Moriat Assassin Starting Equipment

By BinarySecond, in Dark Heresy Rules Questions

So I rolled up a new character and picked up Moriat with my starting XP.

I was wondering about some of the equipment. My GM said that I can count the handbow bolts as edged, wondering what other people thought of that as a general inquiry.

It's the equipment harness that I'm confused by. I can't find mention of it in any of the armouries. Is it a mislabelled climbing harness?
Does it offer any benefits?

Thanks

Equipment Harness is more like Batmans belt, or like the vest/belt/harness thing soldiers have where you attach field-equipment. So it would hold your knives, tools, grapnel, filtration plugs, holo-visors and whatever else you drag around on your missions :)

I am Batman. This is good.

Thanks :)

Oh, and yes, regular bows use edged arrows, which are acceptable to the Moritat. Crossbows with edged bolts would also work, I suppose, and yes, you can apply the Mono upgrade to arrows if you have the cash.

Opinions are divided on whether they may use Power-swords or not, but for what it's worth the developers have stated that they should be able to do so.

I did see the thread RE:Power Swords and my response was "How is this an issue" :P It's a sword and technically has an edge - All good in the hood.

Edit: Answered by Darth Smeg while i was afk.

Power Sword can be used with the appropriate training, but they do not profit from the Special Talent unless you deactivate the power field.

That should be in one of the erratas.

Edited by segara82

I did see the thread RE:Power Swords and my response was "How is this an issue" :P It's a sword and technically has an edge - All good in the hood.

Well, technically they do not use the edge when the power-field surrounds them. The blade is just like an antenna, it never touches the target. As such, it does not matter if you have applied Mono to it or not, it will never cut anything.

Power Weapons generally exude a hazy, blue-coloured field of energy that wraps around the primary impact region of a melee weapon, be it a sword's blade or warhammer's head and is capable of disrupting the molecular bonds of matter when it strikes.

This is why there is a legitimate point to saying it is incompatible with their beliefs and strictures.

Well, I'll make my case to the GM if I survive long enough

1. While the moritat may or may not gain the tearing benefit, they CAN use power swords. Whether they do or not is up to the moritat
2. Balance, they give up a LOT of weapons and tearing isn't that big of a buff compared to what other folks can drop at that level
3. Moritat don't scale well
4. Power Greatsword = 2 Handed Moritat Allowed Powerfist if you want some fun

I just realised that it's Moritat and not Moriat #derp.

Thanks everyone for you help on this matter :)

I might just go classical assassin, I rolled much better on my BS than WS

FWIW at least in the older fluff power weapons didn't work like lightsabers. The power field added to the damage, it didn't do all the damage. So I'd definitely allow the trait with power swords.

Edit: Answered by Darth Smeg while i was afk.

Power Sword can be used with the appropriate training, but they do not profit from the Special Talent unless you deactivate the power field.

That should be in one of the erratas.

And this right here is the reason why the Moritat don't scale well at all.

I played a Moritat character once, and I absolutely loathed how limited my choice of weaponry was. Moritat are also only good at low levels, and even then they're only really effective in melee. Not to mention Moritat lose their one advantage the instant the party can afford a chainsword, since a regular assassin will be able to wield that AND use guns. People will argue that a Moritat keeps the Tearing while still being stealthy by using a regular sword, but honestly, if you want to be stealthy then you may as well just buy a silenced gun, and chainswords and power weapons do more damage anyway. A bow is nowhere near as good as a gun, even with mono-arrows (which, by the way, were a houserule); a silenced sniper rifle loaded with manstoppers is far more effective.

Even being good in melee wasn't much help when the party Arbitrator and Psyker could just steal my kills by shooting them and/or zapping them with brain lightning.

Suffice to say, I'm never playing a Moritat again, and I strongly discourage others from doing so as well. It's simply not worth it.

I've let me GM know I'm not going to be taking that background, I rolled a better BS than WS (6 higher, but every little helps) so I'm going to be going for the classic Hunting rifle start.

Yeah, the Moritat are a neat idea that needs more oomph at higher level play. Their special Reaping talent is nice, but just doesn't cut it (haha).

If I were GMing a campaign with a moritat in it, I'd give them more goodies, like perhaps the Preternatural Speed talent from the Death-cultist in Ascension, Blade-dancer from BC/OW, and another few select Elite advances that put them back on-par with other options.

The Reaping is situational at best and doesn't really do anything that Lightning Attack can't also do. It's only useful if you're in melee with 4+ guys, and if just one of them Parries you, then you don't get to make any more attacks.

Also, what the hell are you doing fighting four guys at once? What do you think the rest of the party is doing?

In OW/DH 2e they have a talent called whirlwind attack, which is what the reaping should have been.

One interesting idea for the moritat is making their damage scale better or adding some other bonuses, any ideas?

(Mono Arrows were 40 thrones for 20 arrows, 2 thrones each, but re-usable most of the time)

Still more expensive than Manstoppers, which were 5 thrones for 6 bullets, and made the guns AP increase by 3 rather than 2.

The Moritat suffers like the Gunslinger from late-play weakness.

Bot excel early on in their field and fall short as soon as technology evolves.

But they both can still be a lot of fun to have around due to their background and ideology.

After all it's a role-playing game, not a roll-playing one.

PS: The errata fixed the Manstoppers to a Pen 3, not +3 to Pen.