If I havent got it wrong, I readed in the combat section of the core rulebook that Defense value don't stack: a character just use the higher he has for that kind of attack. I understand this can be considered a balance rule, but it sound not so realistic to me: I mean, a character wearing a Defense 1 armor who take the Defensive Stance maneuver should, in my opinion, definitively gain a Defense 2 rating against melee attacks. The same if he using, for example, a Vibrosword which is good to parry icoming attack. This because I see how both these defensive layers can help in deflecting an incoming attack, one before the other.
I'm going to manage my first true session tomorrow, with a self made adventure, and I'd like to ignore this rule, allowing characters (and PNGs) to stack Defense rating up to a maximum value of 3, if the bonuses cames from different and compatible sources. So, I'd like to know if any of you already did something similar, allowing for the Defense bonus to stack in contrast with what the core rules say.
Thank you very much, may the Force be with you