Spoilers, Surprised They Haven't Been Commented On Yet

By KineticOperator, in X-Wing

White-K broken? I would says questionable.

It can be seen as similar to Farlander's ability.

And we still don't know what the rest of the dial look like. It could have multiple K-Turns and the White-K is only one of the possible K-Turns.

The Defender starts at 30 which is 1 pt more than Farlander so I doubt it is broken. Just questionable.

Finally, if the opponent has a target lock, you'll just force him to reroll everything, preventing those dice from being rerolled again, and turning it into an unmodified attack.

No. Don't reroll the blanks(1) for him. Make him spend his TL to reroll.

(1) or blanks and eyes if he has TL without focus.

Good point--although there's no change in the mathematical result (all the dice are being rerolled exactly once).

Sorry having a 4 agility and not being able to attack isn't a very good trade off. A ship with 3 attack and a focus or target lock still has a good chance of getting a hit. Even with the advance cloak you are taking an expensive ship and ideally a high ps pilot which is even more expensive and adding more points to him/her. I am going to go out on a limb here and predict whisper and advanced cloak is going to be about 35 points.

Edited by Tanarri

It sounds like it has some difficulty turning, so I imagine that it has the 1 and 2 turn being red. Amazing jouster, but not exactly the best to turn on a dime.

Lt. Blount: PS 6 Headhunter. Always considered to have HIT his opponent, regardless of whether the opponent cancels all his attack dice/takes damage.

If that is indeed his ability, what do you use him for?

- Assault missile

- against stealth device

Anything else?

Lt. Blount: PS 6 Headhunter. Always considered to have HIT his opponent, regardless of whether the opponent cancels all his attack dice/takes damage.

If that is indeed his ability, what do you use him for?

- Assault missile

- against stealth device

Anything else?

Ion Pulse Missiles against stressed ships with 3 Agility.

EDIT: Oh, and irrespective of his ability, he's very likely the only pilot in the game that can carry a missile and an EPT cheaper than Green Squadron.

EDIT 2: It almost goes without saying, but that's assuming Blount has an EPT and the generics don't.

Edited by Vorpal Sword

EDIT: Oh, and irrespective of his ability, he's very likely the only pilot in the game that can carry a missile and an EPT cheaper than Green Squadron.

That will depend on the PS4 pilot (not) having an EPT slot.

Whisper with VI would be neat then ...

White-K broken? I would says questionable. It can be seen as similar to Farlander's ability. And we still don't know what the rest of the dial look like. It could have multiple K-Turns and the White-K is only one of the possible K-Turns. The Defender starts at 30 which is 1 pt more than Farlander so I doubt it is broken. Just questionable.

Well they mention it doesn't have TIE turning so we know that much. If it's really bad then it will be predictable more than broken.

Sort of disappointed with stealth though. Not much, but generally a couple evade dice never feel like they help me. I guess hiding at range 3 will be pretty effective though. Have got to be able to avoid something with 6 dice.

Now for THIS basic cloaking action, ill bet the base phantom is 25 points

My new list!

Biggs (25)

Blue + AdvS (25)

Blue + AdvS (25)

Tarn + R7 (24-25)

If R7 is 1 point i'm not sure what i will do with the last point (R7 on Biggs? Inicetive? Other?)

The idea is Biggs will walk the Blues and Tarn will flank (who wants to go for him?).

Well they mention it doesn't have TIE turning so we know that much.

We also know that the 1 turn is red.

.. and for 25 points ... you need to compare them to like:

4 x PS3 Phantom - VS - 4 x Red Squaddies + Flechette Torps

Make your bets now!

I like the Advanced Cloaking Device. It is going to make pilot skill bid a bit more important.

It'll also be a good case for when you really want initiative. Being able to fire first at even PS will be a big deal.

It would be interesting if the Defenders 3 Turn was green, 1 turn red, and 2 turn white.

If Lt. Blount counts as getting a hit regardless of results he'll excel at stripping stealth devices.

I hope FFGs next New Realese does not have the same info as this one or has more info (I want to know more pilot abilities)

There is no way to combine R7 with Weapons Engineer, is there?

Edited by dvor

Vorpal, I think you meant 0.375 for attacker having focus and defender using R7.

6/8*1/2 = 3/8

Incidentally the same probability as unmodified defense dice. Will have to run the damage PDFs on that when I get home.

Edited by MajorJuggler

Vorpal, I think you meant 0.375 for attacker having focus and defender using R7.

6/8*1/2 = 3/8

In order to get a hit under those circumstances, the original roll needs to be eye/hit/crit (6/8) and the reroll needs to be eye/hit/crit.

(6/8)*(6/8)=9/16=0.5625

There is no way to combine R7 with Weapons Engineer, is there?

I don't think so. X-wing, Y-wing, E-wing can take astromechs, none of them have any way to get a crew, at least at the moment. Given the new trend of "upgrade swap upgrades" I expect we'll almost certainly see the Y-wing's crew option at some point in the future, so that would do it. But for now... nope.

If Lt. Blount counts as getting a hit regardless of results he'll excel at stripping stealth devices.

Splash damage doesnt remove stealth device...

Vorpal, I think you meant 0.375 for attacker having focus and defender using R7.

6/8*1/2 = 3/8

In order to get a hit under those circumstances, the original roll needs to be eye/hit/crit (6/8) and the reroll needs to be eye/hit/crit.

(6/8)*(6/8)=9/16=0.5625

No, MJ is right: if your opponent is rolling unmodified dice, then you're forcing rerolls of hits and crits; the chance of having a hit or crit showing after the reroll is p(reroll)*p(hit|crit), which is 6/8*4/8 = 3/8 or 0/375.

(I had the right distribution written down, and just added the wrong rows.)

See later post .

Edited by Vorpal Sword

If Lt. Blount counts as getting a hit regardless of results he'll excel at stripping stealth devices.

Splash damage doesnt remove stealth device...

True.

But hitting the original target even if the primary 2 dice attack rolls two blanks will remove stealth.

If Lt. Blount counts as getting a hit regardless of results he'll excel at stripping stealth devices.

Splash damage doesnt remove stealth device...

No, but the most reasonable way to get guaranteed splash damage from an Assault Missile is to say he hits regardless of the dice results. And that would mean that his attacks automatically remove Stealth Device, regardless of whether he deals damage with them.

( :ph34r: s are everywhere today.)

Edited by Vorpal Sword