In a recent thread, several GMs have mentioned their players haven't embraced the notion of taking their own lead and are a bit unfocused, instead following their GMs' master plans or jumping at any/every plot hook that comes their way. This seems an excellent reason to host Session Zero- get the players focused, take some notes on their in-character interests, set campaign expectations, and etc.
Perhaps some GMs with "real go-getter" characters could give us a few tips on how to get players to take their own lead?
Edited by Brother Orpheo