GAME 167 – INTO THE PIT
In honor of starting the Khazad-Dum expansion I brought in a deck full of Dwarves. My heroes were Bifur, Dain Ironfoot and Nori for a starting threat of 27.
My starting hand was:
Lore Of Imladris
Legacy of Durin
Erebor Hammersmith
Self-Preservation
Ered Nimrais Prospector
Erebor Record-Keeper
Since it didn't have any of the cards I really wanted I decided to mulligan, drawing:
Lure of Moria
Ever My Heart Rises
Legacy of Durin
Steward of Gondor
Zigil Miner
Hardy Leadership
Set-up for the quest consists of placing East Gate as the starting location and attaching the Cave Torch to Nori before drawing Burning Low, which does nothing.
Turn One
Resource Phase
I added a resource to my heroes.
I drew Miner of the Iron Hills.
Planning Stage
I played Ever My Heart Rises on Bifur.
Quest Phase
I committed Bifur (for three) and Nori (for three) for a total of six willpower.
I drew Patrol Leader for a total of three threat.
Three progress was placed onto East Gate.
Refresh Phase
I refreshed my cards.
I increased my threat to twenty eight.
Turn Two
Resource Phase
I added a resource to all my heroes.
I drew Hardy Leadership again.
Planning Phase
I spent two resources from Dain Ironfoot to play Steward of Gondor on Dain Ironfoot.
I exhausted Steward of Gondor to add two resources to Dain Ironfoot.
I spent two resources from Dain Ironfoot to play Hardy Leadership on Dain Ironfoot.
I spent one resource from Bifur to play Legacy of Durin on Bifur.
I spent two resources from Nori to play Zigil Miner, reducing my threat to twenty seven and drawing Erebor Hammersmith.
Quest Stage
I committed Bifur for three, Nori for three and Zigil Miner for two for a total of eight willpower.
I drew Goblin Tunnels for a total of five threat. Another three progress was placed onto East Gate.
I risk exhausting Cave Torch to add three progress onto Goblin Tunnels. The draw is Branching Paths and is discarded.
Refresh Phase
I refresh my cards.
I increase my threat to twenty eight.
Turn Three
Resource Phase
I added a resource to my heroes.
I drew A Test Of Will.
I exhausted Steward of Gondor to add two resources to Dain Ironfoot.
Planning Phase
I spent two resources from Bifur to play Erebor Hammersmith, then reduced my threat to twenty seven and drew Ever My Heart Rises.
I played Ever My Heart Rises on Nori.
Quest Phase
I committed Bifur for three, Nori for three, Zigili Miner for two and Erebor Hammersmith for two for a total of ten willpower.
I drew Zigil Mineshaft for 5 threat.
I exhausted Cave Torch to add 3 progress to Zigil Mineshaft. The draw was Stairs of Nain, which is discarded.
I increased my threat to twenty eight to add a progress to Zigil Mineshaft.
I increased my threat to twenty nine to add a progress to Zigil Mineshaft and explore it.
The threat total was five against ten willpower. Five progress is made, one explores East Gate and adds it to the victory display. Four progress is added to stage 1B leaving me with three progress to make.
I added First Hall to the staging area.
Travel Phase
I travel to Goblin Tunnels. Since it is a underground location I refresh Bifur and Nori and reduce my threat to twenty seven.
Encounter Phase
I opted to not engage the Patrol Leader.
Refresh Phase
I refresh my cards.
I increase my threat to twenty eight.
Turn Four
Resource Phase
I added a resource to my heroes.
I drew Narvi's Belt.
I exhausted Steward of Gondor to add two resources to Dain Ironfoot.
Planning Phase
I spent two resources from Dain Ironfoot to play Narvi's Belt on Dain Ironfoot.
I exhausted Narvi's Belt to give Dain Ironfoot the Lore icon.
I spent one resource from Bifur and one from Dain Ironfoot to pay for Miner of the Iron Hills which reduces my threat to twenty seven before I drew Dwalin.
I spent one resource from Nori to play Dwalin, which drops my threat to twenty six before I drew Zigil Miner.
Quest Phase
I committed Bifur for three, Nori for three, Zigil Miner for two, Erebor Hammersmith for two, Miner of the Iron Hills for one and Dwalin for two.
In addition to the five in the staging area I drew Goblin Swordsman for one threat.
The willpower is thirteen against six threat. Seven progress is made.
Four progress explores the Goblin Tunnels and three of seven progress goes onto stage 1B.
Travel Phase
I raised my threat to twenty nine to travel to First Hall, which due to it being a underground location, readies Bifur and Nori and drops my threat to twenty seven.
At this point I should point out that I could not believe how tough this deck is. I'm mid-way through turn four and I'm on the same threat as I started on. I have no idea why Ever My Heart Rises isn't unique. Anyway, rant over. Back to the action..
Encounter Phase
I engage the Goblin Swordsman.
Combat Phase
The Goblin Swordsman attacks Bifur.
The shadow card is Watchful Eyes, no effect.
The Goblin Swordsman does one damage to Bifur.
Dain Ironfoot and Nori attack for three, killing the Goblin Swordsman.
Refresh Phase
I refresh my cards.
I increase my threat to twenty eight.
Turn Five
Resource Phase
I added a resource to my heroes.
I drew Self-Preservation.
I exhausted Steward of Gondor to add two resources to Dain Ironfoot.
Planning Phase
I exhausted Narvi's Belt to give Dain Ironfoot the Spirit icon for this phase.
I spent one icon each from Dain Ironfoot and Nori to play another Zigil Miner. This drops my threat to twenty seven and draws Longbeard Orc Slayer.
I spent four resources from Dain Ironfoot to play the Longbeard Orc Slayer who does one damage to the Patrol Leader as well as lowering my threat to twenty six and drawing Lore of Imladris.
Quest Phase
I committed Bifur (for three), Nori (for three), Zigil Miner (for two), Erebor Hammersmith (for two), Dwalin (for two) and Zigil Miner (for two).
In addition to the three already in the staging area I drew Crumbling Ruin and exhaust the Miner of The Iron Hills before drawing Legacy of Durin from my deck. Since it is a cheaper card than the Miner it is safe.
I made fourteen willpower against three threat, making eleven progress. Two explore the First Hall and add it to the victory display and another four complete stage 1B. As soon as I explore the Bridge of Khazad-Dum I can proceed to stage 2.
the Bridge of Khazad-Dum is added to the staging area.
Travel Phase
I travel to the Bridge of Khazad-Dum, which due to it being a underground location, readies Bifur and Nori and lowers my threat to twenty four.
Encounter Phase
I opt to not engage the Patrol Leader.
Refresh Phase
I refresh my cards.
I increased my threat to twenty five.
Turn Six
Resource Phase
I add a resource to my heroes.
I draw Sneak Attack.
I exhausted Steward of Gondor to add two resources to Dain Ironfoot.
I spend one resource from Dain Ironfoot to add one resource to Bifur.
Quest Phase
I committed Bifur for three, Nori for three and the two Zigil Miners for four.
In addition to the three in the staging area I drew Lightless Passage for four.
I make ten willpower to the seven threat, meaning that I make three progress, which is enough to explore Bridge of Khazad-Dum, addi it to the victory display and proceed to stage 2.
Stage 2B tells me to add another Patrol Leader to the staging area and states that if there are no enemies in the staging area I proceed directly to stage 3.
Travel Phase
I exhaust the Cave Torch to travel to Lightless Passage. This refreshes Bifur and Nori and reduces my threat to twenty three.
Encounter Phase
I optionally engage the wounded Patrol Leader.
Combat Phase
The wounded Patrol Leader attacks the Miner of the Iron Hills.
The shadow card is Fouled Well, for no effect.
The Patrol Leader does four damage to the Miner of the Iron Hills, killing him.
Bifur, Nori and the Longbeard Orc Slayer attack for seven, killing the Patrol Leader.
Refresh Phase
I refresh my cards.
I increase my threat to twenty four.
Turn Seven
Resource Phase
I add a resource to my heroes.
I draw Zigil Miner.
I exhaust Steward of Gondor to add two more resources to Dain Ironfoot.
Planning Phase
I spend two resources from Nori to play Zigil Miner, reducing my threat to twenty three and drawing Miner of the Iron Hills.
I spend one resource from Dain Ironfoot to add it to Bifur.
I spend three resources from Bifur to play Self-Preservation onto Bifur.
I exhaust Self-Preservation to heal the wound on Bifur.
I spend two resources from Bifur to play Miner of the iron Hills. This reduces my threat to twenty two and draws another Self-Preservation.
I exhaust Narvi's Belt to add a lore icon to Dain Ironfoot.
I spend three resources from Dain Ironfoot to play another Self-Preservation on Bifur.
Quest Phase
I commit Bifur for three, Nori for three and the three Zigil Miners for six.
In addition to the three threat in play I draw Many Roads which shuffles all locations back into the encounter deck before it surges to Dreadful Gap, which replaces Lightless Passage. The bad thing is that I need to make ten progress to pass it.
After adding Lightless Passage there is a total of seven threat in play to my twelve willpower. Five progress goes onto Dreadful Gap.
Encounter Phase
I optionally engage the Patrol Leader.
Combat Phase
The Patrol Leader attacks the Miner of the Iron Hills.
The shadow card is Signs of Conflict which increases my threat to twenty four.
The Patrol Leader does four damage to the Miner of the Iron Hills, kiliing it.
The Longbeard Orc Slayer, Erebor Hammersmith and Dwalin attack for 7, the draw is Zigil Mineshaft, which means that the Patrol Leader is killed. This completes stage 2.
Refresh Stage
I refresh my cards.
I increase my threat to twenty five.
Turn Eight
Resource Phase
I draw King Under The Mountain.
Quest Phase
I commit Bifur for three, Nori for three, three Zigil Miners for six, Erebor Hammersmith for two, Dwalin for two and Longbeard Orc Slayer for one.
In addition to the four threat in play I draw Stairs of Nain for two.
I make seventeen willpower against six threat meaning that eleven progress is made. Four explores Dreadful Gap and sends it to the victory display before seven progress goes onto stage 3B.
Travel phase
I travel to Lightless Passage, refreshing Bifur and Nori and reducing my threat to twenty three.
I exhaust the Cave Torch to add three progress to Lightless Passage and draw Signs of Conflict which is discarded.
Refresh Phase
I refresh my cards.
I increase my threat to twenty four.
Turn Nine
Resource Phase
I draw Gloin.
Quest Phase
I commit Bifur for three, Nori for three, three Zigil Miners for six, Erebor Hammersmith for two, Dwalin for two and Longbeard Orc Slayer for one.
In addition to the two threat in the staging area I draw another Stairs of Nain for two threat.
I exhaust Cave Torch to add the final progress to Lightless Passage before drawing Zigil Mineshaft, which is discarded.
My willpower is seventeen against four threat so thirteen progress is made. It is more than enough to explore stage 3B and win the quest.
This deck is ridiculous. I spent nine turns and ended up with a lower threat than I started off with. The final score was:
Completed Turns (8): 80
Threat: 24.
VP: 7
Total Score: 97.