I'm in a real dilemma right now. I have allowed so many bonuses to their hit attacks that the target number is pretty outrageous. I also have implemented every DoS is a hit on full auto. My question is how do I start penalizing the player with some tough modifiers to bring down the Target Number a bit.
I do not want to ruin their chance at having fun but it seems I have to make combat extremely complicated or find 'hellish' reasons why their target numbers should be brought down at least 30% - 40% for a manageable game. If I could at least get the players within a TN of 50%-65% I will be more happy than giving them modifiers at 80% +.
I realize that every situation is comes with there own story. Finding loopholes in part of the mechanics and science of what their doing to find ways of balancing their modifiers. My question is what method do you use (if any) to balance an encounter. Knowing they are going to use the same ones over, I don't know what can be done to use some of the penalties listed in the book are pretty explanatory, just how would firing a basic weapon bring a hellish modifier.