So will we have a Star Destroyer in X-Wing?

By JJFDVORAK, in X-Wing

So I just noticed in the Evacuation of Hoth post from FFG,

www.fantasyflightgames.com/edge_news.asp?eidn=4713

that one of the missions, mission two to be precise, states as its last sentence, "As the Rebels continue along their flight path, their battle with the Imperial ships is punctuated by shots from planetary ion cannons and nearby Star Destroyers raining down turbolaser and ion blasts." I am sure that it is probably just for that one mission if there is some kind of access to a Star Destroyer, but still that would be pretty cool. I am from the school of thought that an actual Star Destroyer model should never be made because it would be woefully small and way out of scale. That being said, I would totally use a Star Destroyer in a game if it was known to be "off the left edge of the board hurling turbolaser fire at the Rebels every turn." In this way we could use the destructive power of a Star Destroyer without having to endure a ridiculous model. I am not sure what Huge Ship if any the Empire will ever get, but having a Star Destroyer card that was balanced point wise that allowed shots/actions/whatever to come from a certain board edge would be cool. There are already rules for turbolasers thanks to the Corvette so it would not be hard to incorporate. Maybe only other turbolasers could hurt the Star Destroyer. Maybe a Star Destroyer off one edge and a Planetary Ion Cannon or Turbolaser off the opposite edge with star fighters and huge ships fighting in between. What are the general thoughts on this type of arrangement?

We're going to need a bigger boat.

And 48 TIE Fighter, 12 TIE Interceptors, 12 TIE Bombers, 8 Lambda Shuttles, 15 yet-unreleased Stormtrooper transports, 5 yet-unreleased Assault Gunboats, and possibly some Skipray blastboats.

I kinda see them being like the Planetary Ion Cannons. Something off board that can contribute Fire Support but never actually seen.

I am curious how those Turbo Laser Tokens that come in the Transport pack will be used to represent said "support fire" from the ISD and Hoth.

Edit: And to the ISD being used in miniature form?

Keep it "off camera" during my dogfight where it belongs.

Edited by catachan23

Imo... Yes we will.

It won't be a moveable piece but a stationary set piece that rides the edge of the board. With multiple turrets and attackable objectives like Comms Satelite and Generators. I see it being used in epic play with the assumed extended 4x6 (Or whatever) play area.

The model with be 3+ft of absolute awesomeness.

And all the number crunchers will cry "but you cant fit 4738 ties in there!!".

They will get over it and buy one like everyone else.

Sorry MajorJuggler :D

Edited by Nataris

Imo... Yes we will.

It won't be a moveable piece but a stationary set piece that rides the edge of the board. With multiple turrets and attackable objectives like Comms Satelite and Generators. I see it being used in epic play with the assumed extended 4x6 (Or whatever) play area.

The model with be 3+ft of absolute awesomeness.

And all the number crunchers will cry "but you cant fit 4738 ties in there!!".

They will get over it and buy one like everyone else.

Sorry MajorJuggler :D

Hey, I am totally all about buying tons of minis regardless of balance and then playing with them anyway, I bought 4 TIE Advanced, 4 HWKs, and 6 A-wings on release! :D

Edited by MajorJuggler

Would you even need to buy anything to have said ISD?

I would love to have some official FFG Turbo Laser Turrets that I could use in "Cinimatic Mode" for running a trench run, or assaulting an ISD, but really, the Star Destroyer would be so frakin" big, it would literally be the entire board.

Or an entire board edge with the rest of the board as empty space. (Albeit, littered with the glorious debris of vaporized rebel scum)

Personally, I would just print out something to represent a ISD, or make tiles to represent it. Its too big for the scale of X-wing otherwise.

Others, obviously, will disagree with me.

Was just poking ya buddy.

No malicious intent :D

Hey, I am totally all about buying tons of minis regardless of balance and then playing with them anyway, I bought 4 TIE Advanced, 4 HWKs, and 6 A-wings on release! :D

Seriously jealous of the contents of your wallet.

But as Hoosteen said on another topic on the forums

"You may want to consider cocaine instead-in the long run, it might be less addictive."

Edited by catachan23

The thing is, It will cost 1,899.00 and come with one TIE fighter in the little corner blister...

The question comes up often enough that I think the answer will be (or already is) yes.

It won't be a plastic model.

It might be some kind of big flat cardboard triangle that takes up a huge amount of table space -- nowhere near the proper scale but with a very large footprint -- which is what's really important in game terms. But I don't think they're likely to do that.

The Hoth mission might be how Star Destroyers are handled: as scenario conditions, maybe with some cardboard support, maybe even some cards (if only to act as reference cards).

Scenario conditions are a fine way to do it, but I really like the idea of some sort of at-the-table physical representation of capital ships. The best idea I've heard so far is to use long narrow cardboard strips (basically long tokens) along an edge of the play area to represent part of the the hull of a capital ship. Each hull section could have its own upgrade slots, energy management, firing arcs, point costs, primary weapon values, hull values, shield values, etc.

The only way I can see a Star Destroyer working is as a map, and as part of that Star Destroyer.

Anything else would be out of the scope of the game.

I'm miniature form?

Short answer: No

Long answer: Ha ha ha ha ha ha ha ha ha . . . No

The only way I can see a Star Destroyer working is as a map, and as part of that Star Destroyer.

Anything else would be out of the scope of the game.

Considering we'll have epic play soon, no it wouldn't. Being double the size of the Corvette would be fine and each fighter counting as a squadron would be even more interesting in terms of suspension of disbelief.

The only way I can see a Star Destroyer working is as a map, and as part of that Star Destroyer.

Anything else would be out of the scope of the game.

Considering we'll have epic play soon, no it wouldn't. Being double the size of the Corvette would be fine and each fighter counting as a squadron would be even more interesting in terms of suspension of disbelief.
Edited by MikeEMcGee

They won't be in "the game". They'll be in epic play. A step up from the dog fighting concept which will continue as the "main game".

They can do map support and model support.

The game already has certain absractions in place to make it "playable". The size of a typical gaming table for example. Fudging the numbers so an iconic ship will see anger on the gaming board and work, well, I believe they'll find a way.

I don't see why people who want nothing to do with epic play and larger ships hitting the board, need to feel like some injustice is being committed regarding scale issues, since it won't affect them whatsoever.

We'd probably be looking at a $300 price point. That alone will make it a luxury item. The problem prople SHOULD be considering is the fact that with such a gaming piece being such a large price point, what impact would the cards in the box have on the game? Would the cards added to the game be available for lists ONLY including an ISD, for Epic play? Including tech or upgrades that can be used by any means that people are priced out of their use and people who can spend, have an advantage.

To me that's a better discussion to be having than the size.

Edited by Arthur Volts

Only in your dreams, my very young padawan.

Don't you really mean to ask will the Star Destroyer have space in it to play X-Wing!

I get why folks might want a Star Destroyer in X-Wing. They ARE super badass.

However, it goes beyond FFG simply producing something we can use in "Epic Play."

The (soon-to-be) current largest ship is the CR-90. Wookiepedia clocks it in at 150m. Board Game Geek has the XWMG version's box dimensions at 16.42 x 9.06 x 5.37in so I'll be generous and say the actual model is more like 12in long.

The smallest ISD is 900m, and that is the Victory Class ISD. That would make it 6x the size of (soon-to-be) largest ship in the game. That is to say, 6ft long assuming that the CR-90 is 'only' 12in long. ("Only," as if a foot long mini is small :) )

So even if they up the size of the game board to 4x6ft, the size of the smallest ISD is still the entire length of the board.

FFG said this in their announcment of the CR-90:

A Question of Scale

The Tantive IV and Rebel Transport will be the first X-Wing starships released outside of the game’s 1/270 scale. Simply too big to function in the game at that scale, they left us with two options. We could change their scale, or we could leave them out of the game. In the end, we decided these ships were simply too iconic and exciting to ignore, and we invented a new “relative” scale, carefully balancing each ship's playability against its presence on the table. This means you’ll have even more options for your games. You can continue to focus on dogfights and Standard tournament play at 1/270 scale, and you gain the option to play these huge ships in Cinematic Play and the new Epic tournament format.

There is a difference between "fudging" the scale, and simply disregarding the scale altogether.

A Imperial Star Destroyer in XWMG would both look and play absolutely rediculous.

It wouldn't be very maneuverable and would be a brawler. Slow as hell, but would have many aura abilities to enhance its fighters. Perhaps even penalties against shooting at ships below its size class.

Twice the size of the Corvette is tolerable and I wouldn't even consider it "fudging scale". There are already aspects of this game that are semi fudged to make things work as a game, this is just one more obstacle.

"carefully balancing each ship's playability against its presence on the table. "

I think there is more to the size of the large ships than simply what a wiki search will tell us and they've already considered how they would do it, if they wanted.

I would be very surprsied if they didn't have stand in pieces already, playtesting with the other large ships, how it would feel and play out on the tabletop.

Never say never.

Edited by Arthur Volts

Was just poking ya buddy.

No malicious intent :D

Ha ha, I know. :)

Hey, I am totally all about buying tons of minis regardless of balance and then playing with them anyway, I bought 4 TIE Advanced, 4 HWKs, and 6 A-wings on release! :D

Seriously jealous of the contents of your wallet.

The perks of being an old man. Well, over 30 anyway. And no kids. Yet. ;)

Edited by MajorJuggler

I am a huge advocate of never say never, so I am glad that you are too.

I am not saying we will never see a ISD in XWMG, mearly debating how we would see them if we do.

I agree that FFG probably has something they are testing that we might see on the table, but as the table instead, which is more likely.

I like how they are including them in "Epic Play" in the Evacuation of Hoth mission. Off camera but still has a presence.

There was another thread on the forums where someone asked if a FFG produced Trench Run would ever be seen. My vote goes to most likely, but implemented much the same as we would see ISDs in XWMG. With the precident of Starfield Game Tile Kit, we could very well see a pack that includes tiles and rules for a Trench Run scenario and that is how I think that FFG would do a ISD for the game.

Tiles that you place on the "Epic" scale board, whatever size that may be when they announce it, and rules and scenarios to make them intersting.

What is more iconic than a Star Destroyer? The Death Star.

Will we see one for the game? No. (Unless you decide to paint a yoga ball and plop it down in the middle of your table)

If we see the Death Star we will see it in the game in true to scale format done with tiles.

What I think would be a better way to have ISDs would be to have a completely different scale, and therefore a different game. "Epic" play is not that. If the X-Wing we have now represents a squad of X-Wings instead, (with the same abilities representing the squads skill as opposed to the individual pilots) the mechanism that FFG introduced "Epic" play with, being the Transport and CR-90, would then be hugely out of scale in the other direction. Not to mention the current large base ships like the Falcon and the Lambda.

Could it be done? Of course and it could totally be cool. Just not with the current and future miniatures we have for XWMG.

Edited by catachan23

I don't think you want to use the "Starfield Tiles Kit" as a precedent. At least, until it ever reappears.

Yes, a Star Destroyer will be out of scale. Pretty massively out of scale. But, I would be happy with something like we were shown in Rogue Squadron 2.

http://www.youtube.com/watch?v=cTKczkBxrUM

Based on how those against it describe it, that is out of scale. But, imo, it still looks good. Parse it up into at least 6 Hull sections, and you could have something that could be fun to fight against.

Awesome!

I have never played that one. I need to bust out the Game Cube and try and find me a copy of RS2 and play it!

Even that example however, the ISD is enormous compared to the CR-90. Look at the size of it at 1:24 compared to the ISD.

Like I mentioned before, with the CR-90 being 12in long, that would still put the ISD around 6ft long.

I do agree that the Starfield Kit as precident until it appears is a stretch, but it is much less of a stretch than a 6ft long 3d ISD model being released.

Edited by catachan23