So will we have a Star Destroyer in X-Wing?

By JJFDVORAK, in X-Wing

Yes, they fit the corvette to fit the Star Destroyer. It's kind of hard to tell in that mission, but based on the hanger size, the corvette is not at the same scale we are getting for this game. There is no way we are going to get a Star Destroyer the same scale as the corvette. People just have to decide how important scale is.

We'll see how FFG plans to include Star Destroyers in X-Wing in the Evacuation of Hoth mini campaign they're including with the Transport.

Edited by zathras23

Scale doesn't need to be exact.. As long as it is by far the largest piece on the board, it will work.

I still think it should be a non moveable set piece that rides the edge of the board and is used for more objective type gameplay.

And yes, a miniature. not some silly cardboard cut out, not some weird tile set. A straight up mini.

3ft long for about $150-200. Take my money.

And no, it doesn't come with 4738 tie fighters ;)

An ISD is best implemented as an off board mechanic.. due to scale issues it's impractical to bring it on the board...

What would you be doing with this 3ft plastic mini for $200?

Reach over it. That is all.

No ships will fly over it. No ships doing anything other than flying near it.

Imagine what that 3ft plastic mini would look like that rides the edge of your table. It would not be a ISD. It would be a part of a ISD that sits there idly. Part of a ISD that you will have to reach over to move your actually playable minis across the board.

Star Destroyers are cooler than that and deserve better.

What would you be doing with this 3ft plastic mini for $200?

Reach over it. That is all.

No ships will fly over it. No ships doing anything other than flying near it.

Imagine what that 3ft plastic mini would look like that rides the edge of your table. It would not be a ISD. It would be a part of a ISD that sits there idly. Part of a ISD that you will have to reach over to move your actually playable minis across the board.

Star Destroyers are cooler than that and deserve better.

This!

I think it is a safe guess that Epic might require some more space. The Corvette is a third of the length of the current play space, and it brings range 4-5 into the mix.

I think it's more the collector in all of us that would like to have a ISD implemented into this game more than for what it would actually add to the game. Adding it as an off-board unit, like they will do in the transport scenario, is fine with me. If I want a ISD miniature, I can buy it elsewhere for probably less than what FFG would charge for one.

Edited by Red Castle

I think it's more the collector in all of us that would like to have a ISD implemented into this game more than for what it would actually add to the game. Adding it as an off-board unit, like they will do in the transport scenario, is fine with me. If I want a ISD miniature, I can buy it elsewhere for probably less than what FFG would charge for one.

For sure!

What would you be doing with this 3ft plastic mini for $200?

Reach over it. That is all.

No ships will fly over it. No ships doing anything other than flying near it.

Imagine what that 3ft plastic mini would look like that rides the edge of your table. It would not be a ISD. It would be a part of a ISD that sits there idly. Part of a ISD that you will have to reach over to move your actually playable minis across the board.

Star Destroyers are cooler than that and deserve better.

Such as never even being seen as a off board mechanic?? Oh yea, that really does it justice.

Better than having a pathetic small mini .. it's just impractical and against what the company wants.... whether people like it or not, FFG wants scale to be important in this game... learn to deal with it

Better than having a pathetic small mini .. it's just impractical and against what the company wants.... whether people like it or not, FFG wants scale to be important in this game... learn to deal with it

Not just FFG, Lucasfilm demands that.

Such as never even being seen as a off board mechanic?? Oh yea, that really does it justice.

Yes it does.

With the ISD "off camera" we can continue to imagine it as it should be: the giant, terrifying, f****** badass ship that it is. A 3ft ISD in the game would be like equating going to battle with a letter opener shaped like a katana being as badass as going to battle with an actual katana.

Its not, and would look silly.

I am not trying to upset you, be rude, or belittle your opinion. I hope you dont feel like I am being uncivil, because if you do feel that way, I sincearly appologize, that is not my intent. My only intent is to illustrate a point is all.

I think the best solution would be an on-board representation, but not a mini. The scale issue is just too big to ignore, BUT... if it was represented via a game mat surface and the significant parts represented as models, then it could possibly be made to work.

Imagine the table in your standard Star Destroyer grey with various insignificant details printed/painted on, then dominating one end a model of the bridge structure with the deflector shield domes. This could be the target of the attacking Rebel force, with the Imperials trying to defend it. Take out the domes, and the ship is vulnerable to other capital ships - Rebel win. Failure to take out the domes, Star Destroyer bombards planet, blasts Mon Cal cruisers, transports, etc - Imperial win.

Part 2: With the shields down, replace the bridge assembly with big turbo laser and ion cannon turrets and tractor beams, etc. Now the mission becomes take out the turrets to disable the SD.

Now I can hear some saying "but the Star Destroyer doesn't get to do anything, so what's the point" - which is true to a certain extent. It's only being used as a backdrop here and the big turbo lasers are likely to be too slow to traverse and track the fast moving fighter-sized ships that inhabit the game. They are designed for capital ship combat after all. But smaller turret models could be used as anti-fighter defence turrets and play a part in the game. And crucially, this is where the bombers would come into their own. Most of the bits on a Star Destroyer should be fairly immune to regular attacks from fighter's lasers, but proton torpedoes and assault missiles and such would be the damage dealers here. I liken this to the aircraft carrier battles in the Pacific during World War II. Lots of aircraft trying to defend their ships, but if one torpedo sneaked through, the results could be catastrophic.

Because the Star Destroyer is SO big, the commander on the bridge wouldn't be that concerned with annoying fighters flitting around. That's what he's got his shields and fighters for. His mission is the destruction of the Rebel transports/ships/base etc.

Off-board or on the board edge is one concept, but why not battle over the surface and around the turrets and bridge of the beast instead?

Yep, exactly what I am advocating for. Hence why I suggested a tile system or game mat to represent them, with FFG produced components for the elements that a game of this scale would actually find relevent. eg. Turbo Laser Turrets, Bridge, Shield Generator, or whatnot.

Same type of product could be used for a Trench Run scenario to include another iconic element of Star Wars, the Death Star.

EDIT: I am currently working on something similar at home to add to my own collection of XWMG toys.

I am working on a mat that has a shipyard setting and working up some 3d scaffolding elements to add to the mat to represent the "asteroids" on the board.

Edited by catachan23

What about an Imperial ship that was in the fluff that was near the size of the rebel corvette? i cannot remember the name exactly, but I am sure there are at least 2 types of ship that could fit into that category.

that has been subject of debate as well, there are several smaller Imp ships that would be viable, Gozanti cruiser is one of them, coming in at around 7 or 8 inches at 1/270th (at 1/350 it's about 6 inches long) And hounds Tooth would be a good addition if they wanted another Bounty Hunter ship ,it would be about twice the size of the Falcon as it is some 62 meters or so. some larger ships would be Action IV or VI transports, there are some ships that could do it but,of course, people have issues with some of them as well. Not gonna make everyone happy I guess..

that has been subject of debate as well, there are several smaller Imp ships that would be viable, Gozanti cruiser is one of them, coming in at around 7 or 8 inches at 1/270th (at 1/350 it's about 6 inches long) And hounds Tooth would be a good addition if they wanted another Bounty Hunter ship ,it would be about twice the size of the Falcon as it is some 62 meters or so. some larger ships would be Action IV or VI transports, there are some ships that could do it but,of course, people have issues with some of them as well. Not gonna make everyone happy I guess..

What I would give to have a fleet of bounty hunters... oh man... give me a small bounty hunter ship. Even if a third faction appeared as (neutral faction) that would be great.

I don't think there will be a third faction.. just a feeling, but there isn't a reason to add one. The story is about the Empire vs the Rebellion..

Edited by oneway

that has been subject of debate as well, there are several smaller Imp ships that would be viable, Gozanti cruiser is one of them, coming in at around 7 or 8 inches at 1/270th (at 1/350 it's about 6 inches long) And hounds Tooth would be a good addition if they wanted another Bounty Hunter ship ,it would be about twice the size of the Falcon as it is some 62 meters or so. some larger ships would be Action IV or VI transports, there are some ships that could do it but,of course, people have issues with some of them as well. Not gonna make everyone happy I guess..

Epic play would hardly be "epic" if fought between a bunch of transports as our capital ships.

I don't think there will be a third faction.. just a feeling, but there isn't a reason to add one. The story is about the Empire vs the Rebellion..

Tycho, from Penny Arcade, said something a long time ago that I'm now going to paraphrase badly: Star Wars is a really interesting universe full of people who have nothing to do--who want nothing to do--with the centuries-long war between two charismatic but sociopathic religious orders.

The fiction about that universe seems to resist telling stories about those people, but there's no objective reason that it should be resistant. I'm on record as not particularly being in favor of a third faction, but that's not to say there's nothing interesting FFG could do there.

Edited by Vorpal Sword

I don't think there will be a third faction.. just a feeling

FFG did say at one point that they have no intentions of doing a 3rd faction. That of course is subject to change. But right now they have no plans to include one.

Epic play would hardly be "epic" if fought between a bunch of transports as our capital ships.

Clearly you're opinion of Epic is different from FFG's because the CR-90 is coming with the epic rules. This is a game about star fighters, not star ships, so in that scale something the size of the CR-90 is about the largest ship you can reasonably fit into the game. Both in terms of size and firepower.

I disagree that the Corvette is the largest to fit in the game and to be honest, is a glorified courier vessel.

I have a feeling Epic play will be more Capital ship oriented, when enough are available to do so.

People love their absolute definitions about this being a star fighter only game, despite the fact that it can change in a heartbeat.

What you should be saying is, it USED to be only about star fighters and always will be under original rules, but we have a different type of game play being laid out before us.I would expect surprises.

I disagree that the Corvette is the largest to fit in the game and to be honest, is a glorified courier vessel.

I have a feeling Epic play will be more Capital ship oriented, when enough are available to do so.

People love their absolute definitions about this being a star fighter only game, despite the fact that it can change in a heartbeat.

What you should be saying is, it USED to be only about star fighters and always will be under original rules, but we have a different type of game play being laid out before us.I would expect surprises.

in the end that will probably depend on how much the Epic play is integrated into the base game in terms of game mechanics and material. If it is set up as a completely different game mode, almost anything is possible. If it is a variation of the base game then there are certain limitations. Honestly, if Epic play is completely different and more capital game oriented as you suspect, then the transport and the CR90 are actually a bit large model-wise for that purpose. ;)

Since they seem to be intended within the ballpark of the base game, I would guess the Epic play is more a continuation of the base game instead of a reinvention.

Besides, given the amount of information on Epic play there is also room to allow for a Star Trek crossover speculations... ;)

What you should be saying is, it USED to be only about star fighters and always will be under original rules, but we have a different type of game play being laid out before us.

I need to do no such thing.

The rules for the CR-90 as we see them does not change the basic nature of the game in any way. It's still a star fighter game, and not a cap ship game. The fact that you want a ISD so bad that you make delusional arguments and ad hominem attacks against everyone doesn't actually change anything.

Trying to convert this into a cap ship game is quite possibly the dumbest thing I've heard, trying to do that would have a very real chance of destroying the game completely. The scale is so far off of making that work, that it's quite simply stupid to expect it to happen. If FFG wants to do a cap ship game, they can do so quite easily by doing something similar to Attack Wing.

ISD's and MonCal's the size of Falcons and Shuttles, Neb's and smaller the size of fighters. Now you have a game that's been designed to work for cap ship battles. Same way that Games Workshop came out with the Apoc rules and models to deal with battles of that scale.

This is a star fighter game, and everything released or spoiled to this day quite clearly is aimed at it staying a star fighter game. You can keep saying it may change, and you can hold your breath till you turn blue if you want. You can call me a nazi and every other name you want.

None of that changes the fact that this game is based on star fighters and dog fighting, and nothing we know of even hints at that changing. The Epic rules aren't geared towards cap ship battles, they're geared towards ships the size of the CR-90 getting in the mix of a star fighter battle.

FFG would have to be morons to take the very real chance of breaking the game by trying to force it into being something it isn't. Especially when a much more elegant and profitable method exists.

Edited by VanorDM