There is no emotion, there is peace.
At it's core x-wing is a game. Players of all races, age, and gender come together to roll dice and have fun. Whether your banner is rebel or imperial we are all playing together. It is important to remember that no matter what mistakes, mishaps, or bad rolls happen in a game, keeping your head high and having fun are the most important things you can do.
No one person is above their opponent at any given time, regardless of the situation. Offering someone an extra dice since they are short one, allowing them to use your shiny new templates or even lending ships to someone who forgot theirs at home or at the hotel so they can play makes this game better than the others they could pick up.
There is no ignorance, there is knowledge.
We all make mistakes, and in x-wing mistakes are to be made. Sometimes you go for the gutsy move near an asteroid or you simply forget that your academy moved before howlrunner and causes a bump. Know what you did in the last game and work on not doing the same thing again. Take time in planning your moves. Taking everything step by step is a luxury we have so don't feel stressed trying to get your templates down.
In squads heavy on combos, if you are often forgetting to pull it off at the correct time, try editing the squad down to 1 combo and practice with that. Then add in the next combo ship, followed by a fourth if there is one. Practice makes perfect but if you don't practice in a way that is effective to you, you could waist a lot of time and frustration trying to jump the big guns.
There is no passion, there is serenity.
Squads in X-wing are meant to work together. The TIE swarm uses synergy of numbers to gain an advantage. B-wings use an array of upgrades to cheat around being blocked or loosing actions. Falcons keep your enemy in a constant threat zone.
Building a squad is the most difficult part for any player, as when you put that squad on paper and play your first match. You are stuck with that force for the entire session.
Fly what you love, and figure out what it does well, and what it doesn't. Revise your squad as many times as you need until you feel comfortable against an array of opponents and builds. Throw in random ships and pilots you don't use often just to feel their effectiveness. This can open you up to new opportunities and ideas you were keeping out of your head because you were focused on one thing.
There is no death, there is The Force.
In a game based around team death match, eventually your ships are going to die. Don't make their deaths in vain, give your opponent the most trouble trying to finish off your ships. Prepare your fleet and future actions based on where you stand after each combat phase.
Sometimes it's OK to put a fresh ship in danger of focus fire out in front of the enemy to have them choose between that ship and one you want to keep alive at range 3.
This isn't Russian roulette, if you loose all of your ships you get to fly another day. In some cases even loosing 1 match in a tournament won't Barr you from the final cut either.
I hope this short article opens doors for new and old players alike. We each have our own flying style and gain little from staying closed behind doors. Be able to give and receive criticism on your squads and never be afraid to ask for help.