Basic Question About The Use of The Nimble Skill

By negate, in Descent: Journeys in the Dark

A group of 4 of us started playing Decent last night for the first time. Great game, lots of fun!

A fundamental disagreement came up regarding the use of the skill nimble.

I pose this question to you folks…

Can nimble be used as a monster passes through squares adjacent to Jain or does the monsters movement action need to terminate in a space adjacent to Jain for Nimble to be activated?

Any time a monster enters a space adjacent to the wildlander, nimble may be used. The movement does not need to terminate in a space adjacent to the wildlander. (You mention Jain, but it could be any scout character with the class).

Thanks for the for the response Whitewing.

To add some more detail to the usage scenario...

We were playing the first campaign mission in which the OL needs to get 4 goblins to the end zone to win. Our wildlander (thanks for the correct terminology) was camping near the exit in the water and was leveraging the map boundries and nimble to obstruct the most direct path thus forcing goblins rushing for the exit to expend additional movement points to reach their objective.

It this still a legit usage?

The OL whom objected to this type of usage based his arguement on the idea that if the unit was a large dragon instead of a goblin, using nimble to obstruct the most direct path (i.e dodging into the movement path of the dragon) would result in the wildlander being trampled to death.

Thoughts?

I was that OL. Haha.

I just realized that goblins can run right through heroes by using scamper. Damm!

So that takes care of that

But let's say as OL I wish to move a cave spider straight down a 2 square wide hall. The spider has movement 4

One side is clear

The other side has Jain and Leoric on it

So as the spider is moving and as he's adjacent and diagonal to Jain she uses nimble to move in front of the spider.

This now means the spider has to go around Jain as he cant move through heroes, correct?

So the spider moves diagonally to get around Jain.

Could Jain then use nimble again (as the spider is still adjacent) to trap him between Jain and Leoric?

Thus eliminating his chance to move any further?

If so, could this not be used to force monsters into lava and pits when moving simply because Jain used nimble to instantly block their path?

It's a legitimate usage and a smart play actually, it's not free either because using nimble costs stamina. You can't block goblin archers, but blocking a large monster is perfectly feasible doing this. It's risky of course, since the wildlander class (and scout characters) tend to be a bit more vulnerable and squishy.

You can absolutely block the spider's movement in the way you described, but you can't stop the spider from then deciding to bite the wildlander in the face and poison them, or biting Leoric in your example. If players get in the way of your monsters movements, sometimes the correct decision is to just kill them. If you can't, then the players are simply playing well, and this is one of the more creative uses for nimble I've heard (usually players use it primarily to keep the wildlander out of harms way, since they are archers and are somewhat squishy).

You can't force a monster into lava or a pit really, expanding into lava or a pit for a big monster does not count as entering the lava spaces and the monster can simply refuse to continue moving if there are no other spaces to go into.

Make sure to play according to the game rules: there is no rule that says big monsters trample you if you get in their way. However, an ettin could, for example, interrupt his movement to throw the wildlander that tries to block his path and then finish his movement. Remember that diagonal movement makes this kind of tactic only useful in narrow areas really, and that the wildlander is burning a lot of stamina to do it.

Edited by Whitewing

Thanks for the answer. Much appreciated.

Stealing the subject, relating to big monster expanding.

Say i make a move with a shadow dragon. If i move it 3 space, expand it i basically get 2 free spaces. I see the logic to make the game more easy to play but what happens in the following situations

My dragon is 4 spaces from a hero, moving 1 space forward and expanding makes it adjecent to a hero, it now attacks him and moves 2 spaces back meaning that the closes point the the hero is 5 spaces from him, thats alot of moving for a speed 3 move, but it is according to the rules right?

What if i make a double move, can i move 3 spaces forward, expand gaining 2 sqares, then go small from the front, move 3 and expand thus having the front of the drake 10 spaces from where it started? Again, it seems like very far moving, but it seems to be how the rules work, and makes it easy to handle. It also makes sense why the drake only have 3 speed, a drake should be faster then that in my head :)

The OL whom objected to this type of usage based his arguement on the idea that if the unit was a large dragon instead of a goblin, using nimble to obstruct the most direct path (i.e dodging into the movement path of the dragon) would result in the wildlander being trampled to death.

Note that FFG has clarified that Nimble (and other similar reaction skills) can not be used in such a way that would prevent a large monster from expanding. But moving in such a way that it can no longer make any progress after expanding is still fine.

I just realized that goblins can run right through heroes by using scamper. Damm!

Just to make sure it's clear and to prevent the possibility of anyone needing to ask the question, also remember that Nimble requires movement into an "adjacent" space, and the space the hero is in is not "adjacent" to itself, so the Wildlander couldn't use Nimble again until the goblin moved into the next space.

But let's say as OL I wish to move a cave spider straight down a 2 square wide hall. The spider has movement 4

One side is clear

The other side has Jain and Leoric on it

So as the spider is moving and as he's adjacent and diagonal to Jain she uses nimble to move in front of the spider.

This now means the spider has to go around Jain as he cant move through heroes, correct?

So the spider moves diagonally to get around Jain.

Could Jain then use nimble again (as the spider is still adjacent) to trap him between Jain and Leoric?

Thus eliminating his chance to move any further?

If so, could this not be used to force monsters into lava and pits when moving simply because Jain used nimble to instantly block their path?

I'm not seeing how just two heroes could "trap" a monster between them, but if Jain moved to stand shoulder to shoulder with Leoric, it could prevent the spider from moving any farther, which is totally acceptable.

As Whitewing pointed out, Nimble doesn't force a monster to move anywhere, it just may restrict options. Now, if the spider voluntarily moved into lava (taking 1 damage point), assuming it would be able to get out of it, forgetting that the Wildlander had Nimble, and the Wildlander moved in such a way that prevented the spider from moving out of the lava, then it would end its turn there and be defeated.

My dragon is 4 spaces from a hero, moving 1 space forward and expanding makes it adjecent to a hero, it now attacks him and moves 2 spaces back meaning that the closes point the the hero is 5 spaces from him, thats alot of moving for a speed 3 move, but it is according to the rules right?

FFG has put into the Errata that if a large monster wants to interrupt its movement, to perform an action, the Overlord must be able to declare the action BEFORE placing (expanding) the monster's figure. As such, if the figure was a Shadow Dragon, it could not declare a melee attack from that space, and would have to move adjacent to the hero and expand from that space.

What if i make a double move, can i move 3 spaces forward, expand gaining 2 sqares, then go small from the front, move 3 and expand thus having the front of the drake 10 spaces from where it started? Again, it seems like very far moving, but it seems to be how the rules work, and makes it easy to handle. It also makes sense why the drake only have 3 speed, a drake should be faster then that in my head :)

Yes, this is a valid tactic. And you can also interrupt the movement before fully spending your movement points, if expanding at the end of the 1st 3 movement points isn't feasible.

Edited by griton