Etahn A'baht and Named Ewing Pilots

By Nataris, in X-Wing

Was messing around with a squad builder and more specifically, Etahn A'baht and came up with this ship build. I'd guess this could be used with any named Ewing pilot as long as he/she has the proper upgrade slots.

Etahn A'baht + PTL + R2F2 + Stealth Device

Round 1, at range 3 you would get 6 defense die (3 from ship, 1 from range, droid and stealth.). Not to mention adding a Focus and or evade token.

This is crazy (am I missing an important fact?). With 3 base atk, this could be an absolutely deadly combination.

If he could keep him at at least range 2, he would be near impossible to kill with 95℅ of ships.

If I'm not missing something (which surely I am), this is amazing and would love to play with such a defensive stud.

Talk about a swarm killer... No tie fighter in space would be able to kill him unless dice roles are just atrocious.

Loving it. Very excited for the Ewing and wave 4.

Until you get a Proton bomb in the face and a 'direct hit' instakill? :D

Only 2 hull can do that, or did I see the E-wing stats wrong?

Other then that,

Iam SUPER excited for E-wings aswel! I Always liked them in the EU :D

Behind an asteroid the defense die would be 7! at range 3. Nasty little bugger.

You can also equip it to have it dish out 5 damage at range 1 with its primary weapon with Jan Ors or always have a focus token on it with Kyle Katarn. Endless new combos!

Yep, E-wing have 2 hull, but have 3 shields.

Looks like the proton bomb have to see more play in the Tie Bombers and the Firespray, otherwise everything will have to go through it the old fashioned way, through its 3 shields.

Only the Proton bomb at the moment can go through the shields, the other ways of damage have to go through shielding. You could add a hull upgrade for 3 points to make its hull up to 3.

And we have extensive discussions about the E-wings and wave 4 in the pages before. It is hard to see because rebel aces is taking the spot light at the moment.

Edited by BattlePriest

That's 41 points just begging for a flechette torpedo to stress you out, regardless of how many evades you roll and if you're hit you'll start the next round stressed and without your stealth device making your movements predictable (you'll need to go green to be able to use your PTL and droid or accept you've got 6 points worth of dead cargo for the round).

That's 41 points just begging for a flechette torpedo to stress you out, regardless of how many evades you roll and if you're hit you'll start the next round stressed and without your stealth device making your movements predictable (you'll need to go green to be able to use your PTL and droid or accept you've got 6 points worth of dead cargo for the round).

Only if you PS4 or below

That's 41 points just begging for a flechette torpedo to stress you out, regardless of how many evades you roll and if you're hit you'll start the next round stressed and without your stealth device making your movements predictable (you'll need to go green to be able to use your PTL and droid or accept you've got 6 points worth of dead cargo for the round).

Only if you PS4 or below

Flechettes stress anybody out with hull value 4 or lower, it's not pilot skill dependent, it doesn't even care about hitting.

Flechette-torpedoes.png

The E-wing dial is probably the last really big unknown in wave 4. Logically, it seems to make sense that it will not be as good as the A-wing dial, as having a more limited variety of green maneuvers would help limit the E-wing's unique combination of upgrades and stats (EPT, astromech, system upgrade, natural 3 agility, natural 3 shield, evade action). There are some potentially devastating combinations available that have not previously been available on existing ships:

R2-D2 on a ship with high agility and 3(!) natural shields. If the E-wing had a dial like an a-wing or interceptor it would in theory be able to dogfight quite effectively while constantly regenerating shields.

EPT + system upgrade now allows for combinations like push the limit and advanced sensors, with lots of green maneuvers you have a ship that is constantly stacking actions before it ditches the stress with a green maneuver. Add R2-F2, R2-D2, stealth device, and/or other combinations of upgrades in there and it could be quite difficult to take down.

Of course, combining a lot of things on one (already fairly expensive) ship will get expensive, and cost is certainly one way of balancing things, but I have a feeling that the E-wing dial might take certain aspects of the A-wing dial (1 turn perhaps) while having fewer green maneuvers more like the X-wing. This would also help keep the E-wing in its own niche without edging too far into overlapping the A-wing, kind of like how the Defender is not just an interceptor with shields

Edited by Effenhoog

Kath Scarlet with merc copilot, Flechette torps and a proton bomb. Range 3, 5 (or 6) dice? ok ,cool, here, have these 2 additional stress tokens on top of your ptl stress. Next round, we're range 1 with no actions for you, then round after that you're eating a proton bomb if you're still alive.

Good posts everyone. I think this shows that while it is possible to counter this strategy, it has very specific counters. Personally, I love this game and the direction FFG is taking things.

That's 41 points just begging for a flechette torpedo to stress you out, regardless of how many evades you roll and if you're hit you'll start the next round stressed and without your stealth device making your movements predictable (you'll need to go green to be able to use your PTL and droid or accept you've got 6 points worth of dead cargo for the round).

Only if you PS4 or below

Flechettes stress anybody out with hull value 4 or lower, it's not pilot skill dependent, it doesn't even care about hitting.

Flechette-torpedoes.png

Basically affects every ship except the Y-wing, Tie Bomber and the big ships (assuming the ships are undamaged).

That's 41 points just begging for a flechette torpedo to stress you out, regardless of how many evades you roll and if you're hit you'll start the next round stressed and without your stealth device making your movements predictable (you'll need to go green to be able to use your PTL and droid or accept you've got 6 points worth of dead cargo for the round).

Only if you PS4 or below

Flechettes stress anybody out with hull value 4 or lower, it's not pilot skill dependent, it doesn't even care about hitting.

Flechette-torpedoes.png

Basically affects every ship except the Y-wing, Tie Bomber and the big ships (assuming the ships are undamaged).

Hull value doesn't change. It will still affect them regardless of how many damage cards they have obtained.

Yes I know, it doesn't matter if you receive damage or not form the torpedo, you'll get a stress when your hull is below 5.

I'm just saying that only the ships with the large hulls don't get affected by it unless they get damaged enough to have below 5 hull.

The large ships all have at least 5 hull, the Y-wing have 5 hull and the Tie Bomber have 6 hull; basically the torpedo is a nasty piece of work that affects the majority of the ships in the game.

Yes I know, it doesn't matter if you receive damage or not form the torpedo, you'll get a stress when your hull is below 5.

I'm just saying that only the ships with the large hulls don't get affected by it unless they get damaged enough to have below 5 hull.

The large ships all have at least 5 hull, the Y-wing have 5 hull and the Tie Bomber have 6 hull; basically the torpedo is a nasty piece of work that affects the majority of the ships in the game.

not

Oh gotcha, thanks Hothie and Lappenlocker for the correction.

Oh nice, then the big ships, Y-wing and Tie bomber never have to worry about that extra stress from the flechette.

Edited by BattlePriest

That's 41 points just begging for a flechette torpedo to stress you out, regardless of how many evades you roll and if you're hit you'll start the next round stressed and without your stealth device making your movements predictable (you'll need to go green to be able to use your PTL and droid or accept you've got 6 points worth of dead cargo for the round).

Only if you PS4 or below

Flechettes stress anybody out with hull value 4 or lower, it's not pilot skill dependent, it doesn't even care about hitting.

Flechette-torpedoes.png

Basically affects every ship except the Y-wing, Tie Bomber and the big ships (assuming the ships are undamaged).

And Tycho. Well, he's affected, he just doesn't care.

That's 41 points just begging for a flechette torpedo to stress you out, regardless of how many evades you roll and if you're hit you'll start the next round stressed and without your stealth device making your movements predictable (you'll need to go green to be able to use your PTL and droid or accept you've got 6 points worth of dead cargo for the round).

Only if you PS4 or below

Flechettes stress anybody out with hull value 4 or lower, it's not pilot skill dependent, it doesn't even care about hitting.

Flechette-torpedoes.png

Basically affects every ship except the Y-wing, Tie Bomber and the big ships (assuming the ships are undamaged).

And Tycho. Well, he's affected, he just doesn't care.

Hwk270 are now thinking about that Hull Upgrade fairly hard now.

That's 41 points just begging for a flechette torpedo to stress you out, regardless of how many evades you roll and if you're hit you'll start the next round stressed and without your stealth device making your movements predictable (you'll need to go green to be able to use your PTL and droid or accept you've got 6 points worth of dead cargo for the round).

Only if you PS4 or below

Flechettes stress anybody out with hull value 4 or lower, it's not pilot skill dependent, it doesn't even care about hitting.

Flechette-torpedoes.png

My memory is clear poor. I retract my statement