With R5-P9 in the transport pack (At the end of the Combat phase, you may spend 1 of your focus tokens to recover 1 shield (up to your shield value). cost: 3) it got me thinking about 3x again.
Luke Skywalker w/ PTL, R5-P9, Shield Upgrade(or engine upgrade) (38)
Garvin Dreis w/ R2D2, Shield Upgrade (34)
Biggs Darklighter w/ R2-F2 (28)
Need testing and possible tweaks, but I was thinking something along those line might work.
I think Oso has the right of it. If you're going to do 3 X's, you need to have serious firepower to overcome your limited attacks. If you're not rolling 10+ red dice every round, I think you may be in for a hurtin'.
But "serious firepower" does you no good if you lose a ship in the opening engagement. The goal of my list is to survive the early game and win the battle of attrition in the end game.
I don't think 3 X has to be all about the firepower to win, even though the OP has 'proven' his list works by placing well in a tourney (good job with that, by the way!)
I too have been considering a way to make a 'tanky' 3 X build that works. I had to shelve my playtesting for the time being due to Imdaar Alpha coming up and I don't have the time to get a 3 X list ready on such short notice.
However, I did manage to playtest R5-P9 on Luke in a 4 X build:
Luke w/ R5-P9 & DtF
Garven
2 Rookies
It works okay while Garven is alive, but once he goes down, R5-P9 becomes tricky to use effectively on Luke. This compounds even more in the end game when Luke is the last one alive. Basically, if you save your focus to regen a shield, you are limiting Luke's ability to reliably take out opposition, but if you use it and you don't manage to wipe out a ship when you need to, Luke could go down. Long story short, I think R2-D2 is still a better fit on Luke because the shield regen is 'guaranteed' - you just have to reveal a green manoeuvre.
Not trying to shoot down your idea though; just sharing my experience with R5-P9 so far (admittedly somewhat limited).
Edited by blade_mercurial