So, we talk about all the things that are wrong about the Advanced. Let's start playtesting some ideas to fix it! My idea is to make the Advanced a bit more like the HWK. It should be a ship that makes a squad better because it is around. Here are my ideas:
Storm Leader (28): SP 8 - At the start of the combat phase you may choose a ship at Range 1-2 and add (standard hit) to their next attack. Then you cannot attack this round.
Tempest Leader (25): SP6 - At the start of the combat phase, you may assign one of your evade tokens to a friendly ship at Range 1-2.
Advanced x2 Missile (0): [Advanced Only] Your upgrade bar gains (Systems) [This fills your Missile slot to gain a System]
Advanced x2 Laser upgrade Missile (2): [Advanced Only] Add 1 attack die to all primary weapon attacks
Combat Computer System (3): When you perform an evade action, assign one additional evade token to your ship.
Here's where the forum comes in. Try this at home. Does it work? Does anything (like cost) need to be adjusted? For a good aces pack we need at least one more named pilot and maybe a special missile. Post your ideas and your play test findings here. Who knows, we might get the attention of FFG!
Thank you in Advanced for your help.
Edited by Stone37