Spoilers, Surprised They Haven't Been Commented On Yet

By KineticOperator, in X-Wing

Or its "you may assign one focus token." The assumption we're making from the article is that its the advanced cloaking device that allows re-cloaking after firing. Whisper having an ability to re-cloak without the advanced cloaking device would make him an ill fit for an advanced cloaking device (better to put in a recon specialist and stealth device instead) but the article mentions it as a good choice.

You have a point there.

Now that I read the spoilersetup better, advanced cloaking does seem to read "after you perform an attack, you may perform a free cloak action".

Then, judging by the phrasing and available space, I think that Whisper will read 'gain 1 focus token' because it would not make sense to remove a focus token from a target you just hit, chances are that the token was used anyway after all. (I don't think it says 'assign', there's not enough space to specify who you may assign the token to including range text)

Running Whisper with ACD, Elusiveness or Expose might be interesting. Decloak, rush up to R1, Expose for an attack of 6, gain a focus, recloak and still have an average 3 agility plus a focus for defense in case you are in someone's arc.

And now that I write this out I'm curious why FFG would then choose to give Whisper a focus instead of a straight-up evade token, it's not as if the focus will be used for anything other than defense, will it?

Now I'm confuzzled.

And now that I write this out I'm curious why FFG would then choose to give Whisper a focus instead of a straight-up evade token, it's not as if the focus will be used for anything other than defense, will it?

Now I'm confuzzled.

With four defense dice, focus has a higher chance of generating more evade than an evade token does. An evade token is one guaranteed evade, which is awesome for low-agility ships, but its only one evade. A ship with four -potentially five- agility is going to roll a lot more than just one focus result on average. Being able to turn all of those focus into evades increases the survivability of Whisper rather nicely.

Edited by keroko
A ship with four -potentially five- agility is going to roll a lot more than just one focus result on average.

A ship with four agility is going to roll exactly one focus (eye) result on average.

Well duh. Should've realized that.

Let's see what other fun may be had with Whisper.

Whisper, advanced cloaking, PTL. (Dependent on how many green manoeuvres he has)

Decloak

Move

Action 1 (focus or, to get to R1, barrel roll)

Attack for 5, hopefully with focus

Get focus

Take free cloak action

Trigger PTL and barrel roll away.

(edit, just realized he doesn't get boost standard, that's the evade action icon)

Edited by Dagonet

Super Turr!

Think that is going to cost you ~40pts though. Still might be worth it- 4red, 4 green, Turr with shields and can't be target locked? Probably add a crew in for good measure.

If cloaked phantoms would be immune to TL, hmmm ... this would be nice.

Its still possible. There are 2 rule cards full with text in the box ...

Super Turr!

Think that is going to cost you ~40pts though. Still might be worth it- 4red, 4 green, Turr with shields and can't be target locked? Probably add a crew in for good measure.

Sure, it's going to cost, but being able to open up on someone with 5 attack dice at range 1 and being a devil to hit to boot? Gimme!

Add in a Jendon with WE to pass along some Target Locks for support and some escorts and have fun

There should be a Phantom Pilot with Backstabber's ability ;)

Super Turr!

Think that is going to cost you ~40pts though. Still might be worth it- 4red, 4 green, Turr with shields and can't be target locked? Probably add a crew in for good measure.

Mind you, that immune to target lock is pure speculation on my part.

A ship with four -potentially five- agility is going to roll a lot more than just one focus result on average.

A ship with four agility is going to roll exactly one focus (eye) result on average.

It does? I stand corrected then.

Still, I prefer focus over evade. I tend to roll a lot more focus than blanks, so being able to spend to focus tokens on defense is a good deal for me.

What does everyone think would be the best system upgrade for the phantom?

Sensor jammer.... it's all about not being seen or hit..

What does everyone think would be the best system upgrade for the phantom?

Advanced cloaking.

I'm all over the place today, that's a mod.

Sensor Jammer would be nice, yes, make it even harder to hit. Enhanced Scope? Or an FCS, for the lulz.

Edited by Dagonet

What does everyone think would be the best system upgrade for the phantom?

Advanced cloaking.

I thought that was a regular modification not a system upgrade.

What does everyone think would be the best system upgrade for the phantom?

Advanced cloaking.

I thought that was a regular modification not a system upgrade.

It is, I realized it a minute after posting.

I'm curious if they realized that FCS fits on a Phantom which does not naturally have a TL action.

Well, I dunno if they realized that it fits, perhaps they included it in the packaging just on the off chance.

Edited by Dagonet

I like how this ship is shaping up , a pile of upgrade cards :). With vi on whisper it will force the rebel scum to bring elite pilots or they will be sending Them to the slaughter.

Whisper/VI/ACD/Recon. I'm thinking that it will be 42 pts right there, 32 for whisper and 6 for ACD. Depending if the ACD works the way its anticipated a systems upgrade may be a waste.

Edited by Takeda

I'm very interested in the tactician.

I don't think the advanced cloak will be that expensive... just a hunch.

An FCS or SJ would be useful, and AS could be nice for daring maneuvering..

I'm personally hoping for no more than 5 pts. That lets you use 3 of the base PS 3 ships, with 3 points left over for another upgrade. It also lets you use the 3 of the PS 5 pilots, for when you are fearing the various uses of the PS 4 pilots. Man, are Phantoms just going to shred B-wings to pieces.

Assuming these are true, from Game Trade Magazine #170 http://www.gametrademagazine.com/Home/1/1/58/591?articleID=146109:

Generic R7: Spend a Target Lock to force your OPPONENT to reroll attack dice.

TIE Defender: White 4K Turn

Lt. Blount: PS 6 Headhunter. Always considered to have HIT his opponent, regardless of whether the opponent cancels all his attack dice/takes damage.

TIE Phantom: Cloak "on" gives +2 Agility but cannot fire. "Cloak" action gives you a token, you may discard token immediately before revealing dial during activation phase.

I have to say I am excited about all of these. The Imperials especially seem to be getting some TREMENDOUS love in the form of the TIE Phantom and TIE Defender, suddenly those stress removing/causing Rebels are no where near as scary. On the other hand, Lt. Blount just screams "Assault Missiles", and "What Stealth Device?".

The TIE Phantom was already on my short list for most-excited-to-get ships, now it has rocketed to the undisputed #1 spot. Hurry up FFG, get these out so I can give you my money!

:)

I am happy you are happy. I feel let down though that they went Star Treks route for cloaking. Just a dodge dice enhancment. I was looking forward to something much more unique =[

Sensor Jammer would enhance the already-brutal defense options.

Advanced Sensors would ensure you got your action to cloak. Probably wouldn't matter much with the Advanced Cloaking Device, but may depend on the cost there.

I don't really see EnhancedScopes as useful. The Phantom is going to be too expensive to use as a simple blocker.

Fire Control System... meh. Depends a lot on how the maneuverability shapes up.

What does everyone think would be the best system upgrade for the phantom?

Possibly also Fire Control System. Target Lock + Focus on 4 or 5 dice is going to be extremely dangerous.

FCS+Weapons Engineer

Get a TL on the ship you anticipate shooting at next round.

If the attack destroys the target, FCS does not work. That might be an issue with 4 red dice.

Sensor Jammer would enhance the already-brutal defense options.

Advanced Sensors would ensure you got your action to cloak. Probably wouldn't matter much with the Advanced Cloaking Device, but may depend on the cost there.

This, so much this. Stealth, advanced cloaking, and sensor jammer. Make anyone trying to hurt your phantom have to commit everything to have any kind of realistic chance of hurting it. Or they can ignore it and let the 4 attack eat their fleet slowly

This, so much this. Stealth, advanced cloaking, and sensor jammer. Make anyone trying to hurt your phantom have to commit everything to have any kind of realistic chance of hurting it. Or they can ignore it and let the 4 attack eat their fleet slowly

I don't think you'll be able to combine SD and ACD. They're both modifications after all.

If you can find a way to put two mods on a Phantom, I'd take ACD and Stygium Particle Accelerator. "When you either decloak or perform a cloak action, you may perform a free evade action".