Spoilers, Surprised They Haven't Been Commented On Yet

By KineticOperator, in X-Wing

Vorpal, I think you meant 0.375 for attacker having focus and defender using R7.

6/8*1/2 = 3/8

In order to get a hit under those circumstances, the original roll needs to be eye/hit/crit (6/8) and the reroll needs to be eye/hit/crit.

(6/8)*(6/8)=9/16=0.5625

No, MJ is right: if your opponent is rolling unmodified dice,

Talking about the attacker having focus. If the first roll is an eye, you reroll it. If the reroll is an eye, it's a hit.

Am I reading this incorrectly?

-The spoiler says the the cloak on the phantom is an action, gives you a token, and while it is engaged you can't shoot.

-In order to disengage the cloak you have to spend the token before revealing your dial.

So in effect if you engage the cloaking you can't shoot for almost a whole round?

Am I reading this incorrectly?

-The spoiler says the the cloak on the phantom is an action, gives you a token, and while it is engaged you can't shoot.

-In order to disengage the cloak you have to spend the token before revealing your dial.

So in effect if you engage the cloaking you can't shoot for almost a whole round?

You are reading it the same way I do.

Edit:

The advanced cloaking device seems to cloak you after your attack.

Edited by dvor

Am I reading this incorrectly?

-The spoiler says the the cloak on the phantom is an action, gives you a token, and while it is engaged you can't shoot.

-In order to disengage the cloak you have to spend the token before revealing your dial.

So in effect if you engage the cloaking you can't shoot for almost a whole round?

Correct, barring something (that looks to be the Advanced Cloaking Device) that can give you the action for free, or a passed action via Squad Leader .

Edit: Scratch Squad Leader, the timing there doesn't really work.

Edited by Buhallin

That generic R7-Astromech has me wondering whether R7 or R2F2 is better for Biggs... depending on costs considerations.

I bet there will be better combinations for Biggs that will allow for 3 X-Wing builds to rule again. Just a hunch.

(more stuff about R7 distributions)

Okay, let me back up a step and make sure I didn't make another dumb error.

If the attacker has Focus:

  • The defender will reroll all crits, so in order to generate a crit, the attacker has to roll crits on a reroll. 6/8 results are rerolled, and 1/8 of those result in crits; 6/8 * 1/8 = 0.09375 .
  • The defender will reroll all hits, so in order to generate a hit, the attacker has to roll hits on a reroll. 6/8 are rerolled, and 3/8 are hits; 6/8 * 3/8 = 0.28125 .
  • Same deal with eyes. 6/8 are rerolled, and 2/8 generate eyes; 6/8 * 2/8 = 0.1875 .
  • Blanks can be generated on the initial roll, or by a reroll. The likelihood is 2/8 + 6/8 * 2/8 = 0.4375 .

C - 0.09375

H - 0.28125

F - 0.18750

B - 0.43750

Those add up to 1, so it checks out. After the target changes eyes to hits, the total proportion of hits and crits will be 0.5625.

(Okay, dvor was right that I was right originally! Hurray, I don't look dumb!)

Edited by Vorpal Sword

Vorpal, I think you meant 0.375 for attacker having focus and defender using R7.

6/8*1/2 = 3/8

In order to get a hit under those circumstances, the original roll needs to be eye/hit/crit (6/8) and the reroll needs to be eye/hit/crit.

(6/8)*(6/8)=9/16=0.5625

No, MJ is right: if your opponent is rolling unmodified dice,

Talking about the attacker having focus. If the first roll is an eye, you reroll it. If the reroll is an eye, it's a hit.

No its not, a reroll as an eye stays as an eye. Read the rulebook: by this stage the attacker is done modifying dice. Even if he had another focus he couldn't spent it to change dice results.

Actually there's one thing we might have overlooked. Attacking with F+TL, if you reroll an eye you can spend the focus to turn it into a hit, and it can't get rerolled. So technically Vorpal already covered this, you could just reroll everything including hits, since eyeballs are useful on the attacker rerolls but not when the defender forces rerolls. But then you leave the defender with his target lock. Interesting...

Vorpal, I think you meant 0.375 for attacker having focus and defender using R7.

6/8*1/2 = 3/8

In order to get a hit under those circumstances, the original roll needs to be eye/hit/crit (6/8) and the reroll needs to be eye/hit/crit.

(6/8)*(6/8)=9/16=0.5625

No, MJ is right: if your opponent is rolling unmodified dice,

Talking about the attacker having focus. If the first roll is an eye, you reroll it. If the reroll is an eye, it's a hit.

No its not, a reroll as an eye stays as an eye. Read the rulebook: by this stage the attacker is done modifying dice

RTFM

Rulebook page 11:

If the attacker and defender both have abilities that can modify attack dice, the defender resolves all of his abilities before the attacker.

Never mind I might have it backwards. Don't have the rukebook in front of me.

Who modifies attack dice first? Defender?

Edit thanks. Hard to RTFM on smartphone at work. ;-)

Edited by MajorJuggler

Vorpal, I think you meant 0.375 for attacker having focus and defender using R7.

6/8*1/2 = 3/8

In order to get a hit under those circumstances, the original roll needs to be eye/hit/crit (6/8) and the reroll needs to be eye/hit/crit.

(6/8)*(6/8)=9/16=0.5625

No, MJ is right: if your opponent is rolling unmodified dice,

Talking about the attacker having focus. If the first roll is an eye, you reroll it. If the reroll is an eye, it's a hit.

No its not, a reroll as an eye stays as an eye. Read the rulebook: by this stage the attacker is done modifying dice. Even if he had another focus he couldn't spent it to change dice results.

Actually there's one thing we might have overlooked. Attacking with F+TL, if you reroll an eye you can spend the focus to turn it into a hit, and it can't get rerolled. So technically Vorpal already covered this, you could just reroll everything including hits, since eyeballs are useful on the attacker rerolls but not when the defender forces rerolls. But then you leave the defender with his target lock. Interesting...

Defender modifies dice first

Then attacker modifies dice.

Ergo, attack can spend the focus to generate a hit, even after R7 spends a TL.

If Lt. Blount counts as getting a hit regardless of results he'll excel at stripping stealth devices.

Splash damage doesnt remove stealth device...

True.

But hitting the original target even if the primary 2 dice attack rolls two blanks will remove stealth.

Edited by oneway

Awwwww ****, Vorpal Sword is in the building. Serious discussions just got a lot more legit.

Has there been any leakage regarding the defender aces?

Since you remove cloaking before revealing your movement dial, maybe Intel Agent on those low PS Tie Phantoms :P Just a thought!

Since you remove cloaking before revealing your movement dial, maybe Intel Agent on those low PS Tie Phantoms :P Just a thought!

hmmmmmmmmm....

Actually that won't work, as the agent lets you look at the dial, not reveal it. (mostly relevant in 3+ player games)

Actually that won't work, as the agent lets you look at the dial, not reveal it. (mostly relevant in 3+ player games)

hmmmm????????

Awwwww ****, Vorpal Sword is in the building. Serious discussions just got a lot more legit.

Has there been any leakage regarding the defender aces?

From A Few Maneuvers:

l1r6tGP.png

Edited by Danthrax

I do not know if it's been stated, but Lt. Blount just killed the stealth device.

Rd with 2 attack dice through an asteroid? 5 green dice. Oh look, you lost your stealth no matter what.

Which is why Fel and Turr are going to kill him dead before he gets a shot off.

Blount will be nasty for imperial high ps ships ...

.... just kill him first ... and all is fine

I do not know if it's been stated, but Lt. Blount just killed the stealth device.

Rd with 2 attack dice through an asteroid? 5 green dice. Oh look, you lost your stealth no matter what.

I love how every time a named pilot, a droid, etc comes out that is a counter to one thing in the game, that thing is now dead. Nobody will ever use it, ever again, because there is one pilot immune to it, or one pilot that ignores it. Wave 4 not even out yet, the pilot is in a ship that combines the worst parts of an X-wing and an A-wing, and he singlehandedly killed stealth stone dead. That's impressive. ;)

Is this the part where we freak out and scream about ffg ruining rebel aces and only showing love for the empire?

I'm excited for all four ships. They change a few dynamics and offer new ways to play. Can't wait to get a hold of them all!

Blount is made for Ion Missiles. He doesn't even need to roll dice on the attack. Just a guaranteed point of damage and two ion tokens.

His downside is the two green dice, two Hull and two Shields. He needs protection, since his PS is too low to reliably TL high-PS pilots to get that missile off before he gets blasted out of the sky.

Yeah Blount, (which makes me think blunt... and given the shape of the ship is kinda funny...) will be a massive target in a list with anything using SD.

HP and 2 Agi means he won't last long against focused fire.

Actually that won't work, as the agent lets you look at the dial, not reveal it. (mostly relevant in 3+ player games)

I meant, to let you look at an opponent's dial and decide if the time is right to remove your cloak! It'll be hard to decide to decloak with out it!