Interceptors for Store Championship today

By Englishpete, in X-Wing

I have been flying Ints for a long time and Game 1 was just one of those games. My opponent is a very experienced player and splitting my force would still not have helped me as he would have come at me 4 on two or 4 on one and taken out an Int for no loss.

I agree that you need more guns on target than the enemy, but B's are well designed to counter Ints in the opening moves of a match. If you can get behind them, you have them cold with an Int and that is how I usually fly. I have pulled the 4 in formation first pass trick many times and won with it many times, I pulled the same trick in games 2 and 3 for the win without losing a ship on pass 1. The following move is usually a 5K on all 4 Ints to get behind the enemy.

Also bear in mind that my enemy could not get all 4 ships firing on 1 Int, he had to fire at 3 separate ones across his 4 ships. In a 'normal' pass, we should each have lost a ship and I would have been short a stealth device or maybe 2, worth the sacrifice to get position.

Game 1 was merely one of those games where the dice say 'up yours'. My opponent and I had good laugh about it and watched the other games :-)

Game 1 was just one of those games where you chalk it up to the dice gods

I have been flying Ints for a long time and Game 1 was just one of those games. My opponent is a very experienced player and splitting my force would still not have helped me as he would have come at me 4 on two or 4 on one and taken out an Int for no loss.

I agree that you need more guns on target than the enemy, but B's are well designed to counter Ints in the opening moves of a match. If you can get behind them, you have them cold with an Int and that is how I usually fly. I have pulled the 4 in formation first pass trick many times and won with it many times, I pulled the same trick in games 2 and 3 for the win without losing a ship on pass 1. The following move is usually a 5K on all 4 Ints to get behind the enemy.

Also bear in mind that my enemy could not get all 4 ships firing on 1 Int, he had to fire at 3 separate ones across his 4 ships. In a 'normal' pass, we should each have lost a ship and I would have been short a stealth device or maybe 2, worth the sacrifice to get position.

Game 1 was merely one of those games where the dice say 'up yours'. My opponent and I had good laugh about it and watched the other games :-)

Game 1 was just one of those games where you chalk it up to the dice gods

Gotcha. That does make more sense but it seemed different from the write up. In the end, though, that means it was even less of an interceptor problem really just about the dice. 15 hits is going to decimate anyone and very likely take them out of the fight.

I thought it worth the explanation for others looking to fly Ints. It really was a sight to see as those dice rolled all hits and I rolled virtually no evades. (In reality there were eyeballs as well but focus was available, so they were hits as he converted them all)

The dice Gods giveth and they taketh away :-)

Edited by Englishpete

Squints for the squint throne? Thanks for coming up with the squad and writing it up. I think I'll have a lot of fun with it, even if I don't take it to a tournament.

Edited by PenguinBonaparte

Hope you do well, I'm really looking forward to the royals becoming legal, until then I'm running one interceptor (fel) with push the limit and targeting computer along with a shuttle and a bounty hunter for my regionals qualifier

Um . . . Targetting Computer isn't legal yet either; it came in the Aces box too.

Can't believe I forgot that, time for a last minute change of plans now!