Just wondering what people's thoughts are on 'how much' PC's should be able to get from reasonably high-risk, difficult jobs like illegal salvage, treasure hunts and so forth? A lot of the adventures I'm writing would include relatively uncommon components they could use to make other things with and possibly lead onto other adventures if they wanted.
There's a few factors I include in the group makeup in that they're fairly rubbish at negotiation and don't have any of the trader-type careers, so selling legal materials will mean they get bent over a bit and tend to go for swapsies of like for like value most of the time.
But good old hard cash for lower-end xp PC's (<200) would be reasonable per person so they don't get what they want all the time to keep them keen and angry, plus I don't really want full-blown military armour running around just yet on the off chance they find some.