Carn Dum is the last quest to date that made me feel like that. There are a few other head-bangers (mostly Print on Demand quests, honestly) but they're either more reasonable or more fun on the whole, making it easier to keep going.
Playing 200 games in a year (or at least trying to)
THE GRAND (SAGA) CAMPAIGN: A SHADOW OF THE PAST
This was going to be a proper write-up but (due to not drawing certain cards to deal with the sheer amount of locations) took 17 turns to grind out a win.
I decided to go for a two-player campaign attempt. Deck #1 contained Elrond, Haldir and Sam Gamgee and deck #2 contained Aragorn (Tactics), Beregond (Tactics) and Eowyn.
In the end I opted to add Gandalf's Delay and Mr. Underhill to the campaign log.
Edited by silverthornTHE GRAND (SAGA) CAMPAIGN: A SHADOW OF THE PAST
Another quest which lasted so long (14 turns) that I gave up on writing it up. In the end my heroes escaped and managed to do enough damage to gain Old Bogey Stories.
THE GRAND (SAGA) CAMPAIGN: FOG ON THE BARROW-DOWNS
Again, due to lack of time I didn't have time to write up the full report but, after a scare where Beregond was left with 1 hit point remaining with a final attack to fend off, the Fellowship got off the Barrow-Downs and claimed the Ho! Tom Bombadil! boon.
Hopefully I should have more time from now on to get some proper write-ups done.
THE GRAND (SAGA) CAMPAIGN: A KNIFE IN THE DARK
The Fellowship just managed to make it through the quest (after a few hairy moments at Weathertop where I had drawn no healing from the Elrond/Haldir/Sam dack). Regardless, I managed to finish the quest (albeit with a pile of dead allies who were thrown in the way of angry Nazgul to keep the heroes intact).
In the end Sam Gamgee gained the Valiant Warrior boon (after getting a surprising amount of use refreshing and attacking enemies) and Beregond gained the Tireless Ranger boon (making him a complete monster defence-wise).
THE GRAND (SAGA) CAMPAIGN: FLIGHT TO THE FORD
The Fellowship again barely made it through the quest, with Beregond on 1 wound when I managed to explore Ford of Bruinen. Due to bad luck I wound up having to add the Burdens Eaten Alive!, Fear of Discovery and Panicked to the campaign log. With the second half of FotR I should have the time to actually write up the games.
THE GRAND (SAGA) CAMPAIGN: THE RING GOES SOUTH.
CAMPAIGN LOG
Boons
-
Anduril (assigned to deck #2).
-
Glamdring (assigned to deck #1).
-
Ho! Tom Bombadil.
-
Mithril Coat (assigned to deck #1).
-
Mr. Underhill (played on Frodo).
-
Old Bogey-Stories.
-
Sting (assigned to deck #1).
-
Tireless Ranger (played on Beregond).
-
Valiant Warrior (on Sam).
Burdens
-
Eaten Alive!.
-
Fear of Discovery.
-
Gandalf's Delay.
-
Panicked
With the option to freely change heroes I decided to change out Elrond (who would be staying in Rivendell) for Gandalf (who was abile to appear with more frequency now).
PLAYER SETUP.
DECK #1.
Heroes: Gandalf, Haldir of Lorien and Sam Gamgee (with Valiant Warrior).
Starting Threat: 31.
Starting Hand: Friend of Friends, Gandalf's Staff x2, Miner of the Iron Hills and Weather-Stained Cloak.
DECK #2.
Heroes: Aragorn (Tactics), Beregond (Spirit, with Tireless Ranger) and Eowyn (Spirit).
Starting Threat: 31.
Starting Hand: Bow of the Galadhrim, Dagger of Westernesse, Defender of Rammas, Honour Guard and The Galadhrim's Greeting.
QUEST SETUP.
Made deck #1 first player.
Shuffled encounter deck.
Put Frodo Baggins (TRD, with Mr. Underhill and The One Ring) into play attached to first deck.
Put Gandalf's Delay into play.
Attached Old Bogey-Stories to Sam Gamgee.
Added Ho! Tom Bombadil to deck #1's hand.
Added Glamdring to deck #1's hand.
Added Anduril to deck #2's hand.
Shuffled Mithril Coat and Sting into deck #1's deck.
ROUND ONE.
RESOURCE PHASE.
Added resources.
Deck #1 drew Galadriel (top card: Halbarad).
Deck #2 drew Defender of Rammas.
PLANNING PHASE.
Deck #1 paid 1 from Gandalf and Haldir to play Gandalf's Staff on Gandalf.
Deck #1 played Weather-Stained Cloak on Beregond.
Deck #2 paid 1 from Aragorn, Beregond and Eowyn to play Anduril on Aragorn.
Deck #1 drew Halbarad.
Deck #2 drew A Test Of Will.
Deck #1 drew Resourceful.
Deck #2 drew Secret Vigil.
Deck #1 played Halbarad.
Deck #2 added A Test Of Will to their hand.
Deck #1 shuffled Resourceful into their deck (top card: Bill The Pony).
Deck #2 discarded Secret Vigil.
Advanced to stage 2.
Made Redhorn Gate active location.
Deck #1 drew Eregion, adding it to the staging area.
Deck #1 drew Howling Warg, adding it to the staging area.
QUEST PHASE.
Committed: Eowyn, Frodo Baggins, Halbarad and Sam Gamgee.
Deck #1 draw: Storm of Howls. Howling Warg attacked Gandalf (shadow card: Fear of Discovery, increasing deck #1's threat to 34) before attack did no damage.
Deck #2 draw: Snowdrifts, attaching it to Redhorn Pass.
Total Willpower: 11.
Total Threat: 5.
Added 3 progress to Redhorn Pass.
TRAVEL PHASE.
No travel.
ENCOUNTER PHASE.
Deck #2 engaged Howling Warg, adding another wound to Redhorn Pass.
COMBAT PHASE.
Howling Warg attacked Aragorn, adding a third damage to Redhorn Pass (shadow card: Hills of Hollin, for no effect), doing no damage. Aragorn counter-attacked, doing 3 damage.
Haldir attacked the Howling Warg, killing it.
Deck #1 exhausted Gandalf's Staff to add 1 resource to Sam Gamgee.
REFRESH PHASE.
Refreshed all cards.
Deck #1 threat: 32.
Deck #2 threat: 32,
Made deck #2 first player.
ROUND TWO.
RESOURCE PHASE.
Added resources.
Deck #2 drew Open The Armoury.
Deck #1 drew Bill The Pony (top card: Coney In A Trap).
PLANNING PHASE.
Deck #2 paid 1 from Aragorn to play Bow of the Galadhrim on Haldir.
Deck #1 paid 3 from Sam Gamgee to play Galadriel (drawing Coney In A Trap, Narya, Friend of Friends, Resourceful and Faramir, adding Friend of Friends to Sam Gamgee and shuffling the rest back into their deck. Top card: Armoured Destrier).
Deck #1 exhausted Gandalf's Staff to add 1 resource to Gandalf.
Deck #1 played Bill The Pony.
Deck #1 paid 2 from Gandalf to play Armoured Destrier on Beregond.
Deck #1 paid 1 from Haldir to play Friend of Friends on Frodo Baggins.
QUEST PHASE.
Committed: Bill The Pony, Eowyn, Frodo Baggins (with Friends bonus), Galadriel, Halbarad and Sam Gamgee (with Friends bonus).
Deck #2 draw: Great Warg Chief, adding it to the staging area.
Deck #1 draw: Storm of Howls. Great Warg Chief attacked Beregond (shadow card: Regiments of Crows for no effect), doing no damage.
Deck #1 discarded Ho! Tom Bombadil to buff Eowyn.
Total Willpower: 18.
Total Threat: 7.
Added 3 progress to Redhorn Pass, exploring it (deck #1 added 3 wounds to Galadriel, discarding her and deck #2 added 3 wounds to Aragorn) and adding it to the victory display.
Total VP: 1.
Added 8 progress to stage 2B, exploring it.
Stage 3 forced me to add 2 Hounds of Sauron into the staging area.
TRAVEL PHASE.
Travelled to Eregion.
ENCOUNTER PHASE.
Deck #2 engaged Great Warg Chief. I discarded cards until I put a Hound of Sauron into play engaged with deck #2.
COMBAT PHASE.
The Hound of Sauron attacked Beregond (shadow card: Snowdrifts for no effect), doing no damage.
Deck #2 exhausted Armoured Destrier to refresh Beregond and discard the shadow card on Great Warg Chief.
Great Warg Chief attacked Beregond, doing no damage.
Aragorn and Haldir attacked and killed the Great Warg Chief.
REFRESH PHASE.
Refreshed all cards.
Deck #1 threat: 33.
Deck #2 threat: 33,
Made deck #1 first player.
ROUND THREE.
RESOURCE PHASE.
Added resources.
Deck #1 drew Fast Hitch (top card: Sting).
Deck #2 drew Ring of Barahir.
PLANNING PHASE.
Deck #1 paid 1 from Gandalf and Haldir to play Glamdring on Gandalf.
Deck #2 paid 1 from Beregond and 2 from Eowyn to play The Galadhrim's Greeting.
Deck #1 threat: 31.
Deck #2 threat: 31.
QUEST PHASE.
Committed: Bill The Pony, Eowyn, Frodo Baggins (with Friend buff), Halbarad and Sam Gamgee (with Friend buff).
Deck #1 draw: Redhorn Foothills, adding it to the staging area.
Deck #2 draw: Panicked.
Deck #1 threat: 34.
Made deck #2 first player.
Surge: Hills of Hollin, adding it to the staging area.
Total Willpower: 14.
Total Threat: 8.
Added 4 progress to Eregion, exploring it. Deck #1 discarded Bill The Pony.
Added 2 progress to stage 3B.
TRAVEL PHASE.
Travelled to Redhorn Foothills.
ENCOUNTER PHASE.
No engagements.
COMBAT PHASE.
Hound of Sauron attacked Beregond (shadow card: Redhorn Foothills for no effect), doing no damage.
Deck #2 exhausted Armoured Destrier to refresh Beregond.
Aragorn attacked and killed the Hound of Sauron, triggering his ability to make another Hound of Sauron engage deck #2.
Haldir attacked and killed the Hound of Sauron in the staging area.
REFRESH PHASE.
Refreshed all cards.
Deck #1 threat: 35.
Deck #2 threat: 32,
Made deck #1 first player.
ROUND FOUR.
RESOURCE PHASE.
Added resources.
Deck #1 drew Sting (top card: Resourceful).
Deck #2 drew Open The Armoury.
PLANNING PHASE.
Deck #1 paid 1 from Gandalf and Haldir and 2 from Sam Gamgee.
Deck #2 paid 2 from Aragorn to play Defender of Rammas.
Deck #2 paid 1 from Beregond to play Ring of Barahir on Aragorn.
QUEST PHASE.
Committed: Eowyn, Frodo Baggins (with Friends buff), Halbarad and Sam Gamgee (with Friends buff).
Deck #1 draw: Redhorn Foothills, adding it to the staging area.
Deck #2 draw: Regiments of Crows, adding 3 damage to the active Redhorn Foothills.
Total Willpower: 13.
Total Threat: 6.
Added 5 progress to Redhorn Foothills, exploring it. Deck #1 discarded Gandalf's Staff, Miner of the Iron Hills and Fast Hitch and deck #2 discarded A Test Of Will, Defender of Rammas and Open The Armoury.
Added 2 progress to stage 3B.
TRAVEL PHASE.
Travelled to Hills of Hollin.
ENCOUNTER PHASE.
No engagements.
COMBAT PHASE.
Hound of Sauron attacked Beregond (shadow card: Eaten Alive, doing 1 damage to Beregond, which was cancelled by Weather-Stained Cloak), doing no damage.
Aragorn attacked and killed the Hound of Sauron.
REFRESH PHASE.
Refreshed all cards.
Deck #1 threat: 36.
Deck #2 threat: 33,
Made deck #2 first player.
ROUND FIVE.
RESOURCE PHASE.
Added resources.
Deck #2 drew Light of Valinor.
Deck #1 drew Coney In A Trap (top card: Hunting Party).
PLANNING PHASE.
Deck #2 paid 1 from Eowyn to play Light of Valinor on Haldir.
Deck #1 paid 1 from Gandalf and Haldir to play Sting on Sam Gamgee.
QUEST PHASE.
Committed: Eowyn, Frodo Baggins (with Friends buff), Halbarad and Sam Gamgee (with Sting and Friends buffs).
Deck #2 draw: Storm of Howls, no effect.
Surge: Hound of Sauron, added to staging area.
Surge: Tree-Crowned Hill, adding it to the staging area.
Deck #1 draw: Eregion, adding it to the staging area.
Total Willpower: 14.
Total Threat: 11.
Added 3 progress to Hills of Hollin.
TRAVEL PHASE.
No travel.
ENCOUNTER PHASE.
Deck #2 engaged Hound of Sauron, adding 1 wound to Hills of Hollin.
COMBAT PHASE.
Hound of Sauron attacked Beregond (shadow card: Bitter Cold), doing no damage.
Deck #2 exhausted Armoured Destrier to refresh Beregond.
Hound of Sauron attacked Beregond (shadow card: Crebain of Dunland, for no effect), doing no damage.
Aragorn attacked and killed the Hound of Sauron.
REFRESH PHASE.
Refreshed all cards.
Deck #1 threat: 37.
Deck #2 threat: 34,
Made deck #1 first player.
ROUND SIX.
RESOURCE PHASE.
Added resources.
Deck #1 drew Hunting Party (top card: Steward of Gondor).
Deck #2 drew Northern Tracker.
PLANNING PHASE.
Deck #1 paid 2 from Sam Gamgee to play Steward of Gondor on Aragorn (top card: Faramir).
Deck #2 exhausted SoG to add 2 resources to Aragorn.
Deck #2 paid 2 from Aragorn to play Honour Guard.
Deck #2 paid 2 from Beregond and Eowyn to play Northern Tracker.
Deck #2 paid 1 from Beregond to play Open The Armoury (drawing Ranger of Cardolan, The Galadhrim's Greeting, Hasty Stroke, Arwen Undomiel, Light of Valinor, Secret Vigil, another Secret Vigil, Ethir Swordsman, Spear of the Citadel and Unexpected Courage, added Spear of the Citadel to their hand and shuffled the rest back into their deck).
QUEST PHASE.
Committed: Eowyn, Frodo Baggins (with Friends buff), Gandalf, Halbarad, Haldir (without exhausting), Northern Tracker (adding 1 progress to each location in the staging area) and Sam Gamgee (with Friends and Sting buffs).
Deck #1 draw: Howling Warg, adding it to the staging area.
Deck #2 drew: Howling Warg, adding it to the staging area.
Total Willpower: 20.
Total Threat: 14.
Added 1 progress to Hills of Hollin, exploring it.
Deck #1 threat: 38.
Deck #2 threat: 35.
Added 5 progress to stage 3B.
TRAVEL PHASE.
Travelled to Tree-Crowned Hill.
ENCOUNTER PHASE.
Each deck engaged a Howling Warg, adding 2 wounds to Tree-Crowned Hill.
COMBAT PHASE.
The Howling Warg engaged with deck #1 was sentinel defended by Beregond, adding 1 wound to Tree-Crowned Hill (shadow card: Howling Warg for +1 attack), doing no damage.
Deck #2 exhausted Armoured Destrier to refresh Beregond and discard the shadow card on the other Howling Warg.
The other Howling Warg attacked Beregond, doing no damage.
Aragorn attacked and killed the Howling Warg engaged with deck #2, forcing the other Howling Warg to engage deck #2.
Haldir and the Defender of Rammas attacked and killed the remaining Howling Warg.
REFRESH PHASE.
Refreshed all cards.
Deck #1 threat: 39.
Deck #2 threat: 36.
Made deck #2 first player.
ROUND SEVEN.
RESOURCE PHASE.
Added resources.
Deck #2 drew Arwen Undomiel.
Deck #1 drew Faramir (top card: Warden of Healing).
PLANNING PHASE.
Deck #2 from Eowyn to play Arwen Undomiel.
Deck #1 paid 4 from Sam to play Faramir.
Deck #1 paid 2 from Gandalf to play Warden of Healing (top card: Flame of Arnor).
QUEST PHASE.
Deck #1 exhausted Faramir.
Committed: Arwen Undomiel (adding +1 defence to Beregond), Eowyn, Frodo (with Friends buff), Halbarad (with Faramir buff), Haldir (with Faramir buff and without exhausting), Northern Tracker (adding 1 progress to each location in the staging area) and Sam Gamgee (with Faramir, Sting and Friends buffs).
Deck #2 draw: Bitter Cold.
Deck #1 threat: 42.
Deck #2 threat: 40.
Shuffled encounter deck.
Deck #1 draw: Regiments of Crows. Added 3 damage to Tree-Crowned Hill.
Total Willpower: 21.
Total Threat: 7.
Added 5 progress to Tree-Crowned Hill, exploring it and exhausting all non-exhausted characters but Beregond.
Added 9 progress to stage 3B, exploring it.
Stage 4 made Doors of Durin the active location and added Watcher In The Water to the stagiing area (with Frodo Baggins under it).
TRAVEL PHASE.
Travelled to Redhorn Foothills.
ENCOUNTER PHASE.
No engagements.
COMBAT PHASE.
Watcher In The Water attacked Beregond (shadow card: Hills of Hollin for no effect), doing no damage.
Deck #2 exhausted Armoured Destrier to refresh Beregond.
Watcher in the Water attacked Beregond (shadow card: Lust For The Ring, for no effect), doing no damage.
Deck #1 exhausted Warden of Healing to heal 1 damage from Aragorn.
REFRESH PHASE.
Refreshed all cards.
Deck #1 threat: 43.
Deck #2 threat: 41.
Made deck #1 first player.
ROUND EIGHT.
RESOURCE PHASE.
Added resources.
Deck #1 drew Flame of Arnor (top card: Galadriel).
Deck #2 drew Dagger of Westernesse.
PLANNING PHASE.
Deck #1 paid 2 from Sam and 1 from Gandalf to play Galadriel (drawing Coney In A Trap, Sneak Arrack, Faramir, Roheryn and Shadowfax, attaching Shadowfax to Gandalf and shuffling the rest into their deck. Top card: Rosie Cotton).
QUEST PHASE.
Deck #1 exhausted Faramir.
Committed: Arwen (adding +1 defence to Beregond), Eowyn, Galadriel (with Faramir buff), Gandalf (with Faramir buff, refreshing with Shadowfax), Halbarad (with Faramir buff), Haldir (without exhausting and with Faramir buff), Northern Tracker (adding 1 progress to each location in the staging area) and Sam Gamgee (with Faramir, Sting and Friends buff).
Deck #1 draw: Hills of Hollin, adding it to the staging area.
Deck #2 draw: Another Hills of Hollin, adding it to the staging area.
Total Willpower: 27.
Total Threat: 12.
Added 3 progress to Redhorn Foothills, exploring it.
TRAVEL PHASE.
Travelled to Hills of Hollin.
ENCOUNTER PHASE.
No engagements.
COMBAT PHASE.
Watcher In The Water attacked Beregond (shadow card: Redhorn Foothills for no effect), doing no damage.
Deck #2 exhausted Armoured Destrier to refresh Beregond.
Watcher in the Water attacked Defender of Rammas (shadow card: Hound of Sauron for +1 attack), killing it.
Aragorn, Beregond, Gandalf and Haldir attacked Watcher In The Water, doing 11 damage and releasing Frodo Baggins (with 1 damage which was healed by the Warden of Healing as well as taking 1 wound from Aragorn).
REFRESH PHASE.
Refreshed all cards.
Deck #1 threat: 44.
Deck #2 threat: 42.
Made deck #2 first player.
ROUND NINE.
RESOURCE PHASE.
Added resources.
Deck #2 drew Northern Tracker.
Deck #1 drew Rosie Cotton (top card: Sword That Was Broken).
PLANNING PHASE.
Deck #2 paid 2 from Beregond and Eowyn to play Northern Tracker.
Deck #1 paid 1 from Gandalf and 2 from Sam to play Sword That Was Broken on Aragorn.
QUEST PHASE.
Deck #1 exhausted Faramir.
Committed: Aragorn (with Sword and Anduril buffs), Arwen Undomiel (with Sword buff, adding +1 defence to Beregond), Eowyn (with Sword buff), Frodo (with Friends and Sword buff), Gandalf (with Faramir buff, refreshing with Shadowfax), Halbarad (with Faramir buff), Haldir (with Faramir buff, without exhausting), Honour Guard (with Sword buff), Northern Tracker x2 (with Sword buff, adding 2 progress to each location in the staging area, discarding Eregion), Sam Gamgee (with Faramir, Sting and Friends buffs) and Warden of Healing (with Faramir buff).
Deck #2 draw: Howling Warg, adding it to the staging area.
Deck #1 draw: Regiments of Crows (adding 3 Panicked.
Deck #2 threat: 45.
Made deck #1 first player.
Total Willpower: 38.
Total Threat: 9.
Added 4 progress to Hills Of Hollin, exploring it.
Added 9 progress to Doors of Durin, exploring it and winning the game.
This went surprisingly well. Both decks seemed to work well together. I managed to avoid having to add Lust For The Ring to the campaign pool.
My final score was:
Completed Rounds (8): 80.
Combined Threat: 86.
Wounds on heroes: 2,
Total VP: 1.
Total Score: 167
GRAND CAMPAIGN REDUX – PERIL IN PELARGIR
I decided to give the campaign idea another go. These runs will be solo and I will probably change the hero line up as I go for specific quests.
My heroes were Aragorn (Lore), Frodo Baggins and Glorfindel (Spirit), with 24 threat and a opening hand (after a mulligan) containing Ethir Swordsman, Hasty Stroke, Miner of the Iron Hills, Sam Gamgee, Song of Travel and The Galadhrim's Greeting.
Set up for the quest comprised making The Leaping Fish the active location, attaching Alcaron's Scroll to Frodo and adding a Harbour Thug to the staging area before I shuffled the encounter deck.
Turn One began with adding a resource to each of my heroes before I drew Warden of Healing.
In the planning phase I paid 1 from Frodo and Glorfindel to play Ethir Swordsman.
In the quest phase I discarded Collateral Damage, then committed Ethir Swordsman.
I drew another Collateral Damage and discarded City Streets (increasing my threat to 26 and forcing me to engage the Harbour Thug), Harbour Thug, Harbour Storehouse (increasing my threat to 28) and Umbar Assassin.
I committed 1 attack vs 0 threat so added 1 progress to The Leaping Fish.
In the combat phase I added a shadow card before the Harbour Thug attacked Frodo (shadow card: Harbour Thug, for no effect), increasing my threat to 29 before Aragorn and Glorfindel killed the Harbour Thug.
At the end of the round I refreshed my cards and increased my threat to 30.
Round Two began with adding resources before I drew Miner of the Iron Hills.
In the planning phase I paid 1 from Glorfindel to play Sam Gamgee and paid 2 from Aragorn to play Warden of Healing.
In the quest phase I drew and discarded Pelargir Docks before committing Ethir Swordsman, Frodo Baggins and Sam Gamgee.
I drew Pickpocket, adding it to the staging area.
I committed 3 attack vs 3 threat so made no progress.
I was forced to engage the Pickpocket.
After adding a shadow card the Pickpocket made a undefended attack on Frodo (removing a resource from Frodo and discarding Song of Travel). The shadow card was Harbour Thug, for no real effect so the attack raised my threat to 31 before Aragorn and Glorfindel killed the Pickpocket.
At the end of the round I refreshed my cards and increased my threat to 32.
Round Three began with adding resources before I drew Light of Valinor.
I paid 1 from Gllorfindel to play Light of Valinor on himself.
In the quest phase I discarded City Streets, then committed Ethir Swordsman, Frodo Baggins, Glorfindel (without exhausting) and Sam Gamgee.
I drew Local Trouble and attached it to Aragorn.
I committed 6 attack vs 0 threat so added 5 progress to The Leaping Fish, exploring it (total VP: 3), and added 1 progress to stage 1B.
At the end of the round I refreshed everything and increased my threat to 33.
Round Four began with adding resources before I drew Warden of Healing.
In the planning phase I paid 2 from Aragorn to play Miner of the Iron Hills (discarding the Local Trouble on Aragorn).
In the quest phase I committed Aragorn, Ethir Swordsman, Glorfindel (without exhausting), Miner of the Iron Hills and Sam Gamgee.
I drew City Streets, which was added to the staging area and surged to another Collateral Damage. I discarded Pickpocket, Harbour Thug, Zealous Traitor, Lost In The City, Local Trouble and Market Square (increasing my threat to 35).
I committed 9 attack against 2 threat so added 5 progress to stage 1B, exploring it. Stage 2 moved Alcaron's Scroll to the staging area.
I was forced to move to the City Streets.
At the end of the round I refreshed my cards before increasing my threat to 36.
Round Five began with adding resources before I drew Wingfoot.
In the planning phase I paid 1 from Aragorn to play Wingfoot on himself.
In the quest phase I committed Aragorn (naming Enemy for Wingfoot), Ethir Swordsman, Frodo, Glorfindel (without exhausting), Miner of the Iron Hills and Sam Gamgee.
I drew Pelargir Docks, adding it to the staging area.
I committed 10 attack vs 4 threat so added 2 progress to City Streets, exploring it, and added 4 progress to stage 2B.
I opted to risk travelling to Pelargir Docks.
At the end of the round I refreshed my cards and increased my threat to 37 before risking triggering Aragorn's ability to lower my threat to 24.
Round Six began with adding resources before I drew Henamarth Riversong.
I paid 1 from Aragorn to play Henamarth Riversong, then exhausted him to look at the top card of the encounter deck, then return it.
I committed Aragorn (naming Treachery for Wingfoot), Ethir Swordsman, Glorfindel (without exhausting), Miner of the Iron Hills and Sam, then drew Collateral Damage (refreshing Aragorn and discarding Lurking In Shadows, Lossarnach Bandit, Zealous Traitor, another Zealous Traitor, another Lossarnach Bandit, Lurking In Shadows, Market Square (increasing my threat to 26) and Pickpocket) so I committed 9 attack vs 0 threat so added 3 progress to Pelargir Docks (exploring it) and added 6 progress to stage 2B before exhausting Frodo to attach Alcaron's Scroll to him.
I ended the round by refreshing my cards and increasing my threat to 27.
Round Seven began with adding resources before I drew Northern Tracker.
I paid 2 each from Frodo and Glorfindel to play Northern Tracker, then exhausted Henamarth to look at the top card of the encounter deck, then return it.
I committed Ethir Swordsman, Miner of the Iron Hills and Northern Tracker, then drew Harbour Storehouse (which was added to the staging area). I committed 4 attack vs 1 threat so added 3 progress to stage 2B, exploring it. Stage 3 forced me to shuffle the encounter discard pile into a new encounter deck, pull a Harbour Thug into the staging area and shuffle the encounter deck again.
I opted not to travel.
I engaged the Harbour Thug.
After adding a shadow card the Harbour Thug attacked Frodo (shadow card: Pelargir Docks, for no effect) increasing my threat to 28 before Aragorn and Glorfindel killed the Harbour Thug.
At the end of the round I refreshed my cards and increased my threat to 29.
Round Nine began with each hero gaining a resource before I drew Gandalf (Core).
I paid 1 from Aragorn and Glorfindel and 3 from Frodo to play Gandalf, who reduced my threat to 24.
I committed Aragorn (naming Enemy for Wingfoot), Ethir Swordsman, Frodo Baggins, Gandalf, Glorfindel (without exhausting), Henamarth Riversong, Northern Tracker (adding 1 progress to the Harbour Storehouse), Sam Gamgee and Warden of Healing, then drew Local Trouble, attaching it to Aragorn. I committed 17 willpower against 1 threat so added 16 progress to stage 3B, exploring it and winning the quest.
This was a slog. Granted, this deck can suffer in Battle Quests but it went pretty well.
In the end my score was:
Completed Rounds (7): 70
Total Threat: 24.
Total VP: 3.
Final Score: 91.
I dont know how the game work or what missions are but seeing ur posts was entertaining. Good job sir i bet this was even nicer reading for players keep doing it
I've been playing a lot of Arkham Horror recently but decided to get back into this game again,
I have a log, I keep of wins, losses and score per quest play.
I have logged
820 games
this year (June to August). 12 of those were OCTGN the rest physical cards
Just now, player1683311 said:I have a log, I keep of wins, losses and score per quest play.
I have logged
820 games
this year (June to August). 12 of those were OCTGN the rest physical cards
I have slowed down a bunch however on account of soloing through Charterstone and zombicide black plague
820 games in a year is impressive.
GRAND CAMPAIGN REDUX – INTO ITHILIEN
Player Set Up
My heroes were Aragorn (Lore), Frodo Baggins and Glorfindel (Spirit), with 24 threat and a opening hand (after a mulligan) containing A Test Of Will, Ethir Swordsman, Gandalf (Core), Light of Valinor, Necklace of Girion and Ring of Barahir.
Quest Set Up
Set up for the quest comprised adding Celador to the staging area, making Ithilien Road the active location and added a Southron Company to the staging area before shuffling the encounter deck.
Round One
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew Light of Valinor.
Planning Phase
Paid 1 from Glorfindel to play Light of Valinor on him.
Quest Phase
Committed: Aragorn, Frodo and Glorfindel (without exhausting).
Draw #1: Ithilien Guardian, adding it to the staging area.
Surge: Watcher In The Woods, increasing my threat to 29.
Surge: Forest Bats, adding it to the staging area and removing Frodo from the quest as well as increasing my threat to 31.
Total Attack: 10.
Total Threat: 4.
Added 4 progress to Ithilien Road, exploring it.
Added 2 progress to stage 1B.
Travel Phase
No travel.
Encounter Phase
Engaged Forest Bat.
Combat Phase
Added shadow card to Forest Bat.
Forest Bat made undefended attack on Frodo.
Shadow card: Overgrown Trail, removing 1 progress from stage 1B.
Increased my threat to 32.
Glorfindel attacked and killed the Forest Bat.
Refresh Phase
Refreshed my cards.
Increased my threat to 33.
Round Two
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew Asfaloth.
Planning Phase
Paid 2 from Aragorn to play Asfaloth on Glorfindel.
Paid 2 from Frodo to play Ethir Swordsman.
Quest Phase
Committed: Celador (for 2), Ethir Swordsman (for 1), Frodo (for 1), Glorfindel (for 3, without exhausting) and Ithilien Guardian (for 2).
Draw #1: Secluded Glade, adding it to the staging area.
Total Attack: 9.
Total Threat: 6.
Added 3 progress to stage 1B.
Travel Phase
Travelled to Secluded Glade.
Encounter Phase
Engaged Southron Company.
Combat Phase
Added shadow card to Southron Company.
Southron Comapny made undefended attack on Frodo.
Shadow card: Morgul Spider, for no effect.
Increased my threat to 36.
Aragorn and Glorfindel attacked and killed Southron Company.
Refresh Phase
Refreshed my cards.
Increased my threat to 37.
Round Three
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew Warden of Healing.
Planning Phase
Paid 1 from Frodo to play Necklace of Girion (drawing Overgrown Trail, attaching the Necklace to it and adding it to the staging area).
Quest Phase
Committed: Aragorn (for 3), Celador (for 2), Frodo (for 1), Glorfindel (for 3, without exhausting) and Ithilien Guardian (for 2).
Draw #1: Secluded Glade, adding it to the staging area.
Total Attack: 10.
Total Threat: 7.
Added 3 progress to Secluded Glade, exploring it.
Exhausted Asfaloth to add 2 progress to Overgrown Path.
Travel Phase
Travelled to Overgrown Path.
Encounter Phase
No engagements.
Combat Phase
No combat.
Refresh Phase
Refreshed my cards.
Increased my threat to 38.
Round Four
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew Gleowine.
Planning Phase
Paid 2 from Aragorn to play Warden of Healing.
Paid 1 from Frodo to play Ring of Barahir on Aragorn.
Exhausted Asfaloth to add 2 progress to Overgrown Trail.
Quest Phase
Committed: Aragorn (for 3), Celador (for 2), Ethir Swordsman (for 1), Glorfindel (for 3) and Ithilien Guardian (for 2).
Draw #1: Lost Companion, removing Aragorn from the quest.
Total Attack: 8.
Total Threat: 3.
Added 2 progress to Overgrown Trail, exploring it. I added Necklace of Girion to Aragorn.
Added 3 progress to stage 1B.
Travel Phase
Travelled to Secluded Glade.
Encounter Phase
No engagements.
Combat Phase
No combat.
Refresh Phase
Refreshed my cards.
Increased my threat to 39.
Triggered Aragorn's ability to lower my threat to 24.
Round Five
Resource Phase
Added 2 resources to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew Northern Tracker.
Planning Phase
Paid 4 from Glorfindel to play Northern Tracker.
Exhausted Asfaloth to add 2 progress to Secluded Glade.
Quest Phase
Committed: Aragorn (for 3), Celador (for 2), Ethir Swordsman (for 1), Frodo (for 1), Glorfindel (for 3, without exhausting), Ithilien Guardian (for 2) and Northern Tracker (for 2).
Draw #1: Ithilien Guardian, adding it to the staging area, committing it to the quest.
Surge: Ithilien Road, adding it to the staging area.
Total Attack: 16.
Total Threat: 4.
Added 1 progress to Secluded Glade, exploring it.
Added 11 progress to stage 1B, exploring it and advancing to stage 3.
I took control of Celador and both Ithilien Guardians.
Travel Phase
Travelled to Ithilien Road.
Encounter Phase
No engagements.
Combat Phase
No combat.
Refresh Phase
Refreshed my cards.
Increased my threat to 25.
Round Six
Resource Phase
Added 2 resources to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew The Galadhrim's Greeting.
Planning Phase
Paid 2 from Aragorn to play Gleowine.
Exhausted Gleowine to draw Song of Wisdom.
Paid 2 from Aragorn and Frodo and paid 1 from Glorfindel to play Gandalf.
Lowered my threat to 20.
Exhausted Asfaloth to add 2 progress to Ithilien Road.
Quest Phase
Committed: Aragorn (for 4), Ethir Swordsman (for 2), Gandalf (for 4), Glorfindel (for 3, without exhausting), Ithilien Guardian x2 (for 2 each) and Northern Tracker (for 1).
Draw #1: Secluded Glade, adding it to the staging area.
Total Attack: 18.
Total Threat: 3.
Added 2 progress to Ithilien Road, exploring it.
Added 13 progress to stage 3B, exploring it and moving to stage 4.
Travel Phase
Travelled to Secluded Glade.
Encounter Phase
No engagements.
Combat Phase
No combat.
Refresh Phase
Refreshed my cards.
Increased my threat to 23.
Discarded Gandalf.
Round Seven
Resource Phase
Added 2 resources to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew Arwen Undomiel.
Planning Phase
Paid 1 from Frodo and Glorfindel to play Arwen Undomiel.
Exhausted Gleowine to draw Wingfoot.
Paid 1 from Aragorn to play Wingfoot on him.
Exhausted Asfaloth to add 2 progress to Secluded Glade.
Quest Phase
Committed: Aragorn (for 4, naming Enemy for Wingfoot), Arwen (for 2, adding +1 defence to Frodo), Celadon (for 2), Ethir Swordsman (for 2), Frodo (for 2), Glorfindel (for 3 without exhausting), Ithilien Guardian x2 (for 2 each) and Northern Tracker (for 1).
Draw #1: Southron Company, adding it to the staging area.
Total Attack: 20.
Total Threat: 1.
Added 1 progress to Secluded Glade, exploring it.
Added 15 progress to stage 4B, exploring it and winning the game.
I'm going to make a few changes to the deck for the next quest (having found out that I forgot to put Fast Hitch into the deck made readying Frodo difficult).
At the end my final score was:
Total Rounds (6): 60
Total Threat: 23.
Total VP: 0.
Total Score: 83.
Wow. 820 is a lot I've been playing for two, and I have barely four hundred.
Yeah but you two record your games which seems like it would take a very long time to do
3 hours ago, player1683311 said:Yeah but you two record your games which seems like it would take a very long time to do
Huh? All you have to do is click “log play” on BGG. It doesn’t take more than a minute. Unless you mean actually recording gameplay, but I don’t do that. And I respect @silverthorn for having the patience to do so.
I think I thought you and gelatinous cube from the warriors of the west blog were the same person but that is clearly some faulty association I made in my brain!
GRAND CAMPAIGN REDUX – THE SIEGE OF CAIR ANDROS
Player Set Up
Due to the nature of this quest I made some changes. My heroes were Aragorn (Tactics), Beregond (Tactics) and Grimbeorn the Old, with 33 threat and a opening hand containig Beorn, Captain of Gondor, Feint, Gondorian Shield, Honour Guard and Winged Guardian.
Quest Set Up
Set up for the quest comprised adding The Approach, The Banks and The Citadel to the staging area and shuffling the encounter deck.
Round One
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Beregond.
Added 1 resource to Grimbeorn.
Drew Defender of Cair Andros.
Planning Phase
Paid 1 from Aragorn and Beregond to play Winged Guardian.
Played Gondorian Shield on Beregond.
Quest Phase
Committed: Aragorn (for 2), Beregond (for 6) and Winged Guardian (for 4).
Draw #1: Orc Scrambler, adding 1 damage to the Approach, The Banks and The Citadel and was added to the staging area.
Surge: The Master's Malice, I chose Tactics and dodged taking any damage.
Total Defence: 12.
Total Threat: 7.
Added 5 progress to stage 1B.
Travel Phase
Travelled to The Banks.
Encounter Phase
Engaged Orc Scramblers.
Combat Phase
Added shadow card to Orc Scramblers.
Orc Scramblers attacked Grimbeorn (shadow card: Lieutenant of Mordor, for no effect), doing no damage.
Paid 1 from Grimbeorn to let him attack and kill the Orc Scramblers.
Refresh Phase
Refreshed my cards.
Increased my threat to 34.
Round Two
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Beregond.
Added 1 resource to Grimbeorn.
Drew Beorn's Rage.
Planning Phase
Paid 1 from Aragorn to play Captain of Gondor on Grimbeorn.
Quest Phase
Committed: Aragorn (for 2), Beregond (for 6) and Winged Guardian (for 4).
Draw #1: Scourge of Mordor. I discarded Bow Of Yew.
Total Defence: 12.
Total Threat: 5.
Added 3 progress to The Banks, exploring it and removing stage 2 from the quest deck (total VP: 1).
Added 4 progress to stage 1B, exploring it.
Moved to stage 3.
Travel Phase
Travelled to The Approach.
Encounter Phase
No engagements.
Combat Phase
No combat.
Refresh Phase
Refreshed my cards.
Increased my threat to 35.
Round Three
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Beregond.
Added 1 resource to Grimbeorn.
Drew Azain Silverbeard.
Planning Phase
Paid 1 from Aragorn and 2 from Beregond to play Azain Silverbeard.
Quest Phase
Committed: Aragorn (for 3), Azain Silverbeard (for 3) and Beregond (for 1).
Draw #1: The Master's Malice, which did nothing.
Total Attack: 7.
Total Threat: 3.
Added 4 progress to The Approach.
Travel Phase
No travel.
Encounter Phase
No engagements.
Combat Phase
No combat.
Refresh Phase
Refreshed my cards.
Increased my threat to 36.
Round Four
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Beregond.
Added 1 resource to Grimbeorn.
Drew Boromir.
Planning Phase
Paid 1 from Aragorn and Beregond and 2 from Grimbeorn to play Boromir.
Quest Phase
Committed: Aragorn (for 3), Azain (for 3), Beregond (for 1) and Boromir (for 3).
Draw #1: Orc Scrambler, adding 1 damage to the Approach and The Citadel and was added to the staging area.
Surge: The Power of Mordor, increasing my threat to 39 and shuffling the Citadel and Orc Scramblers into the encounter deck.
Draw #1: Orc Rabble, adding it to the staging area.
Draw #2: Orc War Camp, adding it to the staging area.
Total Attack: 10.
Total Threat: 7.
Added 3 progress to the Approach, exploring it and removing stage 3B from play (total VP: 3).
Moved to stage 4B.
Travel Phase
Travelled to Orc War Camp.
Encounter Phase
Engaged Orc Rabble.
Combat Phase
Added shadow card to Orc Rabble (buffing it).
Orc Rabble attacked Grimbeorn (shadow card: Mumak, for no effect), doing no damage.
Paid 1 from Grimbeorn to let him attack and kill the Orc Rabble.
Refresh Phase
Refreshed my cards.
Increased my threat to 40.
Round Five
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Beregond.
Added 1 resource to Grimbeorn.
Drew Defender of Rammas.
Planning Phase
Paid 1 from Aragorn and Beregond to play Defender of Rammas.
Quest Phase
Committed: Aragorn (for 2), Azain Silverbeard (for 2), Beregond (for 6), Defender of Rammas (for 4) and Winged Guardian (for 4).
Draw #1: The Citadel, adding it to the staging area.
Total Defence: 18.
Total Threat: 8.
Added 2 progress to Orc War Camp, exploring it.
Added 8 progress to stage 4B, exploring it.
Drew Scourge of Mordor and discarded Beorn's Rage.
Travel Phase
No travel.
Encounter Phase
No engagements,
Combat Phase
No combat.
Refresh Phase
Refreshed my cards.
Increased my threat to 41.
Round Six
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Beregond.
Added 1 resource to Grimbeorn.
Drew Defender of Cair Andros.
Planning Phase
Paid 1 from Aragorn and Beregond and 2 from Grimbeorn to play Defender of Cair Andros.
Quest Phase
Committed: Aragorn (for 2), Azain (for 2), Boromir (for 1), Boromir (for 6), Defender of Cair Andros (for 4), Defender of Rammas (for 4), Grimbeorn (for 3) and Winged Guardian (for 4).
Draw #1: Orc Rabble, adding it to the staging area.
Total Defence: 26.
Total Threat: 5.
Added 21 progress to stage 4B, exploring it and winning the game.
This game went better than I expected (I think my encounter deck draws were really, really lucky).
In the end my final score was:
Completed Rounds (5): 50.
Total Threat: 41.
Total VP: 3.
Total Score: 88.
8 hours ago, player1683311 said:I think I thought you and gelatinous cube from the warriors of the west blog were the same person but that is clearly some faulty association I made in my brain!
Oh, haha! Yeah he does some impressive stuff. Do you mean @PsychoRocka , though (although "gelatinous cube" is a killer for sure. I think the reason you confused us is the profile thumbnail. Elrohir and Haldir look similar.
GRAND CAMPAIGN REDUX – THE STEWARD'S FEAR
Player Set Up
For this game I decided to go back to my old-ish deck. My heroes were Aragorn (Lore), Frodo Baggins and Glorfindel (Spirit), with 24 threat and a opening hand containing Asfaloth, Light of Valinor, Northern Tracker, The Galadhrim's Greeting, Warden of Healing and Wingfoot.
Quest Set Up
Set up for the quest comprised creating and shuffling the Underworld deck, setting a Villain and Plot card aside and making The Fourth Star the active location (with a Underworld card underneath).
Round One
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew Miner of the Iron Hills.
Planning Phase
Paid 1 from Aragorn to play Wingfoot on himself.
Paid 1 from Glorfindel to play Light of Valinor on himself.
Quest Phase
Committed: Aragorn (for 2, naming Enemy for Wingfoot), Frodo (for 2) and Glorfindel (for 3, without exhausting).
Draw #1: Sewers, attaching a Underworld card and adding it to the staging area and attaching a Underworld card to The Fourth Star.
Total Willpower: 7.
Total Threat: 3.
Added 4 progress to The Fourth Star.
Travel Phase
No travel.
Encounter Phase
No engagments.
Combat Phase
No combat.
Refresh Phase
Refreshed my cards.
Increased my threat to 25.
Round Two
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew Ethir Swordsman.
Planning Phase
No planning.
Quest Phase
Committed: Aragorn (for 2, naming Enemy for Wingfoot), Frodo (for 2) and Glorfindel (for 3, without exhausting).
Draw #1: Underworld Dissident (refreshing Aragorn), adding it to the staging area.
Total Willpower: 7.
Total Threat: 6.
Added 1 progress to The Fourth Star, exploring it (I drew Heirs of Earendil) and adding 1 resource to stage 1B. The Underworld cards were Pickpocket and Secret Map, adding them to the staging area.
Travel Phase
Travelled to Sewers.
Encounter Phase
Engaged Underworld Dissident.
Combat Phase
After adding a shadow card, the Underworld Dissident made a undefended attack on Frodo (shadow card: Lurking In Shadows, for no effect). The attack increased my threat to 28.
Aragorn and Glorfindel attacked and killed the Underworld Dissident.
Refresh Phase
Refreshed my cards.
Increased my threat to 29.
Round Three
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew Gandalf.
Planning Phase
Paid 2 from Aragorn to play Asfaloth on Glorfindel.
Exhausted Asfaloth to add 2 resources to the active Sewers.
Paid 2 from Frodo and Glorfindel to play Northern Tracker.
Quest Phase
Committed: Aragorn (for 2, naming Enemy for Wingfoot), Frodo (for 2), Glorfindel (for 3, without exhausting) and Northern Tracker (for 1).
Draw #1: Market Square, adding it to the staging area.
Total Willpower: 8.
Total Threat: 6.
Added 1 progress to Sewers, exploring it and adding a resource to stage 1B. The Underworld card was Pickpocket.
Travel Phase
Travelled to Market Square.
Encounter Phase
Engaged both Pickpockets
Combat Phase
The first Pickpocket made a undefended attack on Frodo, discarding a resource from Frodo and discarding Warden of Healing (shadow card: Sewer, for no effect). The attack increased my threat to 30.
The second Pickpocket made a undefended attack on Aragorn, discarding Gandalf (shadow card: Lurking In Shadows). The attack did 1 damage to Aragorn and the shadow card sent it back to the staging area.
Glorfindel attacked the first Pickpocket, killing it.
Refresh Phase
Refreshed my cards.
Increased my threat to 31.
Round Four
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew Gleowine.
Planning Phase
Paid 1 from Frodo and Glorfindel to play Ethir Swordsman.
Quest Phase
Committed: Aragorn (for 2, naming Enemy for Wingfoot), Ethir Swordsman (for 2), Frodo (for 2), Glorfindel (for 3, without exhausting) and Northern Tracker (for 1).
Draw #1: City Streets, adding it to the staging area.
Surge: City Streets, adding it to the staging area.
Surge: Storehouse, attaching a Underworld card and adding it to the staging area.
Exhausted Asfaloth to add 2 progress to a City Streets, exploring it.
Total Willpower: 10.
Total Threat: 7.
Added 1 progress to Market Square, adding a resource to stage 1B.
Travel Phase
Travelled to City Streets.
Encounter Phase
Engaged the Pickpocket.
Combat Phase
The Pickpocket made a undefended attack on Frodo, discarding a resource from Aragorn and Heirs of Earendil (shadow card: Unwelcome Discovery, for no effect), increasing my threat to 32.
Glorfindel attacked and killed the Pickpocket.
Refresh Phase
Refreshed my cards.
Increased my threat to 33.
Round Five
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew Fast Hitch.
Planning Phase
Paid 1 from Aragorn to play Fast Hitch on Frodo.
Quest Phase
Committed: Aragorn (for 2, naming Enemy for Wingfoot), Ethir Swordsman (for 2), Frodo (for 2, refreshing with Fast Hitch), Glorfindel (for 3, without exhausting) and Northern Tracker (for 1, adding 1 progress to each location in the staging area).
Draw #1: Lost In The City, adding a City Streets to the staging area.
Total Willpower: 10
Total Threat: 4.
Added 2 progress to the active City Streets, exploring it and exploring stage 1B. Stage 2 revealed the Plot as Poisoned Counsels and made Roots of Mindolluin the active location (with a Underworld card attached).
Exhausted Asfaloth to add 2 resources to City Streets, exploring it.
Exhausted Frodo to claim Secret Map and attach it to him, then add it to the victory display (total VP: 1) and add 3 progress to Roots of Mindolluin.
Exhausted Asfaloth to add 2 progress to Roots of Mindolluin, exploring it and adding 1 resource to stage 2B. The Underworld card was A Prisoner, which I exhausted Glorfindel to take control of, then sent to the victory display to add 2 resources to stage 2B.
Travel Phase
Travelled to City Streets.
Encounter Phase
No engagments.
Combat Phase
No combat.
Refresh Phase
Refreshed my cards.
Increased my threat to 36.
Round Six
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew Arwen Undomiel.
Planning Phase
Paid 2 from Glorfindel to play Arwen Undomiel.
Quest Phase
Committed: Aragorn (for 2, naming Location for Wingfoot), Arwen Undomiel (for 2, giving Frodo +1 defence), Ethir Swordsman (for 2), Frodo (for 2), Glorfindel (for 3, without exhausting) and Northern Tracker (for 1, adding 1 progress to each location in the staging area, exploring the Storehouse and exploring stage 2B. Stage 3 revealed the Villain as Tellennar's Bane and shuffled the Underworld deck into the encounter deck). The Underworld card was A Scrap Of History.
Draw #1: Sewers, adding it to the staging area (refreshing Aragorn).
Total Willpower: 12.
Total Threat: 6.
Added 2 progress to City Streets, exploring it.
Added 4 progress to stage 3B.
Travel Phase
Travelled to Sewers.
Exhausted Asfaloth to add 2 progress to Sewers.
Encounter Phase
Engaged Telennar's Bane.
Combat Phase
Telennar's Bane attacked Frodo, forcing me to discard Unexpected Courage, Bofur and Gandalf) (shadow card: Local Trouble). The attack increased my threat to 37.
Aragorn and Glorfindel attacked Telennar's Bane, doing 4 damage.
Refresh Phase
Refreshed my cards.
Increased my threat to 40.
Used Aragorn's ability to lower my threat to 24.
Round Seven
Resource Phase
Added 1 resource to Aragorn.
Added 1 resource to Frodo.
Added 1 resource to Glorfindel.
Drew Gandalf.
Planning Phase
Paid 2 from Aragorn and 3 from Frodo to play Gandalf, killing Telennar's Bane.
Exhausted Asfaloth to add 2 resources to Sewers, exploring it.
Quest Phase
Committed: Aragorn (for 2, naming Enemy for Wingfoot), Arwen Undomiel (for 2, giving Frodo +1 defence), Ethir Swordsman (for 2), Frodo (for 2, refreshing with Fast Hitch), Gandalf (for 4), Glorfindel (for 3, without exhausting) and Northern Tracker (for 1).
Draw #1: Umbar Assassin, adding him to the staging area.
Total Willpower: 16.
Total Threat: 4.
Added 12 progress to stage 3B, exploring it and winning the game.
In the end my final score was:
Completed Rounds (6): 60.
Total Threat: 24.
Total VP: 2.
Wounds on Heroes: 1.
Total Score: 83.
GRAND CAMPAIGN REDUX – THE DRUADAN FOREST
Player Set Up
I decided to go back to two-handed play.
Deck #1's heroes were Elrond, Gandalf and Glorfindel (Spirit), with 32 threat and a opening hand (after a mulligan) containing A Test Of Will, Asfaloth, Elrond's Counsel, Ring of Barahir, Shadowfax and Wingfoot (top card: Flame of Arnor).
Deck #2's heroes were Aragorn (Leadership), Beregond (Tactics) and Eowyn (Tactics), with 28 threat and a opening hand (after a mulligan) containing Celebrian's Stone, Defender of Rammas, Honour Guard, Knight of the White Tower, Steward of Gondor and Sword That Was Broken.
Quest Set Up
Set up for the quest comprised shuffling the encounter deck, drawing Lost Companion (which did nothing, drawing Garden of Poisons (which was added to the staging area) and making deck #1 first player.
Round One
Resource Phase
I added 1 resource to each hero before deck #1 drew Flame of Arnor (top card: Arwen Undomiel) and deck #2 drew Gondorian Spearman.
Planning Phase
Deck #1 paid 1 from Elrond to play Wingfoot on Aragorn and paid 1 from Gandalf and Glorfindel to play Arwen Undomiel (top card: Elrond's Counsel).
Deck #2 paid 1 from Beregond and Eowyn to play Defender of Rammas.
Quest Phase
I committed Aragorn, Arwen (giving Beregond +1 defence), Elrond, Eowyn and Gandalf.
Draw #1 was Secluded Glade (adding it to the staging area).
Draw #2 was another Secluded Glade (adding it to the staging area).
I committted 14 willpower against 8 threat so added 6 progress to stage 1B.
Travel Phase
The Company travelled to a Secluded Glade.
Encounter Phase
No engagments.
Combat Phase
No combat.
Refresh Phase
I refreshed all cards before increasing deck #1's threat to 33 and deck #2's to 29 and making deck #2 first player.
Round Two
Resource Phase
I added 1 resource to each hero before deck #2 drew Ranger of Cardolan and deck #1 drew Elrond's Counsel (top card: The Galadhrim's Greeting).
Planning Phase
Deck #2 paid 2 from Aragorn to play Steward of Gondor on himself, exhausted SoG to give Aragorn 2 resources and paid 2 from Aragorn to play Celebrian's Stone on him before paying 1 from Beregond and Eowyn to play Honour Guard.
Deck #1 paid 1 from Elrond, Gandalf and Glorfindel to play Shadowfax on Gandalf.
Quest Phase
I committed Aragorn (naming Enemy for Wingfoot), Arwen (giving Beregond +1 defence), Elrond, Eowyn and Gandalf (refreshing with Shadowfax).
Draw #1 was Glade of Cleansing (adding it to the staging area).
Draw #2 was Druadan Thief (adding it to the staging area).
I committted 16 willpower against 8 threat so added 3 progress to Secluded Glade (exploring it) and adding 5 progress to stage 1B, exploring it and moving to stage 2.
Travel Phase
The Company travelled to Secluded Glade.
Encounter Phase
Deck #1 engaged the Druadan Thief.
Combat Phase
Deck #2 exhausted Honour Guard to cancel the Archery damage before I added a shadow card to the Druadan Thief and it's attack was Sentinel defended by Beregond (shadow card: Druadan Hunter, for +1 damage), doing no damage.
Glorfindel killed the Druadan Thief.
Refresh Phase
I refreshed all cards before increasing deck #1's threat to 34 and deck #2's to 30 and making deck #1 first player.
Round Three
Resource Phase
I added 1 resource to each hero before deck #1 drew The Galadhrim's Greeting (top card: Gandalf's Staff) and deck #2 drew Halbarad.
Planning Phase
Deck #1 paid 1 from Gandalf and Glorfindel to play Gandalf's Staff on Gandalf (top card: Flame of Arnor), exhausted Gandalf's Staff to add 1 resource to Elrond and paid 2 from Elrond to play Asfaloth on Glorfindel and exhausted Asfaloth to add 2 progress to Garden of Poisons.
Deck #2 exhausted SoG to add 2 resources to Aragorn and paid 3 from Aragorn to play Sword That Was Broken on him.
Quest Phase
I committed Aragorn (with Sword buff, naming Enemy for Wingfoot), Arwen (giving Beregond +1 defence), Elrond, Eowyn (with Sword buff) and Gandalf (refreshing with Shadowfax).
Draw #1 was Druadan Drummer (adding it to the staging area and refreshing Aragorn).
Draw #2 was another Overgrown Trail (which was added to the staging area before deck #2 exhausted Aragorn to discard it).
I committted 18 willpower against 5 threat so added 3 progress to Secluded Glade, exploring it, and added 10 progress to stage 2B.
Travel Phase
The Company travelled to Glade of Cleansing.
Encounter Phase
Deck #1 engaged Druadan Drummer.
Combat Phase
After adding a shadow card the Druadan Drummer attacked Gandalf (shadow card: Druadan Elite), doing no damage. Deck #2 paid 1 from Eowyn to keep the Drummer engaged with deck #1.
Glorfindel attacked and killed the Druadan Drummer.
Refresh Phase
I refreshed all cards before increasing deck #1's threat to 35 and deck #2's to 31 and making deck #2 first player.
Round Four
Resource Phase
I added 1 resource to each hero before deck #2 drew Steward of Gondor and deck #1 drew Flame of Arnor (top card: Light of Valinor).
Planning Phase
Deck #2 paid 2 from Beregond to play Gondorian Spearman and exhausted SoG to add 2 resources to Aragorn.
Deck #1 paid 1 from Gandalf to play Light of Valinor on Glorfindel, exhausted Gandalf's Staff to add 1 resource to Glorfindel and paid 3 from Glorfindel to play The Galadhrim's Greeting, lowering deck #1's threat to 33 and deck #1's to 29 before exhausting Asfaloth to add 2 progress to Garden of Poison (exploring it).
Quest Phase
I committed Aragorn (for 5, naming Enemy for Wingfoot), Arwen (for 2, adding +1 defence to Beregond), Elrond (for 3), Eowyn (for 3), Gandalf (for 3, refreshing with Shadowfax) and Glorfindel (for 3, without exhausting).
Draw #1 was Druadan Elite (removing 2 resources from Aragorn as well as refreshing him before I added it to the staging area).
Draw #2 was Overgrown Trail (deck #2 exhausted Aragorn to discard it).
I committted 19 willpower against 2 threat so added 5 progress to Glade of Cleansing, exploring it, and added 12 progress to stage 2B, exploring it. Stage 3 added Dru-Buri-Dru to the staging area.
Travel Phase
No travel.
Encounter Phase
Deck #1 engaged Dru-Buri-Dru.
Combat Phase
Eowyn took 1 damage (after exhausting Honour Guard) from Archery before Dru-Buri-Dru made a Sentinel defended attack on Beregond (shadow card: Overgrown Trail, for no effect), doing no damage.
Gandalf and Glorfindel attacked Dru-Buri-Dru, doing 3 damage.
Refresh Phase
I refreshed all cards before increasing deck #1's threat to 34 and deck #2's to 30 and making deck #1 first player.
Round Five
Resource Phase
I added 1 resource to each hero before deck #1 drew Warden of Healing and deck #2 drew Errand-Rider.
Planning Phase
Deck #1 paid 2 from Elrond to play Warden of Healing, then exhausted the Warden to heal Eowyn.
Deck #2 exhausted SoG to add 2 resources to Aragorn and paid 4 from Aragorn to play Knight of the White Tower.
Quest Phase
I committed Aragorn (for 2, naming Enemy for Wingfoot), Arwen (for 1, giving Beregond +1 defence), Defender of Rammas (for 4), Elrond (for 3), Eowyn (for 1), Gandalf (for 3, refreshing with Shadowfax), Glorfindel (for 1, without exhausting), Gondorian Spearman (for 1), Honour Guard (for 1) and Knight of the White Tower (for 3).
Draw #1 was Men In The Dark (paying 1 resource from Beregond, Eowyn, Gandalf and Glorfindel and doing 1 damage to Aragorn and Elrond).
Draw #2 was Lost Companion (removing Arwen and Honour Guard from the quest).
I committted 19 willpower against 2 threat, adding 17 progress to stage 3B and completing it.
Travel Phase
No travel.
Encounter Phase
No engagments.
Combat Phase
Dru-Buri-Dru attacked Beregond (shadow card: Stand In Sky, for no effect), doing no damage. Gandalf and Glorfindel attacked and defeated Dru-Buri-Dru, completing the game.
In the end my final score was:
Completed Rounds (4): 40
Total Threat: 64.
Wounds On Heroes: 2.
Total Score: 106.
Edited by silverthornGrand Campaign Redux – Encounter At Amon Din
Player Set Up
Deck #1's heroes were Elrond, Gandalf and Glorfindel (Spirit), with 32 threat and a opening hand (after a mulligan) containing A Test Of Will, Arwen Undomiel, Asfaloth, Bofur, Gandalf's Staff and Light of Valinor.
Deck #2's heroes were Aragorn (Leadership), Beregond (Tactics) and Eowyn (Tactics), with 28 threat and a opening hand (after a mulligan) containing Feint, Gondorian Spearman, Ranger of Cardolan, Raven-Winged Helm, Sneak Attack and Steward of Gondor.
Quest Set Up
Set up for the quest comprised making deck #1 first player, putting Lord Alcaron into play under deck #1's control, making Burning Farmhouse (with 4 villagers) the active location, adding Rescued Villagers and Dead Villagers to the staging area, shuffling the encounter deck, drawing Gondorian Hamlet (with 3 villagers), adding it to the staging area and drawing Secluded Farmhouse (with 2 villagers), adding it to the staging area before I added 5 villagers to stage 1B.
Round One
Resource Phase - I added 1 resource to each hero before deck #1 drew Flame of Arnor and deck #2 drew Hauberk of Mail.
Planning Phase - Deck #1 paid 1 from Glorfindel to play Light of Valinor on him and paid 1 from Elrond and Gandalf to play Gandalf's Staff on Gandalf before exhausting Gandalf's Staff to add 1 resource to Aragorn.
Deck #2 paid 2 from Aragorn to play Steward of Gondor on him, exhausted Steward of Gondor to add 2 resources to Aragorn, played Hauberk of Mail and Raven-Winged Helm on Beregond and paid 1 from Beregond and Eowyn to play Gondorian Spearman.
Quest Phase - I committed Aragorn (for 2, paying 1 to refresh), Elrond (for 3), Eowyn (for 4), Gandalf (for 3) and Glorfindel (for 3, without exhausting).
Draw #1 was Orc Ravener, I exhausted Lord Alcaron to move a villager from Burning Farmhouse to Secluded Farmhouse before I added him to the staging area.
Draw #2 was Panicked, which surged to another Burning Farmhouse (adding 4 villagers), adding it to the staging area as well as moving a Villager from Gondorian Hamlet to Dead Villagers.
I committted 15 willpower against 8 threat so added 5 progress to the active Burning Farmhouse, exploring it, adding it to the victory display (total VP: 1) and adding 3 villagers to Rescued Villagers before moving 2 villagers from stage 1B to Rescue Villagers.
Travel Phase - The Company travelled to the other Burning Farmhouse.
Encounter Phase – Deck #2 engaged the Orc Ravagers.
Combat Phase
The Orc Ravagers attacked Beregond (shadow card: Craven Eagle for no effect), doing no damage.
Aragorn and Gondorian Spearman attacked and killed the Orc Ravagers.
Refresh Phase - I refreshed all cards before increasing deck #1's threat to 33 and deck #2's to 29 and making deck #2 first player before moving a villager from Burning Farmhouse to Dead Villagers.
Round Two
Resource Phase - I added 1 resource to each hero before deck #2 drew Honour Guard and deck #1 drew Ethir Swordsman.
Planning Phase - Deck #2 exhausted Steward of Gondor to add 2 resources to Aragorn and paid 1 from Beregond and Eowyn to play Honour Guard.
Deck #1 paid 1 from Elrond and Glorfindel to play Arwen Undomiel and paid 1 from Gandalf to play Wizard Pipe on himself from the top of their deck.
Quest Phase - I committed Aragorn (for 2, paying 1 to refresh), Arwen (for 2, giving Beregond +1 defence), Elrond (for 3), Eowyn (for 4), Gandalf (for 3) and Glorfindel (for 3, without exhausting).
Draw #1 was Secluded Farmhouse (with 2 villagers) adding it to the staging area.
Draw #2 was Orc Ravagers, moving a villager from the active location to Dead Villagers.
I committted 17 willpower against 9 threat so added 5 progress to the active Burning Farmhouse, exploring it, sending it to the victory display (total VP: 2) and moving 2 villagers to Rescued Villagers before moving 3 villagers from stage 1B to Rescued Villagers, exploring stage 1B. Stage 2 added Ghulat to the staging area.
Travel Phase - The Company travelled to the Secluded Homestead with 2 villagers.
Encounter Phase – Deck #2 engaged Ghulat.
Combat Phase
Ghulat attacked Gondorian Spearman, adding 1 villager to Dead Villagers and taking 1 damage (shadow card: Orc Rabble, for 2 more shadow cards, Gondorian Hamlet, for no effect and Trapped Inside, which moved a villager from Rescued Villagers to Dead Villagers), killing the Gondorian Spearman.
Deck #2 paid 1 from Aragorn to Sneak Attack the Ranger of Cardolan in so that Aragorn, Beregond, Lord Alcaron and Ranger of Cardolan attacked and killed Ghulat (total VP: 4).
Refresh Phase - I refreshed all cards before increasing deck #1's threat to 34 and deck #2's to 30 and making deck #1 first player before returning Ranger of Cardolan to deck #2's hand.
Round Three
Resource Phase - I added 1 resource to each hero before deck #1 drew A Test Of Will and deck #2 drew Sword That Was Broken.
Planning Phase - Deck #1 paid 2 from Elrond to play Asfaloth on Glorfindel, paid 2 from Glorfindel to play Ethir Swordsman and paid 2 from Gandalf to play Ethir Swordsman from the top of their deck.
Deck #2 exhausted Steward of Gondor to add 2 resources to Aragorn, paid 3 from Aragorn to play Sword That Was Broken on Aragorn and paid 2 from Aragorn to play Ranger of Cardolan.
Quest Phase - I committed Aragorn (for 3), Arwen (for 2, adding +1 defence to Beregond), Beregond (for 1), Elrond (for 3), Eowyn (for 5), Ethir Swordsman x2 (for 3 each), Gandalf (for 3), Glorfindel (for 3, without exhausting), Honour Guard (for 1), Lord Alcaron (for 2) and Ranger of Cardolan (for 3).
Draw #1 was Burning Farmhouse (with 4 villagers), adding it to the staging area.
Draw #2 was another Burning Farmhouse (with 4 villagers), adding it to the staging area.
I committted 33 willpower against 8 threat so added 3 progress to the active Secluded Farmhouse, exploring it (total VP: 5) and moving 2 villagers to Rescued Villagers, before adding 22 progress to stage 2B, exploring it. In the end I had 12 Rescued Villagers vs 4 Dead Villagers so won the game.
At the end of the game the final score was:
Completed Rounds (3): 30.
Total Threat: 64.
Total VP: 5.
Final Score: 89.
Grand Campaign Redux – Assault On Osgiliath
Player Set Up
Deck #1 - The heroes were Aragorn (Lore), Arwen Undomiel and Lanwyn with 30 threat and a opening hand (after a mulligan) containing Elrond's Counsel, Elven-Light, Hasty Stroke, Silver Harp, Warden of Healing and Weather-Stained Cloak.
Deck #2 – The heroes were Elladan, Elrohir and Halbarad, with 30 threat and a opening hand (after a mulligan) containing Bow of Yew, Errand-Rider, Gandalf (Core), Gondorian Spearman, Ranger of Cardolan and Steward of Gondor.
Quest Set Up
I made deck #1 the first player and added Ancient Harbour, The Old Bridge and 2 copies of Southron Phalanx to the staging area before shuffling the encounter deck.
Round One
Resource Phase - I added 1 resource to each hero before deck #1 drew Map of Rhovanion and deck #2 drew Feint.
Planning Phase - Deck #1 discarded Elven-Light to add 1 resource to Aragorn, paid 2 from Aragorn to play Warden of Healing and paid 1 from Arwen and Lanwyn to play Silver Harp on Arwen.
Deck #2 played Bow of Yew on Lanwyn, paid 1 from Elrohir and Halbarad to play Steward of Gondor on him and exhausted Steward to add 2 resources to Elrohir.
Quest Phase - I discarded Elrond's Counsel to give Aragorn +1 willpower and lower deck #1's threat to 27 before exhausting Silver Harp to return it to their hand before committing Aragorn (for 3), Arwen (for 3), Halbarad (for 2) and Lanwyn (for 2).
Draw #1 was West Gate, which was added to the staging area.
Draw #2 was East Quarter, which was added to the staging area.
I committed 10 willpower against 8 threat so succesfully quested.
Travel Phase - The Company travelled to West Gate.
Encounter Phase – Deck #2 engaged both Southron Phalanxes.
Combat Phase – The first Southron Phalanx attacked Elrohir (who I paid 1 from to refresh). The shadow card was Ruined Tower, for no effect so the attack did no damage.
The second Southron Phalanx attacked Elrohir (who I again paid 1 from to refresh). The shadow card was Southron Commander, for no effect so the attack did no damage.
Elladan (who I paid 1 from to refresh) and Elrohir attacked the first Southron Phalanx, killing it.
Elladan attacked the second Southron Phalanx, doing 1 damage.
Refresh Phase - I refreshed all cards before increasing deck #1's threat to 28 and deck #2's to 31 and making deck #2 first player.
Round Two
Resource Phase - I added 1 resource to each hero before deck #2 drew Galadriel and deck #1 drew another Warden of Healing.
Planning Phase - Deck #2 exhausted Steward to add 2 resources to Elladan, paid 2 from Elladan and 1 from Halbarad to play Galadriel (who pulled Defender of Rammas, Sword That Was Broken, Rohan Warhorse, Black Arrow and Steed of the North, attached Sword That Was Broken to Aragorn and shuffled the rest back into their deck).
Deck #1 played Weather-Stained Cloak on Elrohir and paid 1 from Aragorn to play Map of Rhovanion on Lanwyn.
Quest Phase - I discarded Elrond's Counsel to give Aragorn +1 willpower and lower deck #1's threat to 25 before exhausting Silver Harp to return it to their hand and committing Aragorn (for 5), Arwen (for 4), Galadriel (for 3), Halbarad (for 2, without exhausting) and Lanwyn (for 3).
Draw #1 was The Power Of Mordor, which shuffled all cards in the staging area into the encounter deck and drew Orc Arbalesters, Uruk Soldier and Southron Mercenaries, all of which were added to the staging area.
Draw #2 was another Orc Arbalesters, which was added to the staging area.
I committed 17 willpower against 7 threat so added 10 progress to West Gate, exploring it and, after putting it under deck #2's control, winning the game on a massively jammy fluke.
At the end of the game (as is), my total score was:
Completed rounds (1): 10.
Total Threat: 56.
Total VP: 0.
Final Score: 66.
One observation and one question: on round 2, you play Galadriel, looking at your top 5 cards and putting Sword that was Broken into play. But then you shuffled the deck instead of putting the remaining cards on top in any order.
Also on round 2, how do you keep getting Elrond's Counsel back into your hand? If you're playing it for its effect, silver harp shouldn't bring it back, but if you're discarding it to Arwen and bringing it back, you shouldn't get it's effect.
Anyways - those are minor issues, and I enjoy reading your writeups. Keep up the good work!
On 8/24/2018 at 10:52 PM, Wandalf the Gizzard said:Oh, haha! Yeah he does some impressive stuff. Do you mean @PsychoRocka , though (although "gelatinous cube" is a killer for sure. I think the reason you confused us is the profile thumbnail. Elrohir and Haldir look similar.
Psychorocka and Gelatinous Cube are one and the same!
Just to make things even more confusing I am also BrockSampson on discord