So will we have a Star Destroyer in X-Wing?

By JJFDVORAK, in X-Wing

I'm simply refuting the claims that this is a "Star Fighter Game" only. It obviously isn't...anymore. Epic play will be designed to concentrate on the larger ships to be released....this isn't a shock.

I don't see any mechanics changing. Perhaps Capital ships get a longer range to use certain weapons and the recommended play area is 6x6, but the game will probably stay the same in how star fighters work.

Capital ships will probably interact differently with obstacles.

Fear the learning. So much to remember.

What you should be saying is, it USED to be only about star fighters and always will be under original rules, but we have a different type of game play being laid out before us.

I need to do no such thing.

The rules for the CR-90 as we see them does not change the basic nature of the game in any way. It's still a star fighter game, and not a cap ship game. The fact that you want a ISD so bad that you make delusional arguments and ad hominem attacks against everyone doesn't actually change anything.

Trying to convert this into a cap ship game is quite possibly the dumbest thing I've heard, trying to do that would have a very real chance of destroying the game completely. The scale is so far off of making that work, that it's quite simply stupid to expect it to happen. If FFG wants to do a cap ship game, they can do so quite easily by doing something similar to Attack Wing.

ISD's and MonCal's the size of Falcons and Shuttles, Neb's and smaller the size of fighters. Now you have a game that's been designed to work for cap ship battles. Same way that Games Workshop came out with the Apoc rules and models to deal with battles of that scale.

This is a star fighter game, and everything released or spoiled to this day quite clearly is aimed at it staying a star fighter game. You can keep saying it may change, and you can hold your breath till you turn blue if you want. You can call me a nazi and every other name you want.

None of that changes the fact that this game is based on star fighters and dog fighting, and nothing we know of even hints at that changing. The Epic rules aren't geared towards cap ship battles, they're geared towards ships the size of the CR-90 getting in the mix of a star fighter battle.

Oh, the hyperbole. GOoooooo on please. My tea doth simmer.

So you are saying the game itself wouldn't work with cap ships against cap ships? interesting. I think it's a safe bet that is something they are probably working on now, if they haven't already. Caps Vs Caps. Star VS Caps. Star Vs CapsStars. Possibilities are endless...until a model is an inch smaller than it should and everyone loses their collective minds! Realities shattered! Fantasies sent to the void!

Anything they introduce, from large to small for Epic scale won't impact the experience you are currently having, competitive or otherwise. It will be the same and you can stay away from these nasty big ships. The game will be intact.

I already bowed out of the ISD concept after I refreshed my eyes on the size charts, saying the Interdictor, Dreadnaught or Nebulon B are fairly plausible and will probably be the counter to the Rebels Corvette...probably the Nebulon B. It can play turn coat. Two birds with one stone.

So you are saying the game itself wouldn't work with cap ships against cap ships? interesting.

A new game based on the existing rules can work with separate models at the proper scale. Same way GW did apoc models. What can't work is ISD size ships in the same scale as Star Fighters.

Which is what I said in my post, if you had bothered to actually read it.

Here it is folks:

2014-03-22+16.41.16.jpg

Here it is folks...

That's lovely, and cost someone a stack of credits.

(PS: Does it come with its own forklift?)

(PPS: What's the picture from?)

My guess the Star Wars movie prop exhibit.

That would do an ISD justice. I would go broke to own that fine specimen.

This is my prediction. On May 4th, 2014 FFG will show off the ISD and it will be double the size of the blockade runner. Price will be $199.00

Funny thing is, while voices are rising that X-wing shouldn't become a capital ship VS capital ship game, with the upcoming release of two capital ships already heading in a direction that makes it possible. Granted, it'll be only Rebel fleet VS Rebel fleet battles, but there's nothing preventing people from chucking a lot of Corvette's and transports in high-point lists and game away.

I guess sales of the Corvette and Transport will dictate whether we see any further mid-to-large size ships join the X-Wing fleet. There's a lot out there that they could build - and that could possibly add to the game - but would they sell in sufficent numbers? And are they iconic enough to capture interest and attention from players?

The ISD is iconic, but completely impractical in game terms (unless printed on a background a la the Death Star tiles). Even an Interdictor cruiser could be too big. A Strike Cruiser might work,but probably isn't well known enough - both the Tantive IV and Rebel Transport played key roles in the films. The Imperial forces lack comparable ships - at least,they lack recognisable ones. Even a Nebulon B Frigate at twice the length of a Corvette (and at least as tall as) would be seriously pushing the limits of feasability (and is more readily associated with the Alliance in the films).

How about ships for objectives in escort/protect missions? Modular Conveyor, Cargo Frieghters etc.

Or, to mix things up a little, Satellite Arrays as targets, protected by Turbolaser "mines"?

(Can't you just tell I've played far too much X-Wing Alliance in my time?)

*ahem*

IMG_3168-1024x768.jpg

Food for thought!

I'm simply refuting the claims that this is a "Star Fighter Game" only. It obviously isn't...anymore. Epic play will be designed to concentrate on the larger ships to be released....this isn't a shock.

I don't see any mechanics changing. Perhaps Capital ships get a longer range to use certain weapons and the recommended play area is 6x6, but the game will probably stay the same in how star fighters work.

Capital ships will probably interact differently with obstacles.

Fear the learning. So much to remember.

Have you ever played on a 6'x6' board area? I have and it's the upper limit of size that you can realistically play at because it becomes difficult to move models and measure ranges in the centre of the playing area. And there's still the fact that an ISD would take up several feet of space compared to the soon to be released CR90 even if you use a sliding scale. So with a six foot playing area and a ship that takes up most of it, it still can't move appropriately for the game so even you're dream idea is still vastly flawed.

Put simply, the size differences between what we have now and what we know will be released for epic play make it quite plainly clear that there will not be an ISD model released by FFG for this game.

*ahem*

IMG_3168-1024x768.jpg

Food for thought!

Exactly. :rolleyes:

The ISD is iconic, but completely impractical in game terms (unless printed on a background a la the Death Star tiles). Even an Interdictor cruiser could be too big. A Strike Cruiser might work,but probably isn't well known enough - both the Tantive IV and Rebel Transport played key roles in the films. The Imperial forces lack comparable ships - at least,they lack recognisable ones. Even a Nebulon B Frigate at twice the length of a Corvette (and at least as tall as) would be seriously pushing the limits of feasability (and is more readily associated with the Alliance in the films).

How about ships for objectives in escort/protect missions? Modular Conveyor, Cargo Frieghters etc.

Or, to mix things up a little, Satellite Arrays as targets, protected by Turbolaser "mines"?

(Can't you just tell I've played far too much X-Wing Alliance in my time?)

Lancers and Carrack's are probably the closest thing the Empire has. And though not as well-known as the Tantive or transport, they're still at least fairly well known among a lot of star wars fans.

I think the most likely candidate for a "small" Imperial capital ship is a World Devastator. Some of them were small enough to fit the scale nicely.

This would also open the doors thematically for atmospheric craft like Cloud Cars and airspeeders.

*ahem*

IMG_3168-1024x768.jpg

Food for thought!

AWESOME!! Where'd they get the little people? :lol:

I wonder if they make capital ships much smaller if they could work. Let say they make the transport the size of the xwing you could totally have that work but a Eclipse Class Super Star Destroyer being 17500 meters and a transport being 244 meters still might be an issue.

I am looking at the chart that Dirk Loechel created for start ships and I see that the star galleon class is 400 meters and the immobilizer class, and vindicator class ships are 600 vs the transport is 244. I think you could scale one of three to about the same size as the transport and it would not be to crazy.

http://dirkloechel.deviantart.com/art/Size-Comparison-Science-Fiction-spaceships-398790051

Edited by Cubanboy

How come people are against starfighters hurting ISD's? It worked out pretty well in the X-Wing Games.

Edited by SpaceDingo

How come people are against starfighters hurting ISD's? It worked out pretty well in the X-Wing Games.

How come people are against starfighters hurting ISD's? It worked out pretty well in the X-Wing Games.

Because those games broke Canon in massive ways by allowing a single X-Wing to hurt a ISD.

I guess I'm just a little surprised by the sentiment because X-Wing minis already breaks canon (Tie taking more than one hit etc...) and they are both games where they have made changes to the canon in the name of game mechanics.

How come people are against starfighters hurting ISD's? It worked out pretty well in the X-Wing Games.

Because those games broke Canon in massive ways by allowing a single X-Wing to hurt a ISD.

I guess I'm just a little surprised by the sentiment because X-Wing minis already breaks canon (Tie taking more than one hit etc...) and they are both games where they have made changes to the canon in the name of game mechanics.

it's a measure of degree and magnitudes.

I tend to think that any game is an "exceptional game", with "exceptional circumstances", like in the movies, so you get to play out exciting and unconventional situations, like a handful of snub fighters attempting to disable or destroy a Star Destroyer.

Other people tend to be more conservative and like to pretend that nothing special or interesting ever happens.

Yes it's unlikely that a group of Snubs could knock out a Capital ship that size and I'm sure it would be quite difficult in game, but your game is that exceptional moment. That's how I like to see things and that's why I'm sure there are others who have a few buckets of cash ready to throw at their laptop screens when bigger badder ships become reality.

Edited by Arthur Volts

How come people are against starfighters hurting ISD's? It worked out pretty well in the X-Wing Games.

Because those games broke Canon in massive ways by allowing a single X-Wing to hurt a ISD.

I guess I'm just a little surprised by the sentiment because X-Wing minis already breaks canon (Tie taking more than one hit etc...) and they are both games where they have made changes to the canon in the name of game mechanics.

it's a measure of degree and magnitudes.

Ah, I got you. So its a personal matter for each on what they value in the game. Kind of how scale appears on this board to be a huge issue for some. Not attacking, just trying to understand the sentiment without some of the vitriol that seems to crop up during these kind of discussions.

I tend to think that any game is an "exceptional game", with "exceptional circumstances", like in the movies, so you get to play out exciting and unconventional situations, like a handful of snub fighters attempting to disable or destroy a Star Destroyer.

Other people tend to be more conservative and like to pretend that nothing special or interesting ever happens.

Yes it's unlikely that a group of Snubs could knock out a Capital ship that size and I'm sure it would be quite difficult in game, but your game is that exceptional moment. That's how I like to see things and that's why I'm sure there are others who have a few buckets of cash ready to throw at their laptop screens when bigger badder ships become reality.

I like that perspective. Besides, Star Wars canon has always been kind of narrative driven, meaning if its good for the story its going to happen. Like in Isard's Revenge when X-Wing laser cannons easily destroyed some AT-ATs.