Unleash the beasts

By hoodedcrow2, in Dark Heresy Gamemasters

I originally intended for this topic to be for the creatures in my Fan Fiction; they hunt us like we once hunted others. But now that I realise it we could do with a place where we can put our new and interesting creations. Be they boss monsters or simple cannon fodder. Post the bad guys here that you think others might use.

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Colkat:

WS: 77
BS: 0
S: 68
T: 48
Ag: 44
Int: 8
Per: 37
WP: 16
Fel: 0
W: 30

Form:
Animalistic

Size:
Enormous

Classification:
Predatory

Traits:
Fear 2
Enormous
Quadruped
Unnatural Strength
Dark Sight
Natural weapons (Claws and teeth 1d10+SB Rending, non-primitive)
Natural Armour 3
Heightened Sense (sight)
Death Frenzy

Talents:
Sprint
Frenzy
Iron Jaws
Catfall

Skills:
Concealment
Silent move
Tracking
Dodge

Description: They are big as elephants but their body is that of a tiger. Their fur is mainly green and brown for camouflage. Their hind legs are designed for pouncing on their prey while their forelegs claw the poor creature to shreds. They will easily a full grown man in one sitting and three a day. They are the most fearsome creature on their home world of Shepros Prime. But they can be found on various other planets smuggled from birth to be bred. This is very risky but the rewards are great for their hide can be used to make fairly strong armour. Their favourite food is edrin meat and will eat two or three of them a day

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Edrin:

WS: 31
BS: 0
S: 30
T: 41
Ag: 45
Int: 15
Per: 45
WP: 23
Fel: 0
W: 18

Form:
Animalistic

Size:
Average

Classification:
Herd Creature

Traits:
Quadruped
Natural Weapons (Horns 1d10+SB Impact)
Natural armour 2
Heightened senses (hearing)

Talents:
Sprint
Catfall

Skills:
Awareness +10
Concealment
Dodge

Description: The Edrin look like a cross between Bison and Deer. They are nimble and fast yet sturdy enough to shrug off most attacks. They travel in herds of up to twenty. The largest herd on record was fifty three. Unfortunately such large numbers attract Colkats. The herd was wiped out three days after it was sighted. They are designed to run from predators but are equipped to deal with them if need be. This usually only happens when their children are threatened. Otherwise they generally run. It must be know that any intruder on breeding ground will be attacked by these creatures, likely a whole herd.

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Mashnor:

WS: 23
BS: 29
S: 28
T: 31
Ag: 33
Int: 18
Per: 42
WP: 24
Fel: 0
W: 8

Form:
Crawler

Size:
Weedy

Classification:
Darkling

Traits:
Blind
Unnatural Sense (30m)
Breath Weapon (5m; 1d10+TB Energy; S/-/-; shots unlimited Acid; Can dodge can’t parry)
Natural Weapons (Teeth 1d10+SB Rending; Primitive)
Fear 1

Talents:
Resistance (poison)

Skills:
Climb
Awareness
Silent move

Description: The Mashnor was once described as no more than an over grown rat. This person then led a group of people into the nesting grounds of the local mashnor. It was then discovered that they could spit acid. Only one person of the group returned screaming about how the leader was reduced to a pile of ooze. It is now known that to go near their nests is to invite death as they will attack in hordes to try to rid them of intruders. They have been known to take down an unlucky Colkat. Their diet is mainly the roots of plants as they live underground. But they are known to eat meat.

WS77 for your elephantine cat is too high, I think ... if he does an all-out attack its WS would be a whopping 97!

The Laughing God said:

WS77 for your elephantine cat is too high, I think ... if he does an all-out attack its WS would be a whopping 97!

If you read the fanfictoin he is in the WS suits as it takes 25 trained professionals to take the thing down. but sure I may tone it down a bit. Though I wouldn't intend to have the players fighting the Colkat in it's home territory. You would more likely have captive as some form of entertainment. and only high level characters should go against it. maybe it should be toned down a little. Isn't it an automatic fail if you roll like 95 or more anyway (may be a different system hate having my book on loan). I don't know how much I would tone it down by maybe to 65ish but no lower. this is the highest ranking predator on a very dangerous planet.

the maxsimum possible ws for an animalistic enormous predatory, using the xenos generator is 80 and would require three rolls of to come up 10.
am fine with a 3 meter tall cat (of death) isnt going to miss you unless you do something defensive.

but only 16 wp doesnt that make it extremly vulnerable to surpresive fire and psyskers.
fortunately it has more than 20 wounds so verminspeakers aint gonna go out and make an army of death cats

Sarius said:

the maxsimum possible ws for an animalistic enormous predatory, using the xenos generator is 80 and would require three rolls of to come up 10.
am fine with a 3 meter tall cat (of death) isnt going to miss you unless you do something defensive.

but only 16 wp doesnt that make it extremly vulnerable to surpresive fire and psyskers.
fortunately it has more than 20 wounds so verminspeakers aint gonna go out and make an army of death cats

Yeah well think about it everything has to have a weakness. So the colkat will get wiped if you bring out heavy guns and a psyker. but a CC oriontated team would have great difficulty. Also standard issue lasguns ain't going to take it down either. He is basically a very nasty boss creature that will require alot of team work and some quick thinking to overcome without the right equipment. Imagine your acolytes hunting down a group of heretics when they come across this monstrosity instead. It may make for a pretty nasty shock. But as you said a psyker and some suppresion fire will rip it to shreds. Don't know much about verminspeakers though so can't comment on that, sonds interesting though.

((also yeah an eight a nine and a ten))

verminspeakers are from CA p. 69

Sarius said:

verminspeakers are from CA p. 69

Don't have it yet. Still working on getting it. Also trying to get the IH and I really want the radical's handbook when it comes out. But I have a bit more time till the campaign starts up so should be fine.

well now i think about it, if your prepared its rather easy to kill a colkat take 1 man with a hunting rifle, carried by a helicopter, and the colkat dont have a chance, since its to big to hide yet still to small to run away from the helicopter.

its all about being prepared.

HoodedCrow, creatures look awesome. great start. Yeah Creatures Anathema is a must have. I would honestly go into a little more depth with adding homeworlds. Maybe these creatures are apart of a "Death World" or home to a solitary planet in the Calixis Sector. Just helping thats all. Once finding a home world for the creatures you could come up with reasons for the creature to be a isolated creature on the planet or for some reason, they may have become captive like the CA and you have described. Leaving room for why the creature may have escaped or used in some other fashion.

Come see the Extravaganza! Carnage! Bloodshed! Gore! Gore! Gore!! As six would-be heroes take on the magnificent Kolkat in the arena of Death! Death! Death!

Brought to you at great expense by the Beast House, for all your killing needs. Warning may contain nuts and pregnant women.