Hey
The group I'm playing with aren't ones for thinking outside the box, or even finding the edges (This is said literally, having started my PCs in a dark room during another role playing a PC asked me "What can I see?" After replying nothing he proceded to sit down and wait until something happened.). They are opposed to even reading rules, fluff or weapon tables. Combat is a repetition of "I shoot it." I've tried demonstrating other actions by having enemies and NPCs perform them. As I plan to create some encounters that will need PCs to apply their skills and imagination I am looking for a method of encouraging them to explore the system without blatantly force feeding them. Even during investigations PC have to literally trip over a clue or have some NPC deliver info to them or it stagnates pretty quickly.
Any suggestions?