Can someone take me through an entire round showing how to use the ion token? I am using a Y Wing.
Playing this weekend and want to try it (correctly).
Thank you.
Can someone take me through an entire round showing how to use the ion token? I am using a Y Wing.
Playing this weekend and want to try it (correctly).
Thank you.
Lets say the Y-Wing takes a shot at a TIE fighter and lands a hit. The TIE Fighter takes 1 face-down damage and receives an ION token. When planning phase comes again the TIE player does not get to select a movement on a dial for the ION'ed TIE and furthermore, does not even place a dial for their ship. During activation the TIE is forced to perform a forward 1 speed maneuver and then removes the ION token and proceeds with actions as normal unless something prevents the taking of actions by the TIE (i.e. asteroid, overlap, stress, etc...).
If the ION'ed ship had been shielded (such as an A-Wing, for example), it would not receive the face-down damage and would lose a shield token and gain the ION token then proceed as above.
If this is not clear please let me know how I can better explain the process. Fly casual!
Pretty much what he said. ^ ^ ^
Resolve the attack as normal, up to where you would assign damage - just determine "did the attack hit?" If it didn't, obviously nothing happens. If it did, at that point you ignore the dice results - 1 hit, 3 crits, does not matter.
If the attack hits, the defender takes one damage following all the normal rules (check for shields first, etc), then assigns their ship an ion token.
On the next round, the ship with the ion token is not assigned a maneuver dial. When its turn to move comes, it simply drifts 1 forward, then is free to take its action as usual, it can attack during the combat phase as usual, everything. The only difference is that an ion weapon never does more than a single damage, and on the following movement phase the ship with the ion token will drift one straight forward, then move on to the action phase normally.
Also don't forget that large ships like the Falcon or Lambda require two ion tokens to trigger the ion effect (the drift). If they are assigned one ion token it just sits there and doesn't clear. If/when they receive a SECOND ion token, the following round they drift instead of moving, remove the ion tokens, and proceed as normal.
Note a forward 1 speed WHITE maneouver... so no stress loss
Note a forward 1 speed WHITE maneouver... so no stress loss
Yes, a good point. Although I believe Nien Numb and the generic R2 both convert that back to a green? Is that right?
Thanks so much guys. As a new player, I really appreciate everyone's help. This is a blast!
As an aside, where would I have learned it takes TWO ion shots to "stun" a big ship?
The rules pamphlet included with the big ships has that information.
Note a forward 1 speed WHITE maneouver... so no stress loss
Yes, a good point. Although I believe Nien Numb and the generic R2 both convert that back to a green? Is that right?
Correct. It's in the FAQ directly.
Also, performing the 1-forward maneuver does NOT count as revealing a maneuver for purposes of any ability that activates when maneuvers are revealed. You didn't set it on the dial, so there was nothing for you to reveal.
I guess I'll point out that once a ship has suffered the Ion movement ALL Ion tokens are removed from that ship. If you shoot a Falcon and put 4 ion token on it when it moves next it loses ALL of those tokens.
This is to say that once you have one, or two in the case of large ships, ion token on a ship adding more does nothing to extend or improve the ion effect. Happen to be flying four HWKs with Ion Turrets on each of them? Once you've stacked enough token on a ship to affect its movement all the others are just good for that point of damage.
And if a large ship gets just one ion token, it hangs on to it until it gets a second one and performs the ion movement. It doesn't go away at the end of the turn like other tokens do.