Hypothesis for Force and Destiny Classes

By bull30548, in Star Wars: Edge of the Empire RPG

Posted in a different thread, but my thoughts on what we'll see for careers would be along these lines...

There's going to be at least one Jedi career in the book, as Jedi are a huge part of Star Wars to the point of being one of it's most distinct and recognizable elements. Fanboyism of Han Solo or Boba Fett aside, when folks think of Star Wars, Jedi are one of the top things to come to mind, particularly in light of the recent The Clone Wars series and it's heavy focus on Jedi characters.

If it's just the single Jedi career, then expect to see the initial three specializations to be Consular, Guardian, and Sentinel. Like 'em or hate 'em, those three tags have become a fairly-well known shorthand for "scholarly/mystic Jedi", "combat-focused Jedi", and "sneaky/investigative" Jedi respectively.

While it's not impossible that FFG could break Consular, Guardian, and Sentinel out into three separate careers, I kinda hope they don't. Having a single Jedi career, particularly for the Rebellion Era in which this book will be set, makes more sense, and leaves more room for other career and specialization types. At most, we might see two Jedi careers, going along the Consular/Guardian split in a way similar to how the SW:TOR MMO handles it.

I think the type of Force-centric career we're like to see more than one of is non-Jedi Force user, being split into (for lack of better terms) a Force Adept (focused more on the mystical side of things) and the Force Warrior (using the Force in a more direct and/or physical method), with specializations quite easily drawing from existing Force Traditions (of which there are many to pick from, each with their own themes).

Since this is going to be a stand-alone rulebook and not a glorified supplement (which is the route that White Wolf took with their New World of Darkness line, having a single corebook and each supernatural type requiring a separate source book), the FFG design team is going to need to address playing non-Force users in a Force & Destiny campaign (if nothing else to allow for Droid PCs, who thanks to Artoo, Threepio, and HK-47 are semi-popular character types). It's possible they could just cherry pick from AoR and EotE, but I've got faith that we're going to get new careers and mostly new specs (probably safe to assume there will likely be at least a couple repeated specs, much as AoR had repeats of EotE specs).

Now that I'm thinking about, I'd really prefer to see an even split in terms of careers between Force-users and mundanes, with the mundanes simply being akin to "galactic adventurers" instead of being beholden to a shady past (EotE) or part of a larger organization (AoR).

I'll go a step further and say that at most I hope FFG doesn't go beyond 2 Force-centric Careers in Force and Destiny with the remaining 4 being "mundanes" (whatever that means).

I played D20 Star Wars for **** near a decade. It was great, but it had a ton of flaws--not the least of which was its ridiculous devotion to Jedi Consulars, Jedi Guardians, Jedi Sentinels, Jedi Aces, Jedi Healers, Jedi Scholars, Jedi Investigators, Jedi Masters, etc., etc., ad nauseum.

The Saga Edition tried to remedy this by streamlining the game, but still fell prey to "crunch addiction" with every expansion. FFG has a good thing going--they have a system that captures Star Wars and the setting **** near perfectly. I'd hate to see it ruined by a book that unveils 18 different "types" of Jedi.

There's arguably only a couple "types" of Jedi--those that study the Force (Consulars) and those that use the Force to protect others (Guardians). Sentinel is largely a made-up type that was used to provide balance in the original Knights of the Old Republic game. It's not needed in the slightest.

I hope they don't have any force using careers. I hope they are just more force using specializations and none of the careers say Jedi. As being a jedi is a role playing thing. Not a set of abilities. They have training in the force. but no 2 jedi are the same. There are some commonalities that many have.

I agree Daeglan,

I don't see any reason to have a Jedi class. As far as I understand the setting, there should not be anyone "becoming" a Jedi (I'm new to the EU), but that these are people with already personally defined roles (careers) discovering a connection to the Force. I think that a "Jedi" can develop out of these building qualities, at least in terms of power equivocation, but not really as far as Jedi culture or training go.

However, I do believe that there will be enough between the three books (it would be my guess that F&D will have collected all of the Force content from the other two core books) that a Jedi can be hand-waved into existence by virtue of making Force sensitive specializations into careers, or some template for making a Jedi career.

I believe that the 6 careers and 18 specializations will not be in any way Jedi-anything.

I agree Daeglan,

I don't see any reason to have a Jedi class. As far as I understand the setting, there should not be anyone "becoming" a Jedi (I'm new to the EU), but that these are people with already personally defined roles (careers) discovering a connection to the Force. I think that a "Jedi" can develop out of these building qualities, at least in terms of power equivocation, but not really as far as Jedi culture or training go.

However, I do believe that there will be enough between the three books (it would be my guess that F&D will have collected all of the Force content from the other two core books) that a Jedi can be hand-waved into existence by virtue of making Force sensitive specializations into careers, or some template for making a Jedi career.

I believe that the 6 careers and 18 specializations will not be in any way Jedi-anything.

I agree. I do see them having force using specializations that cost more XP and have a higher force rating to start. and I do see them possibly in the future having a set of careers that are what jedi are taught. but those careers won't be the force using part. that part falls into the force using specializations. IE this is the non force stuff jedi duelists are taught. Here is the diplomacy stuff a consular is taught and so on.

It definitely seems unlikely they'd box things in by dedicating the entire book exclusively to force-users - this basically forces droids and any possible species that can't use the force from being able to participate in games (assuming the group running games only had F&D, and not the other Cores or their supplements). On top of that, it does sort of move things away from more universal side of the force spec's we currently have and would force any force-users to only advance in increasing their force rating by becoming skilled in things they may not be interested in. So somebody focusing on only using force powers like a Force Consular? It would force them to grab a fighting/lightsaber-oriented "Jedi" spec to increase their force rating. And this is good for balancing a character out, but this game has always been set up to where you could be as balanced or min-maxed as you want.

So I see it likely that they'll have a good number of universal force specializations - this will be the primary way to increase your force rating and your capabilities in the force, while still keeping them separate from typical careers - and keep the typical career specializations. I'd imagine they'd handle starting force rating by allowing XP to be spent during character creation - a flat amount to get force rating 1, and it can only go up to 1. That or just allow universal specs that give a force rating of 2, or only give force rating of 1 and then offering a force rating increase talent at a cheaper XP level. This allows players to have a "jedi" career/spec and get instant access to the force, and still lets non-force users to get the same normal specs, but be more progressed since they don't need to dump 10-20 experience into grabbing that force rating.

In terms of the actual careers/specs, I'd imagine it'd follow stuff similar to that in The Jedi Path book. You've got the typical stuff: peacekeepers, temple security, lightsaber instructors, lore keepers, and diplomats; you've got the less conventional stuff that fits well with the current system: slicer, tech expert, and starfighters; and you've got the "flunk-out" Jedi careers: explorers, farmers, medics, and teachers. This way, you want to be Guardian? You dump most of your stuff into lightsaber/combat stuff and a little bit into universal force specs. You want to be a Consular? You dump a little into whatever and a lot into the universal force specs. You want a Sentinel? You go half-and-half with combat and the force. Don't care to be a force user while your group has 3 other jedi's? You be whatever you want to be.

Wouldn't be surprised if F&D lacked Droid as a corebook Species, for the obvious reason of Droids never being Forceful. I think the species section will focus on well-known species who contributed one or more Force users or traditions to the universe.

Also I seriously doubt that FFG is going to strongly deviate from its "everyone takes a basic Career and Spec, each Career has 3 Specs, etc." formula. To do so would strongly call into question FFG's position that all 3 game lines would be relatively interchangeable and interplayable, as well as playable in a progression (outlaw joins the Rebellion and then discovers their destiny as heir to a Force tradition). So to the people suggesting that FFG is going to radically change the 3rd corebook and make its basic setup wholly other from the existing 2, I just can't believe you're right unless you present some insider evidence.

Edited by Kshatriya

I am assuming you meant doubt not count. :P

Haha indeed. Fixed for clarity.

Edited by Kshatriya

My thoughts;

Odds are we will see at least one Jedi Career and access to the Lightsaber skills with separate specializations that carry a force rating similar to EotE and AoR universal careers though likely including at least 2 additional career skills as well(not all of them including lighsaber.), though for non-Jedi it likely would carry out of career costs associated with it for those wishing to acquire the specializations, which would be just fine.

I also think the majority of Force and Destiny will deal with Careers and Specializations that have no Force sensitivity at all but used to provide balance to what is a stand alone game, specializations to be used to cross over things like pilots, scouts, scholars, diplomats, etc... I also think there will be even more cross over in specializations from FaD than their was from EotE and AoR, simply by virtue of the number of likely specializations that would already have been released already from the previous 2 lines.

Product line is likely to explore "the heroes journey" more than previous 2 lines as a motivation,(The Calling, Temptation, Tests, Failure, Atonement, Final Victory) permitting for characters to simply pursue their heroes destiny without necessarily being affiliated with Duty to the Rebellion or some Obligation to less savory elements. Thus making it possible to combine all 3 mechanics if desired.

I am not convinced we will see a Droid species PC in this book as I think they would prefer to offer playable species able to explore every career option which droids would not be able to, though I would expect to see droid profiles included in the back of the book with a cost to purchase one as with previous two books.

I hope they create a Force Rating characteristic cap 5-6 seems appropriate, and would like to see them explore a prerequisite system with the Jedi Career to advance to Knight/Master, They may very well not even wish to entertain the thought of endgame player Jedi Masters during the Galactic Civil War period, and prefer to have players rise simply to a signature skill rank of Knight though with power levels on par with a Master's.

It will be set in the time of the Galactic Civil War, sorry to those looking for Old Republic or New Jedi Order material, but its hard to create a standalone product line designed to work alongside two other product lines set during the time Galactic Civil War and break from that mold, it won't happen. You will see force users ABY being Jedi that failed, are former young learners in hiding, or from force sensitive's without direct affiliation to Jedi.

I expect we will see references to Adversaries and Bestiaries that present a special threat to Force users, and references to Planets and locales that carry significance to Jedi, Sith and other force users.

Edited by Greymere

I have to disagree regarding droids. I think they'll definitely be there. C 3PO and R2 are two of exactly four characters to be in every Star Wars movie and had their own TV series, not to mention the several droid-centric episodes of Clone Wars. Also, I recall a sort or undercurrent or side reference that R2 is actually narrating Star Wars after the fact. So yeah. I totally see our metal friends in F&D.

I just had an idea. What if everyone is reading too heavily into the statement that F&D will focus on the Force? EoE focuses on bounty hunters and smugglers, but there are a wealth of treasure hunting scholars and politicians. I'm not talking about play style though. We think about the game as being about criminals and low lives, yet half of the character types don't fit that mold. AoR is focused on the Rebellion, but it's not focused on soldiers. The team could be a spy cell who leaks info to the Rebellion or a group of rebels (only loosely affiliated with the Alliance) who is trying to turn a whole world against the Empire. When we say Rebellion, we think soldiers and fighter pilots, but there are other types of rebels. With F&D, I wonder if we are overlaying Jedi too much onto the Force. Why can't "about the Force" point to Force using enemies or relics of the Jedi rather than just about the Jedi themselves? Why does "about the Force" always have to mean Jedi player characters instead of stories about the Force?

It comes down to the basics;

you have 6 species and 6 careers, in a stand alone book, as a stand alone product you aren't going to introduce a species(Droids) that is unable to play one of your 6 careers if having a Force Rating or being Force sensitive is required, this is assuming only 1 career is Force sensitive if there are more than even more so you wont see Droids as one of the Primary species in the book, you will be able to create a droid using rules from previous 2 books with all their inherent restrictions but it just isn't likely to be a featured species.

The previous two books in the RPG series with the Force sensitive specializations was a universal one apart from all the other careers that a droid was capable of taking.

I also don't expect to see Bothans, Duros, Wookies, Mon Calamari or Transdoshians.

You will get Humans, and likely a selection of 5 other species capable of being force sensitive.

Edited by Greymere

My thoughts;

Odds are we will see at least one Jedi Career and access to the Lightsaber skills with separate specializations that carry a force rating similar to EotE and AoR universal careers though likely including at least 2 additional career skills as well(not all of them including lighsaber.), though for non-Jedi it likely would carry out of career costs associated with it for those wishing to acquire the specializations, which would be just fine.

I also think the majority of Force and Destiny will deal with Careers and Specializations that have no Force sensitivity at all but used to provide balance to what is a stand alone game, specializations to be used to cross over things like pilots, scouts, scholars, diplomats, etc... I also think there will be even more cross over in specializations from FaD than their was from EotE and AoR, simply by virtue of the number of likely specializations that would already have been released already from the previous 2 lines.

Product line is likely to explore "the heroes journey" more than previous 2 lines as a motivation,(The Calling, Temptation, Tests, Failure, Atonement, Final Victory) permitting for characters to simply pursue their heroes destiny without necessarily being affiliated with Duty to the Rebellion or some Obligation to less savory elements. Thus making it possible to combine all 3 mechanics if desired.

I am not convinced we will see a Droid species PC in this book as I think they would prefer to offer playable species able to explore every career option which droids would not be able to, though I would expect to see droid profiles included in the back of the book with a cost to purchase one as with previous two books.

I hope they create a Force Rating characteristic cap 5-6 seems appropriate, and would like to see them explore a prerequisite system with the Jedi Career to advance to Knight/Master, They may very well not even wish to entertain the thought of endgame player Jedi Masters during the Galactic Civil War period, and prefer to have players rise simply to a signature skill rank of Knight though with power levels on par with a Master's.

It will be set in the time of the Galactic Civil War, sorry to those looking for Old Republic or New Jedi Order material, but its hard to create a standalone product line designed to work alongside two other product lines set during the time Galactic Civil War and break from that mold, it won't happen. You will see force users ABY being Jedi that failed, are former young learners in hiding, or from force sensitive's without direct affiliation to Jedi.

I expect we will see references to Adversaries and Bestiaries that present a special threat to Force users, and references to Planets and locales that carry significance to Jedi, Sith and other force users.

You don't need and should not have a jedi career. You don't need a Jedi career to learn lightsaber. They even say the lightsaber skill is available to characters of Edge of the Empire and Age of Rebellion. It just is not listed because it is not going to be handled yet. So you don't need a career to get the skill, And I suspect they are going to follow the formula of the 1st 2 books. They are likely going to just have more force universal specializations. And careers that mimic the current 6.

A combat monkey, a tech monkey, a sneaky monkey, a diplomatic monkey, a leader monkey, a spaceship monkey. And a bunch more force universal specializations. And I suspect a 6 will be the max force rating.

and of course there are going to be droids. just because a GM is going to run force and destiny does not mean a player won't want to play a droid. Which is why they likely will not have a jedi class. it is not needed.

Edited by Daeglan

So here is what I see there being.

The duelist. Melee, pistol, 2 weapon

The technician light saber crafting tree

Diplomat. Negotiator, diplomat ?

Pilot something that meshes with force use and something like the ace pilot.

Spy/thief sneaky tree

Leader/general tree.. something that compliments battle meditation.

Jedi, as has been noted by others, is the one thing missing from the game. The biggest thing being waited on. I doubt that FFG is going to forgo them as a career either singularly or more than one. The demand for them is too high. If there is no Jedi career we will still have people complaining that they are not Jedi or can not start as Jedi. FFG knows they need a Jedi career(s) and not some cobbled together "Jedi".

How about this?

Career-------------->Specs

Guardian----------->Peacekeeper, Security, Pilot

Consular------------>Seer, Healer, Ambassador or Diplomat

Sentinel------------->Slicer, Tech, Shadow

Adept---------------->Gadgeteer, Mystic, Martial Artist

Just to start.

Sound generic enough?

Jedi, as has been noted by others, is the one thing missing from the game. The biggest thing being waited on. I doubt that FFG is going to forgo them as a career either singularly or more than one. The demand for them is too high. If there is no Jedi career we will still have people complaining that they are not Jedi or can not start as Jedi. FFG knows they need a Jedi career(s) and not some cobbled together "Jedi".

And you miss the point. Go look at Jedi. Every single one is different. Being a Jedi is a title. Stop trying to stuff them all in the same box. They will not fit. Being a jedi should not be based on a class. Luke Skywalker was not a jedi because he took some career. he became a Jedi because he earned the title. by learning to use the force in the jedi way. Not because of a game mechanic. The sooner people get that the better. By your logic we would need sith careers, jansaarai careers. when all you need are dark side universal specialties and then tack that on to the appropriate career. Emperor Palpatine was likely a Politico with a dark side sorceror type force specialty. Darth Maul a melee duelist with a dark side version of the force sensitive emergent one based on formal training.

And no that is not generic enough. You pigeon holed force users and limited peoples choices left no room for non jedi force users and tried to force a game mechanic where one is not needed. And left no room for non force using people to play in a stand alone game.

force and destiny needs to be a stand alone game where not everyone is going to be a jedi. FFG has specifically said all of the core books will be stand alone games that are compatible. Unless you can come up with some compelling evidence that this game is going to be any different than the last 2 I am going to go with FFG is going to follow the previous pattern. generic careers with force using universal specialties.

What makes people think FFG is going to deviate from that pattern? The only deviation is I suspect is there will be more force using specialties and all of the force powers will be covered.

Jedi are not missing from the game. Jedi is a title. Not a career. Sith don't have a career either. Niether do any of the other force traditions. Which technically need to all be able to be covered by this book. Having generic careers and universal force specialties allows the whole gamut of force traditions to be created. Trying to cram them down into 6 careers would be foolish and counter productive.

You don't need a jedi career for there to be Jedi in the game. You just need the title and the ability to cover their powers.

Edited by Daeglan

Being a jedi is a philosophy and way of life. Not a set of skills. A career is a set of skills. A jedi might have the smugglers set of skills. Or not. Not all jedi even use lightsabers. Even though they are known for them. The only common denominator is they follow a philosophy and can use the force.

Edited by Daeglan

No I am not missing the point. Jedi, as you say, is a title, but it is a title that means something to many people. Just as you can have bounty hunters that are not bounty hunters, you can have characters that have a Jedi career that are not Jedi. But a Jedi career will be there because it is an inherent part of the mythos and the name invokes certain images. People can still take a Jedi career and call themselves a Jensaarai or Sith or whatever they want, just the same as taking generic careers and calling yourself a Jedi.

As to Jedi are not being all the same, I agree. The game already addresses this in the fact that there really are no limitations on the specs you can take. So even with a Jedi career, any Jedi can be multifaceted.

At the end of the day, FFG needs to have something that will work best for them. I'm sure they've done the research and know whether a Jedi career(s) is/are needed. I think there will be one or more as I think there are more people that want their recognizable property of Jedi in something more than a title laid over some generic careers and specs.

Edited by mouthymerc

FFG has already shown they will do what is best for the game and not kowtow to fans whining for jedi. Having a jedi career will not serve the game in the best way. You do not need a career anointed jedi to play one. You just need to role play the philosophy and be force sensitive.

Edited by Daeglan

FFG has already shown they will do what is best for the game and not kowtow to fans whining for Jedi.

And I'll hold my breath...

(gulp)

There is a difference between not giving the fans what they want and not giving them what they want right away. FFG have a plan and have stuck to it. Like I said, it depends on what they found with their research. The reason that they focused on the original trilogy is that they found many fan's initial exposure was through said trilogy and that it is the most popular part of the culture. But they also realize the power of the Jedi. Many fans are looking forward to having Jedi. I would be very surprised if there is no Jedi career(s).

FFG has already shown they will do what is best for the game and not kowtow to fans whining for jedi. Having a jedi career will not serve the game in the best way. You do not need a career anointed jedi to play one. You just need to role play the philosophy and be force sensitive.

To quote The Dude, "that's like, just your opinion, man."

Obviously, other folks feel differently, as posts in this thread indicate. The guys that are working on this product line are all Star Wars fans, and they're fully aware of the appeal that the word "Jedi" has. You likely weren't around for it, but there was quite a ruckus raised over the fact that actual Jedi PCs weren't an option, and I've seen several threads on other message boards with folks concluding that as much as they like the mechanics, they'll wait until 2015 when FFG "finishes" the game. While they may not post on these forums, I'd be surprised if the design team wasn't at least made aware of what folks are talking about in regards to future developments for the game, good and bad, to gauge the direction the product line should go.

Rodney Thompson (one of the lead designers of Saga Edition and head of that product line) had said that had the Saga Edition core rulebook not included an actual "Jedi" class and instead forced people to use the more generic classes offered to build their Jedi PCs, the backlash would probably have killed the game. Luckily for FFG, the quality of EotE and the fact it did deliver a satisfying gaming experience was enough to weather the "no Jedi or Rebels? not interested" sentiments.

The greater portion of fanbase of this game have been chomping at the bit for Jedi material, and while FFG has waited to try and make sure they get the rest of the game right before pulling back the curtain on a character type with a long history of stressing the rules of prior Star Wars RPGs up to and sometimes past the breaking point, they're going to have to address having Jedi PCs in the game eventually, and not the "let's pretend I'm a Jedi" types that are currently available either.

As for "you don't need a career named Jedi to play a Jedi" argument, you don't need a career named Bounty Hunter to hunt bounties, or a career names Smuggler to smuggle goods, or even a career named Commander to be a leader. And yet, we have careers of those exact name, with specializations to match.

And there's the repeatedly-mentioned notion that Jedi are one of the most distinctive elements of the Star Wars franchise. I suspect there'd be a lot of folks that might pick-up Force & Destiny, folks that have nothing to do with web forums of any stripe, expecting to see Jedi as a career option... and then putting the book back on the shelf when they see that "nope, no Jedi for you." Even WEG had several Jedi templates (Failed Jedi, Quixotic Jedi, Young Jedi) that could have easily dropped the "Jedi" part of the title and just been more generic Force-users, and yet they were all labeled as "Jedi," even if the last two really didn't have any connection to being a Jedi other than having one or more Force skills. As Jedi Ronin noted, the allure of starting play as a Jedi is very strong one to a lot of people. And with the upcoming Star Wars: Rebels TV series having a Jedi survivor of Order 66 as one of the main cast, that allure is going to get reinforced.

Does FFG have to include a Jedi career of any sort? Not at all, but since Jedi is one of the major elements of the Star Wars universe, they'd be foolish not to.

I don't have any idea what the careers/specs or anything are going to be but from a practical perspective I would think FFG wants to cast a wide net to appeal to as many folks as possible. There are a number of ways they can go with a design idea I would think, but the broadest makes the most sense.

So I expect to see a Jedi Janitor or something, but that's ok. I don't think much of Scholars, Scouts, or Fringers either, and somehow still manage to love the game. My lack of interest in some specs or opinions of their lackluster nature means little. I still have fun at my table. I bet people that play Scholars, Scouts, and Fringers do as well. I expect the same in F&D. Some stuff will probably strike me as, 'meh', and I'm sure some will bullseye the iconic Obi Wan paragon.

I also don't expect to see Bothans, Duros, Wookies, Mon Calamari or Transdoshians.

You will get Humans, and likely a selection of 5 other species capable of being force sensitive.

Well, pretty much every species is capable of being Force-sensitive, including the ones you mention. I just bet we'll see those that have been depicted as Force-sensitive in the movies or who have a strong Force tradition in their fluff. Humans obviously, Gand, Togruta, Miraluka...there are plenty of others. One nice thing about the PT and TCW was showing a large variety of species when the OT movie protagonists and antagonists were primarily human.

Since one can not change careers, I don't want to see Jedi as a career. Having Jedi as a Universal Specialization would appeal to me more.

Gand, finding his calling and not being able to become a Jedi due to not being able to change careers seems odd. Sure, he could take one of the specializations, but at a higher cost and would still have to 'fudge' his career to call himself a Jedi.

I find myself really needing to ask this question, because I don't think everyone is on the same page. What is a Jedi? What components build a Jedi? What are the identifying marks or features of a Jedi?

Is it the Force? You can already be a Force user, though the pickings are still slim by design. On order to properly claim the mantle of the Jedi, we're going to need more specializations and maybe a few more powers.

Is it a philosophy towards living and towards the Force? On EoE, you can already do this with Obligation and Motivation. This is a way of thinking, not a set of mechanical rules, so we really don't anything more here.

Is it a political entity? Well, no, because the Jedi as a political entity was destroyed by the time of the setting. But even if it were, this is a narrative aspect that already could be done.

Is it the Jedi Council? Again, no. You don't need a Jedi Council in order to become a Jedi*. Even if such a thing was needed, it's a narrative element, not rules.

Is it a lightsaber? That certainly helps, since the weapon is the badge of the Jedi. But we already have stats for lightsabers, costs, and availability details. While we don't have a full skill yet, we know that it's coming and what the details look like. While I would agree that we need more details on construction rather than just acquisition, the lack of this isn't holding Jedi back.

Is it lightsaber combat? While Yoda told Luke he wouldn't be a Jedi until he fought Vader again, that was hardly what made him a Jedi. Lightsaber forms were unavailable to Luke, but he was no less a Jedi.

It is the name? Does simply calling yourself a Jedi make you a Jedi? Does simply identifying yourself as one make you one? If so, you can already make a Jedi.

From where I sit, you can already make a Jedi. While there are some details still missing or improvements forthcoming, I fail to see why you can't play a Jedi already. All I'm hearing is a bunch of angry screams that you can't play a Jedi bit no explanation on why they feel this way. Even of there is a Jedi career, a powerful Jedi is still going to be cobbled together through a selection of other specializations, so that's not it.

So tell me, what is a Jedi and why can't you play one?

With that, is like to point out that careers have almost no effect on the game and are hardly a real thing. Look at AoR. If you take the starfighter option for the group, does that mean everyone needs to be an ace? No. You can be a commander, a diplomat (specifically the quartermaster spec), a technician, and anything in between and still be a starfighter pilot. So why can't you be a pilot, commander, spy, smuggler, politico, or anything else yet still be and call yourself a Jedi. You don't need your career to tell you that, because the career is a background term that doesn't impact the game.