THE GRAND CAMPAIGN: THE BLOOD OF GONDOR
Once again, I made a couple of changes from the last scenario (notable taking Faramir out of deck #2 and cutting both decks back to 50 cards).
PLAYER SETUP
DECK #1
Heroes: Aragorn (Lore), Cirdan The Ship-Wright and Eowyn (Spirit).
Starting Threat: 33.
Starting Hand: Arwen Undomiel, Desperate Alliance, Galadhrim Minstrel, Hasty Stroke, The Galadhrim's Greeting and Windfolk.
Mulligan: Ethir Swordsman, Gandalf (Core), Ranger of Cardolan x2, Silver Harp and Unexpected Courage.
DECK #2
Heroes: Beregond (Tactics), Boromir (Tactics) and Halbarad.
Starting Threat: 31.
Starting Hand: Armoured Destrier, Errand-Rider, Gondorian Shield x2, Nalth Guide and Steed of the North.
QUEST SETUP
Added the Crossroads and Black Numenorean to the staging area.
Attached Faramir and Lord Alcaron to the first player.
Drew Eastern Road and added it to the staging area.
Drew Orc Rabble, adding it to the staging area.
Made deck #1 first player.
ROUND ONE
RESOURCE PHASE
Added resources [Aragorn +1 (1), Beregond +1 (1), Boromir +1 (1), Cirdan +1 (1), Eowyn +1 (1), Halbarad +1 (1)].
Deck #1 drew Desperate Alliance and Wingfoot, then discarded Wingfoot.
Deck #2 drew Gondorian Discipline.
PLANNING PHASE
Deck #1 played Silver Harp on Cirdan [Cirdan -1 (0), Eowyn -1 (0)].
Deck #2 played Gondorian Shield on Beregond [Beregond -1 (0)].
Deck #2 played Gondorian Shield on Boromir [Boromir -1 (0)].
QUEST PHASE
Added 1 hidden card to each deck.
Committed: Aragorn (for 2), Cirdan (for 4), Eowyn (for 4) and Halbarad (for 2).
Drew Evil Crow, adding it to the staging area.
Drew Lying In Wait. Deck #1 flipped Lying Wait for no effect.
Total Willpower: 12.
Total Threat: 11.
Added 1 progress to Stage 1B.
TRAVEL PHASE
Travelled to Eastern Road, deck #1 took 2 hidden cards.
ENCOUNTER PHASE
Deck #2 engaged Evil Crow (adding a hidden card to deck #2) and Orc Rabble.
COMBAT PHASE
Deck #1 revealed and discarded Conflict At the Crossroads.
Deck #1 revealed and discarded Mordor Looms.
Deck #2 revealed and discarded Southern Road.
Deck #2 revealed and discarded Lying In Wait.
Added a shadow card to each engaged enemy.
Orc Rabble attacked Beregond (the shadow card was Scourge of Mordor for +1 attack and drew another shadow card, Northern Road for no effect), doing no damage.
Evil Crow attacked Boromir (the shadow card was The Dark Woods for no effect) doing no damage.
Deck #2 refreshed Boromir [deck #2 threat: 32] and used him to kill the Evil Crow.
REFRESH PHASE
Refreshed all cards.
Deck #1 threat: 34.
Deck #2 threat: 33.
Made deck #2 first player.
ROUND TWO
RESOURCE PHASE
Added resources [Aragorn +1 (2), Beregond +1 (1), Boromir +1 (1), Cirdan +1 (1), Eowyn +1 (1), Halbarad +1 (2)].
Deck #2 drew Feint.
Deck #1 drew Warden of Healing and A Test Of Will, then exhausted Silver Harp to avoid discarding Warden of Healing.
PLANNING PHASE
Deck #2 played Armoured Destrier on Beregond [Halbarad -2 (0)].
Deck #1 played Ethir Swordsman [Cirdan -1 (0), Eowyn -1 (0)].
Deck #1 played Warden of Healing [Aragorn -2 (0)].
QUEST PHASE
Added 1 hidden card to each deck.
Committed: Aragorn (for 2), Cirdan (for 4), Eowyn (for 4), Ethir Swordsman (for 2) and Halbarad (for 2, without exhausting).
Drew Orc Arsonist, adding it to the staging area.
Drew Conflict At The Crossroads, adding +1 threat.
Total Willpower: 14.
Total Threat: 9.
Added 2 progress to Eastern Road, exploring it.
Added 3 progress to stage 1B.
TRAVEL PHASE
Travelled to The Crossroads. Deck #2 took a hidden card.
ENCOUNTER PHASE
Deck #2 engaged Orc Arsonist (adding a shadow card to Orc Arsonist and Orc Rabble) and Black Numenorean.
COMBAT PHASE
Both decks took a hidden card.
Added a shadow card to each engaged enemy.
Orc Arsonist attacked Boromir (the shadow cards were The Dark Woods and Brutal Uruk, for no effect), doing no damage before deck#2 refreshed Boromir [deck #2 threat: 34].
Orc Rabble attacked Beregond (the shadow cards were Orc Ambusher for +1 attack, and Orc Rabble, which added 2 more shadow cards, Lying In Wait and The Dark Woods, for no effect, doing no damage.
Deck #2 exhausted Armoured Destrier to ready Beregond and discard the shadow card on Black Numenorean.
Black Numenorean attacked Beregond, doing no damage.
Boromir, Faramir and Halbarad attacked and killed the Black Numenorean, sending it to the victory display [Total VP: 3], then refreshed Boromir [Deck #2 threat: 35].
Boromir and Lord Alcaron attacked and killed the Orc Rabble.
REFRESH PHASE
Refreshed all cards.
Deck #1 threat: 35.
Deck #2 threat: 36.
Made deck #1 first player.
ROUND THREE
RESOURCE PHASE
Added resources [Aragorn +1 (1), Beregond +1 (2), Boromir +1 (2), Cirdan +1 (1), Eowyn +1 (1), Halbarad +1 (1)].
Deck #1 drew Hasty Stroke and Northern Tracker, then exhausted Silver Harp to avoid discarding one of them.
Deck #2 drew Gondorian Discipline.
PLANNING PHASE
No planning.
QUEST PHASE
Added 1 hidden card to each deck.
Committed: Aragorn (for 2), Cirdan (for 4), Eowyn (for 4), Ethir Swordsman (for 2) and Halbarad (for 2, without exhausting).
Drew Brutal Uruk, adding it to the staging area.
Drew Orc Ambusher.
Total Willpower: 14.
Total Threat: 5.
Added 2 progress to The Crossroads, exploring it and sending it to the victory display [Total VP: 6].
Added 7 progress to stage 1B, exploring it. Stage 2 forced me to put Faramir and Lord Alcaron under stage 2.
Deck #1 revealed Orc Rabble, putting it into play engaged with deck #1.
Deck #1 revealed and discarded The Dark Woods.
Deck #2 revealed and discarded 2 copies of Mordor Looms.
TRAVEL PHASE
No travel.
ENCOUNTER PHASE
Deck #2 engaged Brutal Uruk and Orc Ambusher
COMBAT PHASE
Each deck took a hidden card.
Added a shadow card to each engaged enemy.
Beregond sentinel defended the Orc Rabble engaged with deck #1 (the shadow card was Scourge of Mordor for +1 attack), doing no damage.
Deck #2 exhausted Armoured Destrier to refresh Beregond and discard the shadow card on Brurtal Uruk.
Brutal Uruk attacked Beregond, doing no damage.
Orc Arsonist attacked Boromir (the shadow card was Orc Arsonist for +1 attack and I drew another shadow card, Orc Ambusher for another +1 attack), doing 1 damage. Deck #2 refreshed Boromir [Deck #2 threat: 37].
Orc Ambusher attacked Boromir (the shadow card was Orc Arsonist for +1 attack and, due to not having any cards in the encounter deck, drew no more shadow cards), doing no damage. Deck #2 refreshed Boromir [Deck #2 threat: 38].
Boromir and Halbarad attacked and killed the Orc Arsonist.
REFRESH PHASE
Refreshed all cards.
Deck #1 threat: 36.
Deck #2 threat: 39.
Made deck #2 first player.
ROUND FOUR
RESOURCE PHASE
Added resources [Aragorn +1 (2), Beregond +1 (3), Boromir +1 (3), Cirdan +1 (2), Eowyn +1 (2), Halbarad +1 (2)].
Deck #2 drew Dunedain Hunter.
Deck #1 drew Northern Tracker and Ethir Swordsman, then exhausted Silver Harp to avoid discarding 1 of them.
PLANNING PHASE
Deck #2 played Dunedain Hunter (shuffling the encounter deck and drawing Orc Rabble, Orc Ambusher, Lying In Wait, Orc Arsonist and Evil Crow, then putting Evil Crow into play engaged with deck #2 (adding a hidden card) and shuffling the rest back into the encounter deck).
Deck #2 played Nalth Guide [Halbarad -2 (0)] (Boromir quests without exhausting this turn).
Deck #1 played Gandalf [Aragorn -1 (1), Cirdan -2 (0), Eowyn -2 (0)], killing the Orc Rabble engaged with deck #1.
QUEST PHASE
Added 1 hidden card to each deck.
Committed: Aragorn (for 3), Beregond (for 1), Boromir (for 3, without exhausting), Cirdan (for 2), Dunedain Hunter (for 3), Eowyn (for 1), Ethir Swordsman (for 1), Gandalf (for 4), Halbarad (for 2, without exhausting) and Nalth Guide (For 1).
Drew The Dark Woods, adding it to the staging area.
Drew Orc Ambusher, adding it to the staging area.
Total Attack: 21.
Total Threat: 4.
Added 17 progress to stage 2B, exploring it and winning the game.
In the end my score was:
Completed rounds (3): 30.
Total Threat: 75.
Wounds on heroes: 1.
Total VP: 6.
Final Score: 100