What would you do with Mos Shuuta?

By ScooterinAB, in Game Masters

I thought I'd throw this out there and see what others think. A little while after the Beginner game came out, a blogger who's name evades me right now wrote an article of how to expand the Tatooine locale of Mos Shuuta into a more interesting place and how to make the adventure less railroady. The author since went onto write a number of additional articles on how to further expand the area, IIRC including other important NPCs and threats.

Mixed with this and an interest in being able to have the party ever visit the area again (and utilize some of those maps and setting details), I'm quite interested in starting a game based out of Mos Shuuta, rather than murder hoboing one's way out.

The Beginner game adventure would basically be a write off, but I wanted to pick some brains about how you would set a game in and around Teemo's favorite port. What kinds of adventures would you send the party on? They don't need to work here exclusively, but it'd be nice to get some use out of the material.

Thoughts? Hooks? Advice?

Reading this post, it occurred to me that an interesting campaign could result if Teemo died and the PCs wanted to set themselves up to run the show in Mos Shuuta. There would be inquiries by the agents of other Hutts, followed by an all-out effort to oust the usurpers. In the meantime, the PCs could run their own schemes in order to turn a profit and build up their illicit fiefdom.

I think Maveritchell was the one who posted material, by the way.

-Nate

That's certainly one way to approach it that I hadn't thought of. I couldn't see some fun politics in this scenario.

I ran a variant of the introduction adventure with my group. It ended up with the players turning mos Shuuta into a Zombie haven...

I created a rival to Teemo who the players thought was a better employer. After a mission (when they still were working for Teemo) they found a mysterious and jelously guarded research facility. hidden deep beneath the surface of Tattoine the Empire had installed this experimental facility. Naturally it all blew up in their faces as the virus got free and infected the entire facility.

The players went there ot retrieve some data that Teemo was interested inand found the place no longer controlled by the empire but dead people walking.

They managed to escape the Zombie purge but a while later when the rival of Teemo contacted them and offered them a position in his organisation if they hurt Teemo the players started to think.

They stole a sample of the zombie virus and set it loose in Mos Shuuta. The action was pure evil but the players did achieve their goal and got in good favor of the rival who took them in as his prime enforcers.

Mos Shuuta however.... a dead city filled with the agony of the dead. Several mercs have headed into Mos shuuta to plunder but they are as often cought in the plauege and never seen again. These days the Empire is trying to conceal the place from the public. But now and then evolved Zombies escape the zone and rumors has started to spread about what happened.

The question is if the players will try to return to Mos Shuuta and face their presumably dead former employer (Teemo the zombie) or simply shrug about it and head on with their most self centered carrers....?

Nuke the site from orbit. It's the only way to be sure.

Sorry, had to be said :lol:

As for using the setting, I'm not sure. The one time I tried to run an EotE campaign that used the Beginner Box as the launching point, it fizzled out before I could finish running Long Arm of the Hutt. I suspect the PCs for that group would have been happy to never set foot in the place ever again, even if Teemo was trying to have them crushed for daring to defy him; they likely felt that it was a big galaxy, and that Teemo's reach couldn't be that far.

Look into the adventure supplement, The Long Arm of the Hutt. It is basically the Teemo adventure part 2 where the PCs depose Teemo one way or another. My group enjoyed it and it got us back into Mos Shuuta without us having to always be running away and hiding.

For my umpteenth time running the beginner game, I decided to switch it up, and have the PCs trying to sneak in to Teemo's palace. Basically winging it, but I've figured out ways to use the various parts of the city map to represent palace rooms.