GAME : THE LONG DARK.
Deck: Mark 8.
Since I had some luck with this last game I stuck with the same deck
Player Set-Up
Heroes: Beregond, Eowyn and Glorfindel (Spirit).
Starting Threat: 24.
Starting Hand: Captain Of Gondor, Close Call, Ethir Swordsman, Guthlaf, Light Of Valinor and Spear Of The Citadel.
Quest Set-Up.
Draw Dwarven Forge.
Turn One.
Resource Phase.
Add resources (+1 Beregond, +1 Eowyn, +1 Glorfindel).
Draw Bofur.
Planning Phase.
Play Spear of The Citadel on Beregond.
Play Light Of Valinor on Glorfindel (-1 Glorfindel).
Play Captain Of Gondor on Glorfindel (-1 Beregond).
Quest Phase.
Commits Eowyn, Glorfindel.
Draw: Stray Goblin.
Total Willpower: 7.
Total Threat: 3.
4 progress added to stage 1B.
Travel Phase.
Travel to Dwarven Forge.
Encounter Phase.
Engage Staray Goblin. Captain Of Gondor gives Glorfindel +1 attack and defence.
Beregond defends.
Spear of the Citadel does 1 damage to Stray Goblin.
Combat Phase.
Stray Goblin attacks Beregond. Shadow card is Foul Air, no shadow effect.
1 attack – 4 defence = 0 damage.
Glorfindel attacks Stray Goblin.
4 attack – 2 defence = 3 damage. Stray Goblin killed.
Refresh Phase.
All cards refresh.
Threat: 25.
Turn Two.
Resource Phase.
Add resources (+1 Beregond, +1 Eowyn, +1 Glorfindel).
Draw Veteran Axehand.
Planning Phase.
Play Ethir Swordsman (-1 Eowyn, -1 Glorfindel).
Quest Phase.
Commits Eowyn, Glorfindel, Ethir Swordsman.
Draw: Goblin Follower. Engages me. Captain of Gondor gives Glorfindel +1 attack and defence.
Total Willpower: 9.
Total Threat: 0.
4 progress added to Dwarven Forge. Location explored.
5 progress added to stage 1B.
Travel Phase.
Travel to Dwarven Forge.
Encounter Phase.
No engagements.
Combat Phase.
Beregond defends.
Spear of the Citadel does 1 damage to Goblin Follower.
Goblin Follower attacks Beregond. Shadow card is Cave Spider, no shadow effect.
3 attack – 4 defence = 0 damage.
Glorfindel attacks Stray Goblin.
4 attack – 2 defence = 3 damage.
Refresh Phase.
All cards refresh.
Threat: 26.
Turn Three.
Resource Phase.
Add resources (+1 Beregond, +1 Eowyn, +1 Glorfindel).
Draw Arwen Undomiel.
Planning Phase.
Play Arwen Undomiel (-1 Eowyn, -1 Glorfindel).
Play Guthlaf (-2 Beregond).
Quest Phase.
Commits Eowyn, Glorfindel, Ethir Swordsman, Arwen Undomiel (adding +1 defence to Beregond).
Draw: Many Roads. Dwarven Forge is shuffled back into deck.
Surge: Branching Paths.
Total Willpower: 11.
Total Threat: 1.
10 progress added to stage 1B. Stage explored. Moving to stage 2B.
I discard Bofur and draw Abandoned Mine, a PASS location.
Travel Phase.
Travel to Branching Paths.
Encounter Phase.
No engagements.
Combat Phase.
Beregond defends.
Spear of the Citadel does 1 damage to Goblin Follower, killing it.
Exhaust Cave Torch to add 3 progress to Branching Paths, exploring it. The Cave Torch draw is Twisting Passing, which is discarded.
Refresh Phase.
All cards refresh.
Threat: 27.
Turn Four.
Resource Phase.
Add resources (+1 Beregond, +1 Eowyn, +1 Glorfindel).
Draw Veteran Axehand.
Planning Phase.
No planning.
Quest Phase.
Commits Eowyn, Glorfindel, Ethir Swordsman and Arwen (adding +1 defence to Beregond).
Draw: Lightless Passage
Total Willpower: 11.
Total Threat: 4.
7 progress added to stage 2B.
Travel Phase.
Exhaust Cave Torch to travel to Lightless Passage. Cave Torch draw is Chance Encounter, no effect.
Encounter Phase.
No engagements.
Combat Phase.
No combat.
Refresh Phase.
All cards refresh.
Threat: 28.
Turn Five.
Resource Phase.
Add resources (+1 Beregond, +1 Eowyn, +1 Glorfindel).
Draw Gondorian Shield.
Planning Phase.
Play Gondorian Shield on Beregond.
Play Veteran Axehand (-2 Beregond).
Quest Phase.
Commits Eowyn, Glorfindel, Ethir Swordsman and Arwen (adding +1 defence to Beregond).
Draw: Durin's Greaves. Attached to Beregond.
Total Willpower: 11.
Total Threat: 0.
4 progress added to Lightless Passage. Location explored.
7 progress added to stage 2B.
Travel Phase.
No travel.
Encounter Phase.
No engagements.
Combat Phase.
No combat.
Refresh Phase.
All cards refresh.
Threat: 29.
Turn Six.
Resource Phase.
Add resources (+1 Beregond, +1 Eowyn, +1 Glorfindel).
Draw Feint.
Planning Phase.
No planning.
Quest Phase.
Commits Eowyn, Glorfindel, Ethir Swordsman, Arwen (adding +1 defence to Beregond) and Guthlaf.
Draw: Vast And Intricate. I have to make a Locate test. I discard Feint and draw Foul Air, which passes the test.
Total Willpower: 12.
Total Threat: 0.
4 progress added to stage 2B. Completing it and winning game.
This was another game where I think I was lucky with the cards I drew from the encounter deck. My final score was:
Completed turns (5): 50
Threat: 29.
Total score: 79.