I originally intended for this topic to be for the creatures in my Fan Fiction; they hunt us like we once hunted others. But now that I realise it we could do with a place where we can put our new and interesting creations. Be they boss monsters or simple cannon fodder. Post the bad guys here that you think others might use.
----------------------------------------------------------------------------------
Colkat:
WS: 77
BS: 0
S: 68
T: 48
Ag: 44
Int: 8
Per: 37
WP: 16
Fel: 0
W: 30
Form:
Animalistic
Size:
Enormous
Classification:
Predatory
Traits:
Fear 2
Enormous
Quadruped
Unnatural Strength
Dark Sight
Natural weapons (Claws and teeth 1d10+SB Rending, non-primitive)
Natural Armour 3
Heightened Sense (sight)
Death Frenzy
Talents:
Sprint
Frenzy
Iron Jaws
Catfall
Skills:
Concealment
Silent move
Tracking
Dodge
Description: They are big as elephants but their body is that of a tiger. Their fur is mainly green and brown for camouflage. Their hind legs are designed for pouncing on their prey while their forelegs claw the poor creature to shreds. They will easily a full grown man in one sitting and three a day. They are the most fearsome creature on their home world of Shepros Prime. But they can be found on various other planets smuggled from birth to be bred. This is very risky but the rewards are great for their hide can be used to make fairly strong armour. Their favourite food is edrin meat and will eat two or three of them a day
-------------------------------------------------------------------------------------------------------------
Edrin:
WS: 31
BS: 0
S: 30
T: 41
Ag: 45
Int: 15
Per: 45
WP: 23
Fel: 0
W: 18
Form:
Animalistic
Size:
Average
Classification:
Herd Creature
Traits:
Quadruped
Natural Weapons (Horns 1d10+SB Impact)
Natural armour 2
Heightened senses (hearing)
Talents:
Sprint
Catfall
Skills:
Awareness +10
Concealment
Dodge
Description: The Edrin look like a cross between Bison and Deer. They are nimble and fast yet sturdy enough to shrug off most attacks. They travel in herds of up to twenty. The largest herd on record was fifty three. Unfortunately such large numbers attract Colkats. The herd was wiped out three days after it was sighted. They are designed to run from predators but are equipped to deal with them if need be. This usually only happens when their children are threatened. Otherwise they generally run. It must be know that any intruder on breeding ground will be attacked by these creatures, likely a whole herd.
------------------------------------------------------------
Mashnor:
WS: 23
BS: 29
S: 28
T: 31
Ag: 33
Int: 18
Per: 42
WP: 24
Fel: 0
W: 8
Form:
Crawler
Size:
Weedy
Classification:
Darkling
Traits:
Blind
Unnatural Sense (30m)
Breath Weapon (5m; 1d10+TB Energy; S/-/-; shots unlimited Acid; Can dodge can’t parry)
Natural Weapons (Teeth 1d10+SB Rending; Primitive)
Fear 1
Talents:
Resistance (poison)
Skills:
Climb
Awareness
Silent move
Description: The Mashnor was once described as no more than an over grown rat. This person then led a group of people into the nesting grounds of the local mashnor. It was then discovered that they could spit acid. Only one person of the group returned screaming about how the leader was reduced to a pile of ooze. It is now known that to go near their nests is to invite death as they will attack in hordes to try to rid them of intruders. They have been known to take down an unlucky Colkat. Their diet is mainly the roots of plants as they live underground. But they are known to eat meat.