The Death Star

By macar, in X-Wing

With larger ships coming out I think it would be fun to have a Death Star option in the future. I don't know what scale they would use but I don't see why we couldn't have one later on.

DeathStar

Hull ?

Shield ?

Attack 0

Defense 0

Coordinate, 5 Battery Slots, ??

Laser Defense Batteries

Range 1: Attack 4

Spend 1 energy to make 1 attack an an enemy ship.

Turbo Laser Batteries

(same as new ones)

Death Star Main Weapon

Spend ? Energy to perform this attack

1 Enemy Ship at range 3-10 is instantly destroyed. You cannot target ships that are large base or smaller.

Special Rules:

Immobile-This ship does not move and cannot be moved by free actions

Collision. Any ship that collides with the Death Star is not destroyed but ends movement as normal and looses actions. The ship is not considered touching and can be fired at/fire as normal.

Capital Hull: Any hits made by primary weapons are reduced by 1 (to a minimum of 0).

Any hits made by Missiles, Torpedos or Turbo Lasers are doubled.

Weak point:

A ship with the Death Stars' weak point in it's firing arc at range 1 may make a Missile Attack once shields are depleted. If the attack hits, the death star looses half of its hull rounded up.

Tie Reserves

Any “Tie Fighter” cost is reduced by 2

Main Weapon: The Death Star Main weapon must be fully charged to fire. Once the required energy to fire the weapon is met, the weapon cannot be fired until the following round.

Alternate option for collision:

Ships do not collide with the death star, instead they move onto the deathstar base as normal, if a ship runs into the support peg, move the ship to the opposite side of the peg

... the death star ...?

... I hope you plan to have it in scale?!

So... any plans to convert your home into a death star? (to scale of course) With functioning lasers of course...

Edited by BattlePriest

There you have it:

Death Star I Armament:

1 Superlaser
5.000 D6-Turbolasers
5.000 XX-9 Turbolasers
2.500 SFS-L-s 4.9 Laser Cannons

2.500 MS-1-Ion Cannons
768 Tractor beam generators

7200 Tie Fighters ... ant lots of other stuff

There you have it:

Death Star I Armament:

1 Superlaser

5.000 D6-Turbolasers

5.000 XX-9 Turbolasers

2.500 SFS-L-s 4.9 Laser Cannons

2.500 MS-1-Ion Cannons

768 Tractor beam generators

7200 Tie Fighters ... ant lots of other stuff

hmm that could be beyond 20k dice tosses per combat round (not counting rerolls or the rebel side).

let's say 10 secs per roll and resolution of its effects (I know very fast ;) )

we look at something like 50h for one round. I hope the dark side brought their cookies...

Ok, I hope for the designers of the Death Star, that they don't need more than one round to dispose of some rebels, but hey we all know how that played out.

besides, if the gunners of the DS think hitting small fighters is too frustrating to hunt down, put some planets on the map so they have some targets to wipe out on the side. ;)

halfway OT: at least someone showed initiative:

https://petitions.whitehouse.gov/response/isnt-petition-response-youre-looking

Edited by Asgo

That's no moon.....

( oh wait, it is. Hey, pull up your pants! )

I cannot comprehend how they could possibly have a model of the Deathstar, even out of scale, without it filling an entire room and costing more than a typical annual salary.

But I'd love to see it happen.

theyd probably add a star destroyer before the add the death star. I understand the whole perfect scale thing, but im sure theyll break it eventually, Yes the scale is cool and nice but is it really going to make a difference if you star destoryer should be 3 feet long or w.e compared to a foot long.

Yeah sure a Star Destroyer. It wouldn't fit in your living room.

theyd probably add a star destroyer before the add the death star. I understand the whole perfect scale thing, but im sure theyll break it eventually, Yes the scale is cool and nice but is it really going to make a difference if you star destoryer should be 3 feet long or w.e compared to a foot long.

the problem with the scales (physical and game mechanics-wise) is that they decided to have a few magnitudes between the smallest ship and the ISD (and a few more if you look at the Executor).

Even with sliding scales that becomes difficult, unless you forgo relative scale altogether.

The same holds for the relative strength of an ISD in game mechanics terms, unless you cripple it or recreate it as a completely new ship it's not really practical, just consider how much map space an equivalent force of rebel fighters would occupy.

The Deathstar makes a great board. If you were to make it a ship it would be to large to use or you would mess up the scale. As a board you can fly down the trench just fine. As a ship you couldn't.

Deathstar model...... Nope

But how about Death Star play mat / board with turret models ? Obviously wouldn't represent the whole "moon" but it would add an extra dimension to the game with rebel players trying to get to the vulnerable areas and the imperials controlling the turrets and defending ships.

There you have it:

Death Star I Armament:

1 Superlaser

5.000 D6-Turbolasers

5.000 XX-9 Turbolasers

2.500 SFS-L-s 4.9 Laser Cannons

2.500 MS-1-Ion Cannons

768 Tractor beam generators

7200 Tie Fighters ... ant lots of other stuff

hmm that could be beyond 20k dice tosses per combat round (not counting rerolls or the rebel side).

let's say 10 secs per roll and resolution of its effects (I know very fast ;) )

we look at something like 50h for one round. I hope the dark side brought their cookies...

Ok, I hope for the designers of the Death Star, that they don't need more than one round to dispose of some rebels, but hey we all know how that played out.

besides, if the gunners of the DS think hitting small fighters is too frustrating to hunt down, put some planets on the map so they have some targets to wipe out on the side. ;)

halfway OT: at least someone showed initiative:

https://petitions.whitehouse.gov/response/isnt-petition-response-youre-looking

Assuming it takes 5 seconds to plan a move, and you never change your mind, and then 10 seconds to actually move a TIE, you're looking at 30hrs just to move your ships.

Guess well just have to see how the tantive works out.

There you have it:

Death Star I Armament:

1 Superlaser

5.000 D6-Turbolasers

5.000 XX-9 Turbolasers

2.500 SFS-L-s 4.9 Laser Cannons

2.500 MS-1-Ion Cannons

768 Tractor beam generators

7200 Tie Fighters ... ant lots of other stuff

hmm that could be beyond 20k dice tosses per combat round (not counting rerolls or the rebel side).

let's say 10 secs per roll and resolution of its effects (I know very fast ;) )

we look at something like 50h for one round. I hope the dark side brought their cookies...

Ok, I hope for the designers of the Death Star, that they don't need more than one round to dispose of some rebels, but hey we all know how that played out.

besides, if the gunners of the DS think hitting small fighters is too frustrating to hunt down, put some planets on the map so they have some targets to wipe out on the side. ;)

halfway OT: at least someone showed initiative:

https://petitions.whitehouse.gov/response/isnt-petition-response-youre-looking

Assuming it takes 5 seconds to plan a move, and you never change your mind, and then 10 seconds to actually move a TIE, you're looking at 30hrs just to move your ships.

this connects nicely to another thread here on the forum, the one about the age of x-wing players.

at some point, outliving your opponent becomes a valid strategy.

Sure, it's a bit long term, but sometimes it's worth to take the long view. So I applaud all players who bring their kids with them to the games, although I'm not exactly sure how explicit the tournament rules are on the issue of fleet inheritance.

Yes the scale is cool and nice but is it really going to make a difference if you star destoryer should be 3 feet long or w.e compared to a foot long.

Yes it does matter when you have a 2 foot long ISD next to a 1 foot long CR-90, which is supposed to be about 10 times smaller then the ISD.

Death Star

Attack: 50

Evade: 0

Shield: 100

Hull: 100

Weakness?

Rebel has to use Proton Torpedos at range 1 and roll 6 eyeballs at once.

:D

It could actually be pretty fun with a group that didn't take it seriously at all...

So... any plans to convert your home into a death star? (to scale of course) With functioning lasers of course...

Home would be way too small, considering an Imperial Class Star Destroyer is something like 19 feet long. I think we need to think about turning an entire convention center into the death star.

While we are at it, lets just convert Planet Earth into the entire Star Wars Galaxy.

As long as I can get a lightsaber, I'm all for that!

You'll put your eye out!

erm well we could all wait for this kickstarter to give us the Death Star we all want...

^250 for a 3x3 game mat? Yeah I'm gonna pass on that...

It's only 50. it's 250 for the whole pack of them. Still I wouldn't pay 50 for the mat anyhow, because it's 2 mats that you have to slide together, and I already have that setup... it's annoying.

Maybe on a large scale like this 1 ship (small) could equal 3 or 4 depending on the squadron. It would take a few rule re-writes but not impossible to tackle.

There you have it:

Death Star I Armament:

1 Superlaser

5.000 D6-Turbolasers

5.000 XX-9 Turbolasers

2.500 SFS-L-s 4.9 Laser Cannons

2.500 MS-1-Ion Cannons

768 Tractor beam generators

7200 Tie Fighters ... ant lots of other stuff

hmm that could be beyond 20k dice tosses per combat round (not counting rerolls or the rebel side).

let's say 10 secs per roll and resolution of its effects (I know very fast ;) )

we look at something like 50h for one round. I hope the dark side brought their cookies...

Ok, I hope for the designers of the Death Star, that they don't need more than one round to dispose of some rebels, but hey we all know how that played out.

besides, if the gunners of the DS think hitting small fighters is too frustrating to hunt down, put some planets on the map so they have some targets to wipe out on the side. ;)

halfway OT: at least someone showed initiative:

https://petitions.whitehouse.gov/response/isnt-petition-response-youre-looking

Half your lasers or more probably won't have a shot, so it won't take nearly that long. Totally doable.