I have this dilemma for my "Team 50" gaming group (we're all over 50). We don't get to play a lot, so when we do play I want to kind of move the story along fairly quickly. The characters are all from the Beginner Box > LAotH, and my friends are having a fun enough time with them that they have no real interest in creating their own.
Part of the dilemma is they are still running from Teemo, and I'm kind of tired of that, plus they've mentioned they look forward to a time where they can decide what to do without that threat over their heads. Through a series of player decisions and winging it on my part we are well off the LAotH rails, and I have no intention of trying to bring it back.
The next game is tonight, and we left off at a cliff-hanger: they stole Trex's ship and went to Ryloth, where they met an Imperial agent who was expecting to deal with Trex, but is happier dealing with humans. The Imperial agent has a load of Clone Wars era battle droids ready to be delivered to Trex or whoever, destined for Teemo. The PCs decided to pretend to be the designated recipients, so now they're in an underground subway system meeting with the agent. But they don't have the payment. At this point, Trex (bandaged, and angry from being left for dead on Tatooine, and having his ship stolen ) shows up with a crew.
One other side bit that will come into play: in an earlier session after having a bar brawl with Trex's associates, a Zyggerian (slaver) came up to them and offered them medical supplies and help. They didn't take the bait (I made it kind of obvious in the hopes of foreshadowing), but had they taken the bait they probably would have been stuffed in a crate on the next shipment out.
Back to the cliffhanger: no doubt there will be combat. If nothing else, Trex will see the Imperial with the PCs and assume he's been double-crossed, and a three-way fight will ensue. The droids will shoot at everyone...probably. I'm hoping to make it obviously overwhelming for the PCs to the point where it seems like a good idea to take off, after which there will probably be a chase through the subway system (possibly with droidekas...woohoo!), and if there is a chase the train they're on will probably develop a technical problem (the nature of which they've already discovered through a previous triumph). If the chase happens, at some point they will run out of track, with a choice of riding the train into a ray-shield, or leaping off at the last platform they see before the end. I hope they pick the platform, but either will work storywise.
And who should be on the platform (or behind the ray-shield)? The Zyggerians. They are just loading a couple of Twi-lek girls into a crate when a train comes screaming by and 4 idiots jump off...and 3 seconds later there is the horrendous thundering of the train hitting the end of the line.
After a moment of stunned looks and shrieking, the lead Zyggerian will recognize the PCs. "My friends!" he says, in his thick Russian-ish accent, "so glad you could drop by!" By this point the PCs should be nearly incapacitated
But here's where I'm not sure what to do. The larger arc is to have the PCs destroy a slaving ring. I also want to satisfactorily end the Teemo arc...either he is dealt with, or he thinks they are dealt with. To affect the latter, the main idea I had was this: as the PCs are laying there after their train-leap, Trex (assuming he's still alive) comes motoring up. The Zyggerian and Trex know each other, and a brief stand off ensues. The Zyggerian thinks he can get a good price for a skilled pilot, mechanic, etc and is unwilling to relent, plus he has plenty of fresh help all around him, all armed with stun whips and guns. So they come to a deal where Trex gets a small cut, which actually makes Trex laugh, and as he parts he says "Trading one master for a worse master, not smart", then he pulls out his datapad/iPhone-ish thingy and takes a picture. "Teemo's going to love this." The assumption is that Teemo will consider them dealt with, so if they can just get free of the slavers, their lives will be their own.
At this point I would just have to tell the players they are outgunned and that is that. The next opening scene would be herding them onto the slave ship and describing a few of the other passengers, and then setting up various chances to get clues in their environment, get free, and take over the ship. If all else fails the Zyggerians will have ship trouble, and will need either the mechanic or pilot to help them out of a jam, which opens new opportunities I have planned. (If the players ask "why should I help" the answer will be "less whipping, more food"
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Anyway, my main problem is the transition feels too railroady. Sure, there are plenty of ways none of the above could play out and I may have to wing something completely different...players being players. But I'm usually pretty good at "nudging" so that the course I'd like them to take seems the best option, so I'm pretty sure I can get them to that platform...
Any other ideas? I really want to put the Teemo thing to rest this session.
Edited by whafrog