Too much tournament stuff, where's the scenarios?

By DoubleNot7, in X-Wing

There is way too much focus of late on tournament play. Where are the great fan based scenarios we saw when the game was new? Let see more scenarios! If you have or know of some, post them up!

Yeah, the applicability of the new ships to tournament play is obvious but how about some scenario development?

That is just creepy.

I'm sorry but this news might as well be no news for me, i wanted to see a full wave 4 article (other then the mini article from Game Trade) or something on the Tantive. They didn't release a single new card here only scenarios, which are fun but still.

I tend to make up scenarios on the fly. I should take some time at some point to actually write them up....

I'm sorry but this news might as well be no news for me, i wanted to see a full wave 4 article (other then the mini article from Game Trade) or something on the Tantive. They didn't release a single new card here only scenarios, which are fun but still.

So you're complaining that all they spoiled were scenarios, in a thread that was complaining that there was too much emphasis on tournaments and not enough on scenarios. Huh.

Edited by ziggy2000

I see what he did there...

The favourite scenario played down our way is "Blow the other guy away!". Basically, all you have to do to achieve the victory conditions is blow the other guy away. :lol:

But, seriously though, getting a bit tired of seeing tournament list after tournament list all the time. I would rather see them in their own subcategory. :mellow:

Edited by Parravon

I'm going to make a scenario called "Bringing home the Bacon" featuring Jek Porkins stealing freight containers away from the pork-obsessed Imperials.

I'm going to make a scenario called "Bringing home the Bacon" featuring Jek Porkins stealing freight containers away from the pork-obsessed Imperials.

Hehe.

A fun scenario I played the other day was using the satellites as escape pods. An important rebel ship has been destroyed and the rebel leaders have survived by using escape pods. One for each rebel ship in play, plus 1. They are placed like asteroids and each has 2 hull points and agility 1. The Imperials have 4 turns to destroy as many as possible before a rescue ship arrives.

We found the righteous indignation caused as the Imperials destroy helpless escape pods makes a great good guys vs bad guys feel.