Hi everyone,
I have recently begun playing LotW with the mini-campaign rules, with me as the OL (going down the Punisher path) and 4 heroes.
Heroes as follows:
Avric Albright - Disciple
Jain Fairwood - Wildlander
Reynhart the Worthy - Berserker
Leoric of the Book - Necromancer
I used the Belthir "Hybrid Loyalty" deck, however it hasnt really done anything so far.
First Quest: Gold Digger
I chose Elementals and Fire Imps as monster groups.
Basically, I started out bad, using Valyndras Shadow to harass the heroes for 2 rounds, while putting the Elementals on the first crossing. I was able to quickly take down Jain Fairwood by turn 2, but Avric resurrected her instantly and, through lucky rolls, healed her back to full.
Now, at this point I had been able to hold the heroes for 3 turns on the first 3 tiles, but it became obvious that the combo of Leorics passive ability and Avrics overall power would make it highly improbable to take down heroes, much less tie them up for the winning condition.
Thus, I decided to abandon that idea and go for the secondary win condition, being that one monster has to leave the map carrying the treasure item.
I rerouted Valyndras shadow to the Digger NPCs, and the heroes decided to take the rightmost path, the longest but safest way, and they didnt not try to crack the rocks in the middle, leaving me with no short path (but not for them, either).
At this point, I basically threw fire imps at them to slow them down, using Valyndra to try and kill the NPCs. I didnt roll a lot of surges thus couldnt use fire breath often enough, and they were already around the top-right corner of the map (the water holding them up pretty well), whereas the respawning elementals had trouble catching up, and kept being harassed by the necromancers pet.
The burn condition was all but worthless in the face of Avric just cleansing it off with his heal, and Leoric made sure that the Imps were struggling to actually put damage(and thus, burn) on any heroes. I also realized that elementals lack the punch to really threaten that kind of group, but so be it. Jain ran ahead, spawning Valyndra, which turned out to be a major mistake: I got the item to drop, picked it up with a Fire Imp, and had Valyndra run away down the leftmost route towards the entrance.
As the heroes had not cracked the stones beforehand, and I had a "Dash" card for the item carrier, they mathematically couldnt win anymore, and just proceeded to pick up 2 search markers before I won.
Lessons learned: Leoric + Avric are really a MASSIVE problem when combined, if your goal is to take down heroes. You really need heavy hitters in that case, and even then its difficult. Also, most turns of the heroes took 30+ minutes of planning, leading to very good, intricate plans and executions. I feel that if given limitless time to plan, the hero side is VERY hard to beat, since even if you are far ahead as overlord ,there can almost always be some "Hail Mary" tactic which wins them the game on the very last leg.
But so far so good, I was able to secure an utterly useless relic!