Netrunner Store Championship - Harrisburg PA, March 23rd

By jkarr, in Android: Netrunner Organized Play

https://www.facebook.com/events/211860605678976/

The Adventurer’s Guild will be hosting a Netrunner Store Championship!!!!!
Location:
The Adventurers Guild
3846A Union Deposit Road
Harrisburg, PA 17109 US

717-561-8140

Doors Open at 12pm
Tournament Start Time: 1:00pm
Format: Swiss with Cut to top 8/4
Event Fee: $10

Prizes:
1st place: Store Championship plaque, custom deck box, a first place certificate worth a first-round bye at one Regional Championship and an exclusive Android: Netrunner "Top 4" playmat
2nd place: Custom deck box and an exclusive Android: Netrunner "Top 4" playmat
3rd-4th place: an exclusive Android: Netrunner “Top 4” playmat
The first 32 players that register will receive a full-bleed alternate art version of Kati Jones.

Deck Construction:
A deck must be associated with a single identity card, and cannot contain fewer cards than the minimum deck size value listed on the chosen identity card. There is no maximum deck size, but the deck must be able to be sufficiently randomized in a short period of time. Identity cards, reference cards, and click tracker cards are never counted as part of a deck and do not count against the minimum deck size.
• A deck cannot have more than three copies of a single card (by title) in it.
• A deck associated with a Runner identity can never contain Corporation cards, and vice versa.
• A deck cannot contain out-of-faction cards with a total influence value that exceeds the influence limit listed on the chosen identity card. Cards that match the faction of the identity card do not count against this limit.
• A Corporation deck must have a specific number of agenda points in i t based on the size of the deck, as follows:
- 40 to 44 cards requires 18 or 19 agenda points.
- 45 to 49 cards requires 20 or 21 agenda points.
- 50 to 54 cards requires 22 or 23 agenda points.
For decks larger than this, add 2 additional agenda points to the 54 card deck requirements each time the number of cards in the deck reaches a multiple of 5 (55, 60, 65, etc.).
Example: A 66 card deck requires 6 additional agenda points (2 at 55, 2 at 60, and 2 at 65 cards). This gives a final requirement of either 28 or 29 agenda points.

Player Responsibilities:
For all officially sanctioned regional, national, and world championship events, players are required to use protective sleeves for their decks. Sleeves for each deck must all be identical and cards must be placed in these sleeves in an identical manner. Players can use different sleeves for their Corporation and Runner decks. Cards that are not shuffled into a deck, such as identity or click tracker cards, are not required to be sleeved.
Players are required to submit a deck list for each of their decks in order to enter an officially sanctioned regional, national, or world championship event. Deck lists must detail the name and quantity of each card in the deck. No substitutions of cards are allowed during the entire tournament.
Players are responsible to bring their own tokens for tournament play.

Match Structure:
A match consists of two games. Players alternate playing Corporation and Runner during a match. For the first game of a match, the players must decide who will play Corporation and who will play Runner by using a random method (such as a die roll or coin flip). The winner of this random method chooses which side to play.
After drawing his or her starting hand, the Corporation must decide first whether to take his or her mulligan, followed by the Runner.

Scoring:

Prestige
At the conclusion of each match, players are awarded prestige
based on their results. For each game a player wins during his or
her match, he or she gains 2 prestige.
Example: Kevin just finished playing his match against Jasmine,
and each player won a single game. This means that they each
gain 2 prestige.
Going to Time
Players play both games over the course of 65 minutes. The
second game is not started until the first game is completed.
If time is called and neither player has achieved victory in
the current game, then play continues until both players have
completed one turn. If victory has still not been achieved after
the final turn, then no one wins the game and the player with
the highest number of agenda points gains 1 prestige. If players
have the same number of agenda points, they each gain 1
prestige.
Example: Simon and Doc are unable to finish their current game
in time. Simon is taking his turn when time is called, and so the
game is completed after Doc’s next turn. At that point Simon has 6
agenda points and Doc has 4, so Simon gains 1 prestige.
If the players have not started the second game of a match
when time is called, then they do not gain any prestige from
that game. A game is not considered to have started until the
Corporation draws 1 card from R&D at the beginning of his

first turn

Edited by jkarr