I'm surprised nobody's really drawn attention to the implications for that Lt. Blount pilot to come out of the Game Trade Magazine article.
"...making it an extremely efficient counter to Imperial swarms. For example, a Rebel player could spend twenty-two points to recruit Lieutenant Blount and equip his fighter with Assault Missiles. Because his pilot ability always triggers the splash damage from his Assault Missiles, Lieutenant Blount will give Imperial players plenty of reason to think twice about flying their TIE swarms in close formation."
I'm seeing Blount as very good counter to flying howlrunner with blocks of TIE Fighters, at least from the start.
Because no matter if Blount hits or not with that assault missile and causes damage, anyone around Howlrunner is going to be down to 2 HP. This was a tactic before with some lists, but never was it so easy to do. All the rebels need to do is assure Blount can fire early in the combat phase, is in range of a cluster of TIEs, and then he can drop anyone around the target vehicle down to 2HP, or worse if they've been hit already.
My wonder here is how seriously this is going to affect the predominance for TIE swarms.
The only classic swarm counter I can see to this is not bunching up at the beginning, or charging Blount and trying to force a collision. But all that needs to happen is the rebel players to fly cautiously with a pair of bare Z-95s or X-wings at lower PS to block while Blount stays at the back and waits to get in range.
So for 27 points you have a decent counter for TIE swarms. Not sure if it'll spell the end of them entirely but it'll make them less sure to be dominant. Thoughts?