In our last game session, the players were negotiating with a Trandoshan.....
Seems perfectly reasonable.
Now the question is, how often do you test the players Xenology and other knowledge skills?
I suspect that the reason some people will not see any worth to various skills is that their GM or they themselves don't find a suitable use for the skills.
What if your party were in combat with a Transdoshian would you ask a player to make a Xenology test and adjust their combat based tests?
What if you went to a planet of Transdoshians, are they culturally identical to those you have previously encountered? What if they find the great hunt offensive?
What if you are fighting the renowned Transdoshian General, are you aware he always begins his attacks with a feint down the left flank?
These rolls don't just apply to social situations, nor do they have to be GM led, the player could initiate the dice roll. Which is the beauty of allowing the players to create narrative.
@knasserll: I am sure you know that, I am just using your post to springboard into my thoughts.