Imperial Aces II - The Revenge Of The Advanced?

By TheRealStarkiller, in X-Wing

The tie advanced was supposed to be a test bed for the tie series of fighters. By that reasoning, the next release for the Imperials should be more of a Tie Prototype themed boxed set. It would be two advanced (as many people only have two in their fleets anyways) and one of them would be the modified version with the winglets (as seen below). Bright_SWG.jpg

There would be two new pilots, and new upgrades focusing on the prototype version of these fighters. Engine Upgrade would be a card to include.

Maybe the inclusion of the very first tractor beam (unless the defender has it).

Maybe a mod to swap the missile slot for a bomb slot.

Maybe adding a sensor slot with a modification.

The advanced does not see much play except for Vader. FFG, can we give it some attention?

A Tie Advanced-only Missile upgrade that grants a Systems slot would be excellent. Can you imagine Vader with Advanced Sensors, or even Enhanced Scopes?

Personally I think it shouldn't be a missle slot since the advanced is suppose to be a precision missle carrier.

I'd rather see a title card "advanced prototype" that adds the system slot for free

And a modification "advanced x2" that increases missile range by 1 cost free.

Both advanced only.

This way the advanced becomes a precision missile ship with advanced x2 and fire control or can be defensive specialists with sensor jammer and stealth device.

You guys don't like the 'Frontstabber' idea?

I think this would fit as well. The Advanced is a tank and there is no need to evade enemy arcs - and the weakest spot on an aircraft - or spaceship in this case - still is its cockpit. So if 'Frontstabber' attacks from within the enemies arc, he shoots right into the cockpit and get +1 dice. Yes he's an excellent marksman. ^^

I do like your idea. In another thread I posted a more offensive idea. It could be an EPT or belong to a named pilot. I call the idea Support Fire:

At the beginning of the combat phase, you may choose one ship in Range 1-2 and add one (standard hit) to their next attack. if you do so, you may not attack this round.

So if this guy would have the 'Squad Leader' card he could completely boost an other guy - a free action and +1 hit during attack. Ok - sounds good as well as a leader.

So if this guy would have the 'Squad Leader' card he could completely boost an other guy - a free action and +1 hit during attack. Ok - sounds good as well as a leader.

And that is my thought process, is to make the Advanced more like the HWK. The HWK is GREAT at making other ships better. The Advanced has no clear roll right now. I believe it SHOULD be a superior missile platform and, to capture the movies, fill a leadership roll. IF other ships are better because an Advanced is leading them, it would have a clear roll that the Empire could use.

This thread is why i usually just go to board game geek. Its not even out, remeber how broken imperial aces was with its 1 bank barrel roll or its no focus for you.... Anyways let me shed some light on some logical reasoning about why the a-wing and b-wing. First this fixed the a-wing but if you want a lower price its a missile slot. This makes the a wing and the z-95 not mutually exclusive. The a wing is faster has tycho and can take EPT easier so target lock and focus but its more expensive. OR you could take a cheaper z-95 and just get a singe action on the generic guys for the missile. So what do you want a cheap missile that might not do as well or an expensive missile on a ship that can still die super easilly.

Now the b-wing. Its very popular so people want them and now people want aces, especially with the abilities they get which people pay for but are gonna be really fun. kinda like that 1 bank barrol roll that is really cheap or that 1,3,5 kiogran you choose when you reveal your dial. Anyway also what do b-wings not do well against.... Interceptors. for 99 points you can run all 4 named sabre pilots(not fels wrath) and it shreads 4 b-wing lists and even xxbb lists. If rebels got the y-wing then it wouldnt make imperial aces any better. its got that turret, a droid slot, was fixed with the ept droid. B-wings die to interceptors. I have seen many games where fel alone took on 2 b-wings and won without the b-wings getting a single range 1 shot while fel was all over them. 1 agility v 3 or 4 agility is not even a competition. this makes imperial aces better by including a ship that the imperial aces ships excel against.

Next point: Imperial players keep complaining about how rebels are the meta. To this i say run different lists. I have run against the swarm so often i dont fear it anymore. I rarely see a list without howlrunner or at least 4 ties. I have ran against dual firesprays so much i know how they have to fly. This is becoming more and more apparent everywhere. I went up against a 3 interceptor 1 adv 3 tie list yesterday and i have to say i had no idea what do you shoot first. The adv did ok but the interceptor i just never really get to play against and although all 3 died the damage was done and i got tabled with an xbbb list. I have never seen a list with 2 interceptors 2 ties 2 bombers run by anyone else but me and the synergy you can get is amazing. The adv. is also the best escort for the bomber hands down. Its like flying rebels except you get all the imperial toys. 2 adv. 3 bomber is a really nasty list with all those cluster missles and (i believe jonus dont have my cards on me).

anyways i think its funny all the doom and gloom from a game that is clearly and easilly one of the most balanced table top games out. If you want true doom and gloom go play GW and go against the imperial knights or Infinty and fight and avatar with 19 pretas. or go play warmahordes and fight some epic casters in an extremelt broken titan list.

PS i love infinty its just got some seriously broken lists and GW is a really stupid company with a great product.

anyways i think its funny all the doom and gloom from a game that is clearly and easilly one of the most balanced table top games out.

I agree, this is a very balanced game, and the Advanced has its use. The Interceptors felt like glass cannons before the Aces, but now a 3 or 4 Interceptor build is much more fathomable. I think Advanced fans would like to get that same kind of love. The Advanced needs to gain a new roll or two.

How about unique titles x2-7 for the advanced?

Keep them low in #'s and should stop any shenanigans since it's unique.

Basilisk, you're right. The defeatists have themselves to blame, not FFG. What'd be great is if they had the same attitude to posting as they do to gaming; as soon as someone even begins to challenge them, they just instantly give up, complain about how unfair it is and yell about how it's everyone elses fault that they decided to immediately capitulate without a fight.

GW is a really stupid company with a great product.

I sign this

B-wings die to interceptors. I have seen many games where fel alone took on 2 b-wings and won without the b-wings getting a single range 1 shot while fel was all over them. 1 agility v 3 or 4 agility is not even a competition. this makes imperial aces better by including a ship that the imperial aces ships excel against.

I fully agree! I think the Aces have done a fantastic job of turning the Interceptors into the tank killers they should be (and now are).