Fel with Jax.

With the aces now out, I'd replace Fel with Jax.

I'd swap Vader before I swap the Baron.

Edited by perniciousducks

With the aces now out, I'd replace Fel with Jax.

I've got to say, my first post-Imperial Aces list was Jax +PTL, Lorrir, Kanos, Cowall, and Jax is a beast once you get him in range 1. I really played that list just to see what they all could do, but it worked out rather well. Jax was a HUGE influence on the game.

Vader with Daredevil and Engine Upgrade can do some crazy moves once the furball starts. Having Boost, Barrel Roll, and a 1 Turn to choose from is a blast, and getting to do two of the three even makes it more fun. Try it at least once, the placement options you get are really unique.

Engine Upgrade is awesome on Vader. I fly a similar list, but use Veteran Instincts on Phennir instead of Push the Limit so he can take better advantage of his post-attack movement.

I've tried Expose on Vader as well, thinking along the lines of using it after he rolls or boosts out of enemy arcs. You could also take Cluster Missiles, which work great against 1 agility ships.

With PTL Turr is even more slippery with his ability, just activate your PTL after you boost or barrel roll . I have got out of some sticky situation because of it.

With the aces now out, I'd replace Fel with Jax.

Jax couldn't wipe Fels a$$. Although I have a jax,fel, Tur list.

So next weekend I'm playing three amigos and I feel Vader is bored with missiles and stealth. I really want to make him more agile to get range one shots. Or should it stick with missles? I ran this list today and it was a blast with zero ships lost.

Tur/ptl/stealth

Fel/ptl/stealth

Vader/ptl/ engine upgrade

As Vader can already perform two actions, is push the limit really needed there? The engine upgrade is certainly worth it. I never leave home without it and have gotten some great mileage out of him. In place of PTL, perhaps use marksman, as in for offensive it should achieve the same result as a focus token and get you the all important critical hit. My two cents on the matter. Good luck in your games.

With the aces now out, I'd replace Fel with Jax.

Jax couldn't wipe Fels a$$. Although I have a jax,fel, Tur list.

Fel is awesome, but I think we'll start to find Jax is a game changer.