The first time I saw this guy's card I just focused on his hit points(20), his cost (2 gold slots) and his base size (4 hexes). However, last night was the first time I actually read through the entire Praetorian Behemoth text. I just don't see this guy as being all that balanced. The most difficult item I have with this guy is his ability to disregard terrain while moving. (Twenty life for only 2 gold is pretty bad too.) So I am thinking that we do not have the entire story on this guy... I would guess/hope (maybe I'm wrong) that FFG planned to package this guy like the Ice Golem or Karak complete with explanatory cards. Further, my hopes would be that those cards would include some liability or limiting design placed on the Behemoth.
To exemplify my last point, lets look at the Mercurian Spawn. Pretty tough nugget, (5 life, 2 hex unit that is bound by terrain movement, potential to heal 2 life per turn and grapple and can be grappled) but you yield 4 victory points when you kill this guy. The Behemoth has 15 more life with much less limits and gives you 6 victory points. I am thinking this can't be the whole story....
Has anyone played with this guy yet? If so, do you think he needs some re-design? Have you placed any restrictions on this guy?
I play this game with really only 2 other guys so we are limited to only 3 brains working on fitting this guy into our rosters. Our first thoughts are:
1) Behemoth is limited in movement just like all other units. If he gets stuck, well he's kind of like the Cave Troll that is after Frodo in the Fellowship of The Ring and can't quite catch Frodo until he has room to spear the little hobbit.
2) The Behemoth costs more. We were thinking 2 gold and 1 silver.
Please toss out any ideas you might have!!