Imperial card ideas to balance factions.

By Gungo, in X-Wing

Emperor palapatine crew card, cost 5

Maybe shuttle only

All enemy ships within range 1 lose 1 atk.

Hounds tooth- bossk - bounty hunter- ship- cost ?

As long as bossk maintains a target lock on enemy ship that ship can't use any actions or special abilities.

Advanced x2 - modification - cost free, loses modification slot

Advanced only

increase missile range by 1

Prototype ship - title - cost free

Advanced only

Add a system upgrade slot

Tie avenger- ship

3/3/3/2- focus, barrel roll, evade

No frills, basic fighter, trades the maneuverability of interceptor for 2 shields.

Do you guys have any ideas for new cards?

Edited by Gungo

Imperial Veteran Pilot

Title, all TIE ship (Fighter, Advanced, Interceptor, Bomber)

At the start of the Combat phase, if you have no stress token, gain a free evade token.

You cannot equip this card if your pilot skill is 3 or lower.

Cost: 2-3

Alt Version:

If you have no stress token, you can reroll up to 2 blank result on your defensive roll.

You cannot equip this card if your pilot skill is 3 or lower.

Cost: 2-3

I do believe it would give the Empire the help they currently need to survive while keeping with the flavor that they are nimble and hard to hit. Also, since you need to have no stress token, it would not be possible to use it and Push the Limit at the same time. All the stress giving weapons the rebels will soon have is still a good choice since you want them to be stressed. Also, needing to have at least PS 4 to use it, you could not give it to a swarm, but could still help Howlrunner survive a little longer. For the alternative version, you can only roll your blank result, so if you roll a focus and don't have a focus token, you can't reroll it, so it would still be a wise choice to keep your focus token for defense.

Emperor palapatine crew card, cost 5

Maybe shuttle only

All enemy ships within range 1 lose 1 atk.

Please don't!

I must confess I never used the Vader crew card. I don't like the idea that Vader is sitting duck in a shuttle which most prpbably won't survive the battle. Hey, this is THE DARK LORD HIMSELF ... and this Vader card feels like a joke.

Having the Emperor as a crew card would be even worse. Its like - the Emperor is dead - the Empire is lost ...

This is ridiculous.

I want to see crew cards like:

"Imperial Agent"

"Sith Operative"

"Imperial Fleet Officer"

...

Yeah, I liked the suicide shuttle up to the point I thought it was a joke. Were Vader in the shuttle, he would take the controls and do something crazy. We could always say it should be Starkiller though if we need some random crazy force attack, since we don't know if he survives. :P

Edited by PenguinBonaparte

Some ideas:

Imperial Fleet Officer
Empire Only - Crew - 4pts

After you perform an action, choose an allied ship at range 1-2. That ship may perform a free focus action

-----

Imperial Guard
Empire only - Crew - 3pts

Action: Suffer one critical damage. All allied ships with PS 4 or lower may re-roll any number of attack dice. The rerolled result must be accepted.

-----

"Dreadnaught"
TIE Advanced Pilot - 28pts
(focus, TL, evade and BR)
Missile, EPT, Mod

Unique
When attacking a defender outside thier firing arc, within range 1-2, roll an additional attack die.

-----

"Crusader"
TIE Advanced Pilot - 27pts
(focus, TL, evade and BR)
Missile, EPT, Mod

Unique
If you perform a green maneuver to remove a stress token, you may perform a free evade action

-----

TIE/Ax2 Refit
Missile slot, -2 cost

(Chaardaan clone)

Edited by Rhinoviru3

Lets see here, we first have to assume the factions are unbalanced right? There is a thread on the compiling the results of the winners of the Store Champions, Rebels 41 Vs. Empire 29 of the 70 results turned in 58.5% are won by the Rebels so there is a 17% swing from one to the other 8% to even them up. mind you this is just from the winners and such is very limited information. Were the Rebels flow %60 percent of the time? If so they are dead even. If the Empire was flow more then we have an unbalanced meta.

Introducing fixes to an ecosystem can throw things way off. We have yet to have Pilots or upgrades banned from competition, lets hope that never happens!. You have a few ideas for cards "fixes" for the Empire.

The Emperor crew card, is the intention to just remove the extra dice for being at range one? if so 5 points may be a little high.

Hounds Tooth, Now there is some power creep! Action denial is the strongest strategy in the game. Allowing a ship to target lock and keep it the whole game is way over powered.

The missile, We would need a range 4 added to the range rulers

Prototype ship, I believe is a fair and balanced upgrade.

Tie Avenger , lets just see what comes out of the Phantom and Defender before we start declaring new ships.

All in All, I love hearing speculation on how to fix the meta. I would have to say the biggest fix would come from outside the game and that is data. Like I said before we are assuming the balance is off. There is no official record keeping for FFG SWXM tournament games. It would be wise for FFG to invest in such software to run events with and report the findings back to a data base. This would solve many things all at once. We would see what ships and pilots that are used the most including upgrades. It would help flatten out the improperly run tournaments out there. We could have a world ranking system as your record follows you. To me that is where you start if you want to help balance the game..

Emperor palapatine crew card, cost 5

Maybe shuttle only

All enemy ships within range 1 lose 1 atk.

Cards with blanket AoE effects are difficult to balance. My gut tells me that not only is a cost of 5 vastly undervaluing this card, but that this also hurts Empire squads much more than Rebel squads, since the most common Imperial ship (the TIE/ln) becomes impotent in the face of Palpatine. And that, thematically, makes little sense.

I like the idea of a Palpatine crew card, but it should probably be some Force-related power, which, to me, says something to do with Focus or stress.

Palpatine was suspected of having great powers of battlefield control, to the point of single-handedly boosting the morale and efficiency of his fleets with nothing but the Force. So, here's my proposition:

Emperor Palpatine - 6

At the beginning of the Combat phase, choose one friendly ship at Range 1-3. That ship may perform a free action, or you may remove one stress token from that ship.

I'm not sure that the factions are imbalanced per-se, more that there are fewer viable Imperial combinations. Most Rebel ships are safe and solid performers on their own, while things like a Tie fighter only work in numbers and seem to require Howlrunner to really dish out consistent and effective damage. Tie Interceptors are great, but inconsistent, so have to be paired with a really solid anchor that you can rely on, like a BH. The bombers, hell, I just don't know how to use them effectively at the moment. Bomber squads either blow everything up in a couple turns or get picked off after failing to hit, and the cost of ordnance eats into the other combinations you'd need to make the rest of the squad effective. People have commented on how the new wave 4 ships almost switch the roles between the two sides, so I'm hoping that a Defender or two can function a little more independently and give us enough freedom to use some of the other options that just don't work out well yet in a 100pt squad.

Also, people are too into playing at being wannabe insurgents with no respect for law and order, trying to work out their petty frustrations at the system while denying their part in it all. But that's another issue... :P

Edited by PenguinBonaparte

What they left off the Vader crew card:

"When destroyed, you may place a tie advanced model in the space previously occupied by this ship. This ship is indestructable. It immediately performs a 5white. During the damage resolution phase it does another 5 white. At the end of the turn it does another 5 white."- they thought it was too wordy.

Someone resurrect the other advance thread where I put titles x2-7 up.

Emperor palapatine crew card, cost 5

Maybe shuttle only

All enemy ships within range 1 lose 1 atk.

Please don't!

I must confess I never used the Vader crew card. I don't like the idea that Vader is sitting duck in a shuttle which most prpbably won't survive the battle. Hey, this is THE DARK LORD HIMSELF ... and this Vader card feels like a joke.

Having the Emperor as a crew card would be even worse. Its like - the Emperor is dead - the Empire is lost ...

This is ridiculous.

The emperor keeps clones of himself, so it's probably just a clone of the emperor don't worry.

Mist Runner - With both Zuckuss and 4LOM as pilots, and also as crew - so you can have Zuckuss pilot, and 4 Lom as crew, or vice versa.

Kaminoan Clone Ship - with 2 crew slots

"This ship may equip unique crew cards whose names are already in play, without violating the unique rule".

IE you can have Vader on an Advanced, AND on the clone ship, or you can have Vader on a shuttle as crew, and a duplicate vader on the clone ship.

Emperor palapatine crew card, cost 5

Maybe shuttle only

All enemy ships within range 1 lose 1 atk.

Please don't!

I must confess I never used the Vader crew card. I don't like the idea that Vader is sitting duck in a shuttle which most prpbably won't survive the battle. Hey, this is THE DARK LORD HIMSELF ... and this Vader card feels like a joke.

Having the Emperor as a crew card would be even worse. Its like - the Emperor is dead - the Empire is lost ...

This is ridiculous.

I want to see crew cards like:

"Imperial Agent"

"Sith Operative"

"Imperial Fleet Officer"

...

How is this any different then luke, leia, Han, etc.

Personally I just don't like the vadar card, but how is it different then the vadar advanced.

An the emperor in the shuttle is iconic and fluffy.

Emperor palapatine crew card, cost 5

Maybe shuttle only

All enemy ships within range 1 lose 1 atk.

If this ship is lost you lose the match immediately.

Fixed! ;)

Hell the rebels win the whole **** war!

Prototype ship - title - cost free

Advanced only

Add a system upgrade slot

I like this one, the advanced would be an excellent platform for the system upgrade IMO.

Edited by JFunk

Emperor palapatine crew card, cost 5

Maybe shuttle only

All enemy ships within range 1 lose 1 atk.

Cards with blanket AoE effects are difficult to balance. My gut tells me that not only is a cost of 5 vastly undervaluing this card, but that this also hurts Empire squads much more than Rebel squads, since the most common Imperial ship (the TIE/ln) becomes impotent in the face of Palpatine. And that, thematically, makes little sense.

I like the idea of a Palpatine crew card, but it should probably be some Force-related power, which, to me, says something to do with Focus or Stress.

Someone else posted it hurts tie/ln considerably. I don't if they realized it's only enemy ships or if they are assuming it's vs another imperial swarm either way it shouldn't matter.