Spoilers, Surprised They Haven't Been Commented On Yet

By KineticOperator, in X-Wing

From what I gather, Advanced Cloaking Device automatically recloaks you after you attack, essentially giving you a permanent 4 agility against lower PS ships. It would be worth at least 7 points, you're basically doubling your survivability.

So what modification would you use for the phantom? would you add a stealth device on top of its cloak to give it 5 defense dice while cloaked?

Stealth and a rebel captive crew. Make people have to commit everything if they want to scratch that thing.

"Getting hit" does not equal "taking damage". The blurb says nothing about guaranteed damage, only that he is guaranteed to trigger the splash effect. While we don't have the exact wording, it is save to say that while he always "hits", which is key for Stealth Device, Assault Missiles, and Ion Pulse Missiles, he doesn't guarantee damage like Ten Nunb.

Thank you, I was trying to figure out where people came up with the notion that he always lands hits. All I read was he triggers splash no matter what.

OK then he is able to trigger the splash. Lucky him. Better this then a rebel Howlrunner.

Besides, only the surrounding ships get splash damage, right? The targeted ship will be fine.

Could be nasty for SD users as well ... but again ... im fine with him.

Sometimes he will be you first target - but for most times you can just ignore him.

BUT: We don't know what happenes if a cloaced Phantom was hit. Will the cloak be disenganged?

If this is the case, this little guy would be a real bugger

There has to be more to the cloak action and decloak that we have here. If you look at the TIE phantom picture in the Wave IV announcement, there are three rules cards: Cloak, De(?), presumably Decloak, and Modification. The Decloak card has 14 lines of text, which is far more than you would need to decloak as presented in the Game Trader article. "At the start of the Activation Phase, before you reveal your maneuver dial, if you have a cloak token you may discard that token to decloak" is only two or three lines.

SWX19-layout.png

Edited by kraedin

Maybe the cloak goes away if you get hit, like Stealth Device.

Maybe the cloak goes away if you get hit, like Stealth Device.

That would really suck.

There has to be more to the cloak action and decloak that we have here. If you look at the TIE phantom picture in the Wave IV announcement, there are three rules cards: Cloak, De(?), presumably Decloak, and Modification. The Decloak card has 14 lines of text, which is far more than you would need to decloak as presented in the Game Trader article. "At the start of the Activation Phase, before you reveal your maneuver dial, if you have a cloak token you may discard that token to decloak" is only two or three lines.

SWX19-layout.png

Right next to the fire control system, is that a new crew card?

There has to be more to the cloak action and decloak that we have here. If you look at the TIE phantom picture in the Wave IV announcement, there are three rules cards: Cloak, De(?), presumably Decloak, and Modification. The Decloak card has 14 lines of text, which is far more than you would need to decloak as presented in the Game Trader article. "At the start of the Activation Phase, before you reveal your maneuver dial, if you have a cloak token you may discard that token to decloak" is only two or three lines.

SWX19-layout.png

Right next to the fire control system, is that a new crew card?

Yes it is. Tactician?

Edited by dvor

So cloak would sorta be like an R2F2 Modification but not unique? (but unique to the Phantoms)

So cloak would sorta be like an R2F2 Modification but not unique? (but unique to the Phantoms)

The cloak action is visible in the action bar. So it is part of the ship.

Advanced Cloaking (Device) is the 2nd upgrade card from the right. The text starts with TIE Phantom only . Looks like a modification or a title. Probably a modification.

Maybe the cloak goes away if you get hit, like Stealth Device.

That would really suck.

Not necessarily, because then you would be able to shoot.

I'm doubtful it goes away, it may not even diminish.. as a permanent part of the ship, it's hard to take it away outright. It might have a diabling point though that restricts its use after taking damage..

I figure if you get to damaged during the combat you can cloak and escape the furball, them sweep the edges and decloak for shots on enemy targets..

Maybe the cloak goes away if you get hit, like Stealth Device.

That would really suck.

Not necessarily, because then you would be able to shoot.

only if higher PS pilots hit you. If a pilot with a lower ps would shoot you out of stealth, you cant shoot back anymore

From what I gather, Advanced Cloaking Device automatically recloaks you after you attack, essentially giving you a permanent 4 agility against lower PS ships. It would be worth at least 7 points, you're basically doubling your survivability.

With an at its lowest 24 point flyer? That **** near mandatory upgrade would push them on 31+ points per fighter. Before you've even touched any of the other upgrades. That's three points more than a fully pimped royal guard pilot with hull + stealth, giving it the same agility and roughly equal THP (albeit in hull). And the royal guard has twice the pilot skill to boot.

There has to be more to the cloak action and decloak that we have here. If you look at the TIE phantom picture in the Wave IV announcement, there are three rules cards: Cloak, De(?), presumably Decloak, and Modification. The Decloak card has 14 lines of text, which is far more than you would need to decloak as presented in the Game Trader article. "At the start of the Activation Phase, before you reveal your maneuver dial, if you have a cloak token you may discard that token to decloak" is only two or three lines.

Given that the entire main thing of the Phantom's cloak was being able to hide it from sensors and scanners, I'd hazard a guess that it renders them immune for target locks when active as well. Possibly breaking them on re-cloak.

Edited by keroko

From what I gather, Advanced Cloaking Device automatically recloaks you after you attack, essentially giving you a permanent 4 agility against lower PS ships. It would be worth at least 7 points, you're basically doubling your survivability.

With an at its lowest 24 point flyer? That **** near mandatory upgrade would push them on 31+ points per fighter. Before you've even touched any of the other upgrades. That's three points more than a fully pimped royal guard pilot with hull + stealth, giving it the same agility and roughly equal THP (albeit in hull). And the royal guard has twice the pilot skill to boot.

The "jousting value" of a 4/4/2/2 ship is 29.1 at PS1, so 31 points at PS3 would be spot on. If anything it would risk being overpowered. I would also add Fire Control System for 2 points, and Recon Specialist for another 3, then get the highest PS possible, and add Veteran Instincts for 1 more.

You'll be looking at high 40's for that 4/4/2/2 ship with FCS + double focus, at super high PS. It's actually a very interesting possibility, I can't wait to hear more. Unlike the TIE Defender that's merely more stats with a white K-turn, the Phantom is tactically very interesting.

From what I gather, Advanced Cloaking Device automatically recloaks you after you attack, essentially giving you a permanent 4 agility against lower PS ships. It would be worth at least 7 points, you're basically doubling your survivability.

With an at its lowest 24 point flyer? That **** near mandatory upgrade would push them on 31+ points per fighter. Before you've even touched any of the other upgrades. That's three points more than a fully pimped royal guard pilot with hull + stealth, giving it the same agility and roughly equal THP (albeit in hull). And the royal guard has twice the pilot skill to boot.

The "jousting value" of a 4/4/2/2 ship is 29.1 at PS1, so 31 points at PS3 would be spot on. If anything it would risk being overpowered. I would also add Fire Control System for 2 points, and Recon Specialist for another 3, then get the highest PS possible, and add Veteran Instincts for 1 more.

You'll be looking at high 40's for that 4/4/2/2 ship with FCS + double focus, at super high PS. It's actually a very interesting possibility, I can't wait to hear more. Unlike the TIE Defender that's merely more stats with a white K-turn, the Phantom is tactically very interesting.

I agree that the Phantom is tactically very interesting, however I also feel that because of this new dynamic it has, the standard calculations don't quite apply the same way. For example, 31 points would be spot on for a normal 4/4/2/2 PS3 pilot, but against anything PS3 and higher, the PS3 Phantom is a 4/2/2/2, as they will attack before you do -or at the same time if PS3- and so will catch you with your cloak down.

The Phantom -or at least one with the advanced cloaking system- seems to be encouraging high pilot skill. While the cheapest won't be able to equip it, I imagine Whisper and the PS6 pilot (possibly even the PS5 if he is able to take elite talents) could benefit a lot from Veteran Instincts. Whisper with VI is has only a few pilots to watch out for.

Edited by keroko

I agree that the Phantom is tactically very interesting, however I also feel that because of this new dynamic it has, the standard calculations don't quite apply the same way. For example, 31 points would be spot on for a normal 4/4/2/2 PS3 pilot, but against anything PS3 and higher, the PS3 Phantom is a 4/2/2/2, as they will attack before you do -or at the same time if PS3- and so will catch you with your cloak down.

The Phantom -or at least one with the advanced cloaking system- seems to be encouraging high pilot skill. While the cheapest won't be able to equip it, I imagine Whisper and the PS6 pilot (possibly even the PS5 if he is able to take elite talents) could benefit a lot from Veteran Instincts. Whisper with VI is has only a few pilots to watch out for.

Yes, the "jousting value" that I calculated would be for a permanent 4/4/2/2 ship, so you are certainly forced into making a high PS bid in order to retain your full 4 agility. Assuming that Whistler is the PS7 Phantom pilot and he can take an EPT, he can sit at PS9. Technically you might want to bid for initiative so you recloak before other PS9 ships fire at you. He would obviously have issues with Roark or anyone PS8+ who takes VI.

i really hope that the 2 turns of defender are green or even the 3 turn cause only striaghts having green is dumb i dont want to k-turn everytime >.>. that yellow colored thing for evades was a better thing they should have included that in my opinion. well iam still going to buy 1 defender and ONE phantom just for my collection

i hate blount just cause of his ability i mean he is the hey u dont have to roll for me guy with 4 attack dices automatic hits against 3 evades its not impossibru to not hit >.> thats what they mean in the article >.>

i hate blount just cause of his ability i mean he is the hey u dont have to roll for me guy with 4 attack dices automatic hits against 3 evades its not impossibru to not hit >.> thats what they mean in the article >.>

Deadly against swarms in close formations, not nearly as much when you're only flying three or four fighters and stay out of range 1 of your own craft.

i hate blount just cause of his ability i mean he is the hey u dont have to roll for me guy with 4 attack dices automatic hits against 3 evades its not impossibru to not hit >.> thats what they mean in the article >.>

Deadly against swarms in close formations, not nearly as much when you're only flying three or four fighters and stay out of range 1 of your own craft.

Deadly vs just about the only effective Imperial build? (atm)

(or so I have been told anyhow.)

So may we assume that Whisper's ability will read:

After you perform an attack that hits, you may spend 1 focus token to cloak

As a combination of:

SWX19.jpg

And the text from the article.

You must decloak to attack and cloaking is an action, Whisper need never be decloaked when a lower PS opponent can fire so it stands to reason that he can cloak after his attack.

So you want to have a recon spec with Whisper

So may we assume that Whisper's ability will read:

After you perform an attack that hits, you may spend 1 focus token to cloak

And the text from the article.

You must decloak to attack and cloaking is an action, Whisper need never be decloaked when a lower PS opponent can fire so it stands to reason that he can cloak after his attack.

Or its "you may assign one focus token." The assumption we're making from the article is that its the advanced cloaking device that allows re-cloaking after firing. Whisper having an ability to re-cloak without the advanced cloaking device would make him an ill fit for an advanced cloaking device (better to put in a recon specialist and stealth device instead) but the article mentions it as a good choice.