Hypothesis for Force and Destiny Classes

By bull30548, in Star Wars: Edge of the Empire RPG

I will guarantee ... You can put that in the bank.

Blah blah. You're just some guy in the internet. Can you just...get over yourself? This kind of certainty is pointless.

It's weird to agree with your preference but be irritated by your arrogant assertions.

I bet all the careers will have something cool about them just like in EoE and AoR.

Also, I like pie.

That is all.

I think I have to explain why I mentioned having asparagus. You see, donovan mentioned 'pissing matches', so I mentioned eating asparagus, because of the chemical change it makes to the smell of ones urine.

I think that was missed by some. I was not randomly listing what I have eaten. This does, quite possibly, prove that many of you should add more vegatables to your diet, as I thought this fact was common knowledge.

Oh, I got it. It was just a funny thing to say, made more funny by the responses.

I will guarantee ... You can put that in the bank.

Blah blah. You're just some guy in the internet. Can you just...get over yourself? This kind of certainty is pointless.

It's weird to agree with your preference but be irritated by your arrogant assertions.

Let me see, where does this go? Oh yes!

* Insert phrase "Could not care less if you're irritated" right here *

I don't know. I think it's possible they will balance the book for an all Jedi/Force User party and just say "If you want to play a Smuggler or Soldier, use AOR or ETOE".

Force related gaming materials sell VERY well, even among non roleplayers. The Jedi Academy Sourcebook in the SAGA edition was a huge hit. I think the same is probably true for all the other Force supplements in the other editions as well.

If I were designing the book for the maximum amount of money to be made, I would make it so all the character/lore options revolve around force stuff. Many, many many force powers and trees regarding that. In fact, the whole book could just be balanced around a single career, three specializations (Fighter/Wizard/Rogue), and the rest of the 'character option' pages to 15 different Force powers, instead of 6 classes and 3 specs for each.

Gear would be all sorts of random Jedi Stuff, particularly many pages devoted to the different types of lightsabers, lightsaber construction, and modifications. Jedi artifacts and holocrons as well.

2 Splat books devoted of course to The Darkside, and Other Force Traditions

While AOR might 'set a pattern' that Fantasy Flight might follow and 'redo' all the classes in EOTE and AOR, it's entirely possible Force and Destiny might be something different. Nothing is set in stone.

Edited by TarlSS

I don't necessarily disagree and maybe you're right in that the Force-user/Jedi class is balanced around the Fighter/Wizard/Rogue model. I just think that the mechanics of this game don't lend themselves to what WotC did with their thirty (hyperbole I know, but barely...) Jedi classes and prestige classes...

Think about it. You don't need a whole career specialization devoted to 'Jedi Ace.' That's just a Force-user/Jedi with ranks in Piloting (Space). Bada bing bada bam. Done.

Or Jedi Investigator. That's just a Force-user/Jedi with ranks in Streetwise and social skills like Negotiation and Deception.

Or Jedi Healer. That's just a Force-user/Jedi with a Force Heal talent plus ranks in Medicine. No need for an entire Career Specialization.

I'm hopeful that whatever FFG does with Jedi and Force-users in FaD that it is focused and flexible as opposed to the rigid ridiculousness/crunch overload everyone was subjected to under WotC.

Edited by DavenQuint

Not sure I see Jedi "Insert every secondary specialization" happening here it would be a little tired and wouldn't fit with what we have gotten thus far at all.

If they want a Jedi Ace Pilot, you either start as a Jedi or you start as the career that makes the Pilot specialization possible in the book and select multiple specializations across careers as desired. That's the model they used thus far between AoR and EotE and I don't see that changing.

As I said before I think Force and Destiny will be about creating a heroes journey more than previous two lines that have Obligation and Duty. Force and Destiny I think will explore the Light and Dark side of the Force more than the two previous lines and may include an additional mechanic to represent the temptation of the Dark side. While force sensitive characters may be more susceptible to the Dark Side, a greater storyline of trials, failure, attonement and redemption are not strictly limited to Jedi, just ask the Greeks.

I expect the 6 careers will by fairly general in nature Jedi among them and maybe an additional not-Sith force sensitive career,

perhaps a career dealing with the Nobility or Corporate types, Veterans of the Clone Wars era, or Law Enforcement (Sector Rangers) Ex Imperial types that neither joined the Empire the Rebellion or the underworld.

I really want to resound what others are saying. In d20 and D&D, advancing outside of your class means your are leaving your class for some time. A Jedi picking up Soldier is literally not advancing as a Jedi but gaining rank in their military. A Jedi picking up a pilot class is literally leaving the Jedi to become a pilot. But with FFG Star Wars, that isn't the case. Taking skills or talents from another tree doesn't mean you are leaving the Force or the Jedi. Taking another specialization only means you are expanding your manual, not Force power training.

I too think that this opens up a lot of possibilities for players to build their own "Jedi specialty" rather than live inside of a really restrictive and limited system of predefined jobs. Even if there is a Jedi career, adding additional specializations will be the word of the day, not a defection.