Rebel Aces!!

By CrookedWookie, in X-Wing

Bottom line right now after imperial aces which hasn't changed the meta at all the game is balanced. When the rebel convoy is released and all the non-cinematic cards such as crew are used the meta still shouldn't change much xxbb, tie swarm, and Han + 2 will all be the best builds. However when wave 4 hits with the z95 and then compounded with the rebel aces awing you have a new more powerful rebel swarm meta And a stronger bbxx build and a stronger Han +2 build. The swarm stays the same. This is just from the few rebel cards we see. The imperials only have the defender and phantom to look forward too. And the defender seems highly unlikely given past experiences with overcosted ships (just like the Ewing) to change the meta. The phantom however depending on how cloak works may change the meta and become a viable build as well. However so many imperial ships are lackluster compared to the multiple builds and ships viable to rebels right now. And even though everything is balanced right now. (And only in a lose sense since beyond the tie/ln there are few imposing imperial lists) There needs to be several imperial only improvements between the rebel convoy and rebel aces release to balance just the rebel cards we see because the cards we currently see already make the current top builds for rebels better.

Don't get me wrong I like the improvement for a wings, and while x's and b's didn't need a lot of love I like the options for those lists as well. However imperials need boosts to the advanced, shuttle, and I wouldn't mind seeing the bomber or firespray get some love. However what the imperials miss that the rebels are receiving right now in spades is options. Where are the imperial only crew cards? Where is the synergy in list building like the rebels have? The rebels throw tokens around to each other and remove detriments from each other all over the place where the best the imperials get is howl runner and now possibly jax. Right now there is an imbalance in the force at least until we see some major imperial improvements.

Edited by Gungo

And the A-wing gets new life. Many are completely dismissing the Imperial Aces pack, even though it is really, really good for the Interceptor, if not completely changing it like Rebel Aces is doing to the A-wing.

There is a big difference about how they handled the A-Wing and the Interceptor and that's why it's leaving some of us a bad taste. The A-Wing is now viable, very good thing. Whatever ship you take, they all can benefit from the point reduction and the second EPT (prototype excluded). ANY pilot. So not only does it bring new pilots, it also make the old one better. Win-win.

For the Interceptor, yes the new pilots are nice, but for the ship, it didn't bring much. You can now have one more hit point or Target Lock. It's a nice addition, but I don't think it's completetly changing it for the Interceptor and address the problem the ship had.

Bottom line right now after imperial aces which hasn't changed the meta at all the game is balanced. When the rebel convoy is released and all the non-cinematic cards such as crew are used the meta still shouldn't change much xxbb, tie swarm, and Han + 2 will all be the best builds. However when wave 4 hits with the z95 and then compounded with the rebel aces awing you have a new more powerful rebel swarm meta And a stronger bbxx build and a stronger Han +2 build. The swarm stays the same. This is just from the few rebel cards we see. The imperials only have the defender and phantom to look forward too. And the defender seems highly unlikely given past experiences with overcosted ships (just like the Ewing) to change the meta. The phantom however depending on how cloak works may change the meta and become a viable build as well. However so many imperial ships are lackluster compared to the multiple builds and ships viable to rebels right now. And even though everything is balanced right now. There needs to be several imperial only improvements between the rebel convoy and rebel aces release to balance just the rebel cards we see because the cards we currently see already make the current top builds for rebels better.

You're making a lot of flawed assumptions:

(1) More options is not the same thing as more powerful. XXBB didn't get better, and neither did HSF.

(2) There's a much larger diversity of competitive lists than you've outlined here. (See, e.g., the Store Championship thread.)

(3) Expensive is not the same thing as overcosted, with respect to the Defender and E-wing.

I don't think any pilot should have the ability to convert a penalty (stress) into an offensive boon. That's just ridiculous, even for 29 points.

Too late for that, Ibtisam already has such an ability.

Never tried to put stress on Fel?

Sure, Fel and ibtisam get a benefit from a penalty, but the penalty itself doesn't dissapears. Both pilots keep the stress token which in the next round translates into hindering its maneuvers/actions.

However, Farlander is on a whole new league. The penalty turns completely into a bonus, and then, it vanishes, as if it never were there. Farlander's ability is not a lessened penalty... Is a raw bonus that also eliminates the associated penalty.

The imperials only have the defender and phantom to look forward too. And the defender seems highly unlikely given past experiences with overcosted ships (just like the Ewing) to change the meta.

I don't understand this point. "overcosted" means you pay too much for what you get. "Expensive" (like, say, the Falcon) just means you pay a lot. We know the Ewing and Defender are relatively "expensive," but we don't know that they are "overcosted." Expensive ships (like, again, the Falcon) may change the meta. Overcosted ones likely won't. But we don't know which this is an example of.

Bottom line right now after imperial aces which hasn't changed the meta at all the game is balanced. When the rebel convoy is released and all the non-cinematic cards such as crew are used the meta still shouldn't change much xxbb, tie swarm, and Han + 2 will all be the best builds. However when wave 4 hits with the z95 and then compounded with the rebel aces awing you have a new more powerful rebel swarm meta And a stronger bbxx build and a stronger Han +2 build. The swarm stays the same. This is just from the few rebel cards we see. The imperials only have the defender and phantom to look forward too. And the defender seems highly unlikely given past experiences with overcosted ships (just like the Ewing) to change the meta. The phantom however depending on how cloak works may change the meta and become a viable build as well. However so many imperial ships are lackluster compared to the multiple builds and ships viable to rebels right now. And even though everything is balanced right now. There needs to be several imperial only improvements between the rebel convoy and rebel aces release to balance just the rebel cards we see because the cards we currently see already make the current top builds for rebels better.

You're making a lot of flawed assumptions:

(1) More options is not the same thing as more powerful. XXBB didn't get better, and neither did HSF.

(2) There's a much larger diversity of competitive lists than you've outlined here. (See, e.g., the Store Championship thread.)

(3) Expensive is not the same thing as overcosted, with respect to the Defender and E-wing.

The lists I chose to mention are the lists posted in the recent grand champion interview and I agree with him when he says if you can deal with these three lists you can handle any varients of them in game.

I am not arguing expensive vs overcosted i am simply saying history shows us there are few expensive ships that make viable builds and generally ships loaded with option slots are overcosted because you end up paying for upgrade slots you don't need.

Where is this calling the Rebel Transport the Rebel Convoy coming from? That is what you guys are doing, right? Is it a translation thing from non-English speakers or something?

The imperials only have the defender and phantom to look forward too. And the defender seems highly unlikely given past experiences with overcosted ships (just like the Ewing) to change the meta.

I don't understand this point. "overcosted" means you pay too much for what you get. "Expensive" (like, say, the Falcon) just means you pay a lot. We know the Ewing and Defender are relatively "expensive," but we don't know that they are "overcosted." Expensive ships (like, again, the Falcon) may change the meta. Overcosted ones likely won't. But we don't know which this is an example of.

You guys are right I may have misused the terms however given you are likely paying some points for each upgrade slot available on there ships and given most competitive lists don't utilize every upgrade slot. These ships generally end up overcosted for thier use. Unlike the falcon list which is competitive because you load it up with upgrades such as gunner chewie marksmen etc

Furthermore whereas the falcon is expensive it survives several rounds by just taking damage (and dishing it out) and the defender is a lot of points for a ship that can simply be killed in the first turn. (And had the same or less offense). It's highly unlikely the defender or Ewing will be worth thier points with any consistency.

Generally more options is better, however it's not my assumption it's the entire point that the rebel convoy makes xwings better and aces makes bwings better without soecific costs I can't tell you exactly how right now.

"I can't tell you how, but it just does" is not a persuasive defense.

However Han shoots first I can defintely see several more powerful builds either w c3po or r2d2 giving him a garaunteed evades or more shields every atk...

I'm not afraid of the new Artoo. I am a little worried about Threepio, but it's actually surprisingly difficult to squeeze 3 more points into an HSF list. It's going to require making some tradeoffs--which is why it's a new option, but not distinctly more powerful.

...or the potential to squeeze in 3 z95 w missles or a wings in that list. This is not just options this is straight up improvement.

Is three Bandits strictly better than two Rookies? What about three Prototypes? Do the answers change if you're facing a TIE Swarm? What if you're facing elite X-wings, or elite Interceptors? I don't know, and neither do you.

Basically, you're still asserting that new options must mean more powerful lists. But you don't have any evidence or even an argument--we're still stuck at "I can't tell you how, it just does".

The lists I chose to mention are the lists posted in the recent grand champion interview and I agree with him when he says if you can deal with these three lists you can handle any varients of them in game.

Sure--those lists are strong and well-established archetypes, and it makes sense to benchmark new lists against them. That's not the same as saying they're the strongest lists out there, or that there aren't any other strong lists.

I am not arguing expensive vs overcosted i am simply saying history shows us there are few expensive ships that make viable builds and generally ships loaded with option slots are overcosted because you end up paying for upgrade slots you don't need.

If there are so few expensive ships that make viable builds, please explain the frequency with which Han, Chewie, Wedge, Luke, Dutch, Jan, Vader, Fel, Krassis, Jonus, etc. appear in competitive lists. For that matter, explain the popularity of the Bounty Hunter--which even with no upgrades is more expensive than any starfighter, at least until Wave 4 actually ships--manages to make it into so many peoples' tournament squads.

Expensive is not the same thing as overcosted. The Defender and E-wing will succeed (or not) based on how cost-effective they are, not on what their base price is.

Edited by Vorpal Sword

However, Farlander is on a whole new league. The penalty turns completely into a bonus, and then, it vanishes, as if it never were there. Farlander's ability is not a lessened penalty... Is a raw bonus that also eliminates the associated penalty.

Ahh - but the penalty did indeed occur, Let's look at Keyan's ability.

First, you have to have stress. This is happening in one of three ways - Via a red maneuver, an enemy source (R3-A2/Flechette torps) or via an elite talent. P.S., Positional game and points are going to be big here...

1. - If it's a red maneuver, you've basically skipped your action - no barrel rolls, no focus, no target lock. - Sure it functions like a focus, but an offensive focus only - which, is pretty decent as defensive focus with 1 agility die doesn't give you that big a bonus, still the option is gone. AND - this is provided you have a shot - should be fairly possible, if you guess wrong or your opponent can reposition out of arc - you're still stressed.

2. If it's an enemy that's giving you stress, and they have a lower P.S. than you - you're stuck with it, since as we saw in one, you can't use it as a defensive focus - so you're not able to get around it. If It's a higher PS. than you - it's probably not flechette torpedo's, unless you have a lock - and R3A2 is likely to not be used upon you - if you have a shot. This means that you're not going to want to put veteran instincts on Keyan against those kinds of builds.

3. If it's a talent, it's going to have to be opportunist or push the limit - And you have to spend the points to do it! (Elusiveness might work for you - but only if you're defending against a higher PS ship... ) Opportunist is not going to be so great, being that you're a high pilot skill, and your target is likely to have a token still. That leaves PTL - which is the ideal - here you can get your TL, Barrel Roll and your offensive focus (stress)- but, you give up doing red maneuvers to use it, which is like larger than 1/3rd of your dial options. Barrel roll helps to be positional, but now you're at 32 points. (2 points more than PTL Fel, who has nearly as much maneuverability in green as the b-wing has in white and green - add white to fel's list, and consider boost + Barrel roll, and fell is way more maneuverable). What did PTL Keyan even gain?

With PTL - Keyan doesn't need focus, lest you want to use it for defense, which might help at range 3, but really, we're looking at stress to be the focus. So you're only other two options are Target lock and Barrel roll - will you always need to barrel roll ? Even always needing target lock is a bit much. You may as well skip PTL and just use Advanced sensors to target lock, then pull a red maneuver - or barrel roll and pull a red maneuver. or just use FCS and save another point. PTL gives you more options on Ten Nunb, because it doesn't overlap his natural ability in the way focus does with Keyan.

When compared to Advanced Sensors Ibtisam - who is 1 point less (for one less PS) - you're getting your focus action, and then a reroll on your offense and defense - it's not quite as good as target lock, but when you factor in the focus can be offensive or defensive, and her ability is offensive and defensive - it's nearly as powerful, the main difference is that you have to give up actions if you want to stay stressed or combine with PTL to end up at 34 points to have stress and actions always - but even further limited movement than Keyan (since you have to clear with greens). Ibtisam however can use the defense generated stress (elusiveness) or the R3-A2 stress, or even flechette stress if another ship attacks her after - to get a defensive bonus.

Looked at this way - Keyan's ability is hardly without any penalty at all - and he's an expensive ship that will take hits - Like Wedge, he'll be offensive and carry a big target on his back.

(BTW, Keyan and Ibtisam should be pretty awesome with Daredevil, especially given advanced sensors.... (bonus points for the expensive engine upgrade, here is a ship that can turn left, then go 3 forward - or go 3 forward and turn left ;) and then get some kind of bonus for having the stress... )

Edited by Ravncat

Ahh - but the penalty did indeed occur, Let's look at Keyan's ability.

Good points there. It seems that once again people are looking at some of these abilities in a vacuum, not considering what it took to get there or what other people can do to diminish or even negate the ability in the first place.

Honestly I put this on par with Wedge's ability, which is very powerful but has even fewer downsides. Keyan's ability is going to make you want to stress him nearly every turn, or at least every turn you think you get a shot. With a PS7 you'll move last often enough to have an idea of that. But you'll also be subject to blockers and losing your action. Which means you will to a point need to take AdvSen and PtL, so you can act before you move, which makes him even more expensive, you're looking at 35 points now.

Or you can go with enhanced scopes, letting you move first but now you may very well be out of arc and can't fire.

All of that is on top of the 1 defense die the B-Wing has. Anyone who's played again them knows full well that a B is tough but can be taken down fairly quickly with focused fire, and Keyan will be the first one to go, short of Biggs being in the mix.

I don't think any pilot should have the ability to convert a penalty (stress) into an offensive boon. That's just ridiculous, even for 29 points.

Too late for that, Ibtisam already has such an ability.

Never tried to put stress on Fel?

Sure, Fel and ibtisam get a benefit from a penalty, but the penalty itself doesn't dissapears. Both pilots keep the stress token which in the next round translates into hindering its maneuvers/actions.

However, Farlander is on a whole new league. The penalty turns completely into a bonus, and then, it vanishes, as if it never were there. Farlander's ability is not a lessened penalty... Is a raw bonus that also eliminates the associated penalty.[/quote ]

It's a penalty, but usually a minor one, given the very Green Interceptor dial.

Maybe I don't see it but I don't see how the Z-95 combined with Rebel Aces is going to throw off the game balance. Nothing in Rebel Aces really seems to change how the Rebels play with fewer more individually talented ships. Yes, you may be able to sneak in another ship with the cheap Z-95 but imperials have been sneaking in Academy Pilots into builds since the beginning and it hasn't been a big deal. A Swarm of Z-95's so far doesn't seem like a big deal since they are low health, low evade, clunkier maneuverability ships without Howl. Keyan, while good, will rely on having a stress token (although you may be miffed if you roll no eyeballs and get to keep the stress) and even then its just like using a focus token which B-Wings generally already always had because of Advanced Sensors.

To look at it the other way, personally, I thought Carnor Jax was broken when they announced him (that ability on a ship that can boost and barrel roll, MY GOD I'LL NEVER PLAY A-WINGS AGAIN), but experience has taught me that while he is very good he's not world ending.

If you think its going to be broken or OP try out the new ships. I've tried the 8 Z95 swarm (just use X-Wing dials) and it's pretty underwhelming. Double EPT A-Wings are seriously limited by stress (although Tycho is super fun) and still limited by firepower 2.

If afterwards you still feel like FFG punched you in the face, I may suggest whiskey. Continue to use until you start smiling and yelling like a TIE Fighter.

Edited by SpaceDingo

Actually that's not what he said. He said he thinks the Aces pack is really good for the Interceptor, even if it doesn't completely change things up like the Rebel one does for the A-wing.

I have to agree with HERO on this one. With the exception of Jax, all the new pilots are relatively lackluster. The Royal Guard generic is interesting, but beyond a chance to try and outbid PS vs. Biggs, really doesn't gain much over a Saber. The Royal Guard TIE title is fun, but multiple modifications are really just too expensive to see common use. The absolute bare minimum cheapest you could get one out the door would be Hull or Stealth and Targeting Computer for 27 points. More realistically you'll be looking at 29 points for an ability-less ship at mid-PS. Compared to Wedge.

<shrug> I could be wrong of course, but a few games in with a variety of experiments with the new pilots and I haven't seen any real change in the Interceptors.

Again, that wasn't MY opinion there, I was simply clarifying what someone else was trying to say. This isn't my argument. ;)

I don't think any pilot should have the ability to convert a penalty (stress) into an offensive boon. That's just ridiculous, even for 29 points.

Too late for that, Ibtisam already has such an ability.

I don't think any pilot should have the ability to convert a penalty (stress) into an offensive boon. That's just ridiculous, even for 29 points.

Too late for that, Ibtisam already has such an ability.

Never tried to put stress on Fel?

I don't understand comments like these. I'm really not sure if you're joking or trolling.. Do you even know what I'm talking about? Neither Fel's nor Ibi's ability removes the stress outright. Thus, they both suffer from the effects of having to remove stress next turn to be utilized to its full extent.

In case this wasn't clear, having to remove stress makes you more predictable in movement, disables your K-Turn and makes it so you can't take further actions unless removed. These are the obvious penalties of having the remove stress, something the new B-Wing pilot outright ignores. On top of outright ignore these, he can convert it into free offensive focus, thus saving him the option to do so with his other actions.

My hope, and maybe this is a bit naive, is that Imperial Aces was their first experiment with direct addressing of one ship's capabilities, and that it wasn't a failure but wasn't a complete success, either. The Rebel Aces pack is clearly more successful, and hopefully that bodes well for the future - looking at you, TIE Advanced - now that they're geting the hang of what needs to be done, or how far to go.

Let's be honest for a second - I'll take some flak here, but the Rebel Aces pack doesn't do much for the B-wing.

Now bear with me for a second - it includes a couple of nice pilots, sure - Keyan is a beast, but so is Wedge, and he comes with a lot of the same drawbacks (cost, even without tools, the fact he'll need some tools, and the giant bullseye on his back) that have stopped Wedge from singlehandely ruling the meta. I'm not arguing he's not crazy good, just that we have OTHER crazy good high ps, expensive pilots and they're not singlehandedly dominating the competitive scene either.

For the B-wing as we see it used now, the pack does almost nothing. The Enhanced Scopes are not a great fit for a B - they'd be awesome on a Prototype if it could take them, they could see some use on the Lambda as a blocker, I think, but raise your hand if you're throwing out your AdvS or Fire Control because Scopes are coming. Anyone? No? Right.

The only other things it includes are the crew upgrade, and a couple of crew members. Maybe they're awesome on B-wings but I have to believe if they're good on Bs they'll be better on the YT, maybe even the HWK. Got to be some HWK synergy there, considering who they are. ;)

And the crew slot is coo, sure, but it's going to make B-wings more expensive . Whether it's free or costs 1-2 points, you're right back at either coming up with brand new B-wing builds with worse wingmen (so long BBXX) or debating whether there exist any crewmembers worth tossing out your system upgrades for. Possible? Maybe. Likely? I doubt it.

So the B-wing gets an upgrade (Scopes) it'll never use, an interesting title that will let it add crew, but will be fairly niche considering the COST of adding a crew, and a couple new named pilots, who as a general rule with a few exceptions, generally do not run the meta right now.

It does a TON for the A-wing, clearly, boosting it right back into elite status. I think the Interceptor definitely deserved to get there, too. I do think the ImpAces pack fell a bit short on that account. Hopefully that was just growing pains and a trial run and now that they've started to get the formula down we'll see other ships (Advanced, maybe Y-wing, maybe even revist the Interceptor down the road) get the same treatment moving forward.

There's 6 yet-to-be-announced products in between FFG product SWX22 and SWX29.

So you think that with Rebel Aces announced for Q3, and Wave 4 around the same time, we're going to get 6 additional releases between now and then?

Ah... uhm... Okkkaaaay. Sure thing.

I wasn't suggesting in the slightest that the six other products are going to be released any time soon at all; merely that they have yet to be announced.

Skimming down the product list, Imperial Aces is SWX21 and it just came out, despite Wave 4 being SWX16 to SWX19. The Transport is SWX11 and the Tantive being SWX22 and no one has any specific date as to when either of them will actually ship. Wave 3 has been out for some time and it was coded SWX12 to SWX15.

The point I was trying to get across is FFG obviously has six yet to be announced ships/packs/products coming. Watching the community bemoaning how horribly balanced everything is an exercise in futility when other products are, I would guess, apparently being developed and tested prior to being announced. To me, it's kind of like reading 3/4 of a book and then complaining that the ending didn't make sense.

I think rebel aces is a really “well play” for FFG, lets see, if you play imperial only, before imperial aces if you want PtL you need to buy A’s for each Interceptor you have. Now you can buy imperial aces, but if you want a normal interceptor still need an A.

Now with the rebel aces you have the opportunity to have -2 on the A’s, but if you have already, let’s say 2 A’s, then you need more than one Rebel Aces box, but then you will have another A.

So…. FFG marketing is really smart haha.

Despite of that I think I’ll buy these rebel aces. :)

Edited by Digitalkiller
<snip>

Hopefully that was just growing pains and a trial run and now that they've started to get the formula down we'll see other ships (Advanced, maybe Y-wing, maybe even revist the Interceptor down the road) get the same treatment moving forward.

That's my wild speculation for the six yet-to-be-announced product from FFG - some kind of Y-Wing and/or TIE/Ad pack or upgrades. Both the Y and T/Ad have gone into reprint/development status. Kind of odd for two ships that don't seem to sell very well (or get used in the TIE/Ad case) based on what I see in game shops that I visit. I'm guessing this happened with the T/In and B and A-Wings prior to their ship pack announcements as they both went into reprint too right before the RA announcement.

But yeah... total speculation on my part.

@Ravncat

Do you realize you're comparing an X-Wing that is Wedge with something that's the B-Wing on Keyan? The B-Wing can take Advanced Sensors all day and Keyan has access to PTL.

First off, you can't compare Wedge to the Keyan because they're flying different craft. The B-Wing with Advanced Sensors is outright the best small craft in the game right now. It has a whopping 8 hull points, 5 of which is on Shields and moves like a UFO with Advanced Sensors, being able to out-manuever any one plane in the game with its erratic movements. Your logic points 1-3 are all missing arguments with Advanced Sensors in the mix.

1. You can Target Lock and K-Turn, resulting in re-rolls + remove stress + channel Focus into damage. The key point here is that you REMOVE the stress, thus you're able to do it again next round while someone like Ibitsam cannot. They have to fly green if they want to remove their abilities.

2. With Advanced Sensors, you can take a defensive focus if you want to. The removal of stress and turning your Focus into Hits is not another Focus action, it's simply a conversion. You can still Focus if you want to.

3. With PTL, he can pretty much fight straight on, or behind, it doesn't matter where his positioning is. He takes the B-Wing into another level of easy mode that I'm not sure how to best describe it right now in clever words. Keyan can basically make the B-Wing do anything and move however he wants because he can outright remove stress and convert to free damage.

I think Advanced Sensors makes the B-Wing into the best fighter in the game right now. Its movement is unpredictable, and that's king for a game based on positioning. The stats are also fantastic, something of an oddity when you can find something with the same base damage as the Interceptor but nearly 3x the HP.

Hansolo- marksmen- gunner-chewbacca

2x rookie pilots

Vs

Hansolo- marksmen-gunner or chewie+c3po

3x bandit w 2x ion missiles or 2x concussion/cluster

The newer list has more hull+shields, more atk dice, stronger alpha strike, more defensive on falcon, more ships, and the option to ion large ships 2x

And you honestly can sit here with a straight face and say it's not a better list? It's not even debatable this is an improvement

It does a TON for the A-wing, clearly, boosting it right back into elite status.

I agree, and I think this is the real issue here.

The B-Wing will see a minor improvement. You'll see Keyan instead of Ten perhaps, and there's no question that Keyan is a great pilot. But he's still just one pilot and an expensive one at that. He'll suffer the same fate that Wedge does. Sure he's an offensive beast but you have to do something to keep him alive long enough to make use of that offense. Other then that, there doesn't look like much that will really make the B-Wing a much better ship then it already is.

The problem is, the B didn't need any improvements at all in the first place.

The A-Wing on the other hand gets a fairly large boost in usefulness from this pack, a much larger improvement then Interceptors got out of Imp Aces. I'm mostly a rebel player, but Interceptors are my fav Imp ship to fly so I'd like to see them be more popular in the meta. But clearly the Imp Aces pack fell short of doing for them what the Reb Aces pack did for the A's. So hopefully we'll see something at some point that brings Interceptors on par with the A-Wings after Rebel Aces.

Doesn't the Imperial Aces pack have an Interceptor who has an Area-of-Effect ability denying Focus actions?

The Rebel Aces B-Wing turning a "stress" into an "Offensive Focus" a direct counter to that Interceptor's ability?

If I recall that Pilot was also considered to have an "OP" Ability. If you look at both of them together they both are High Priority Targets because of what they do. They also offset eachother.

The Interceptor has high natural Attack vs the low Defense of the B-Wing.

The B-Wing's Pilot ability negates the Interceptor's Focus Denial ability.

Another way of looking at is his pilot ability is "all red maneuvers become white, must take a focus action after" though that thought requires you to skew your perception a fair deal.

The ability is Great. But the platform it is attached to doesn't make it Over Powered. TBH if it was on an X-Wing or E-Wing with their increased avoidance and defence dice I'd be on the OP bandwagon. But a B-Wing is pretty easy to Nuke, even with Biggs nearby. And he's been around long enough that most have was of quickly dealing with him.

Considering that the Interceptors seem to have the ability to do well in the current environment, I don't think they were in as desperate need of improvements as the A-wing. Sure, they will take a slight hit when the Transport X-wing stuff hits, but it merely means you have to be a bit more careful with things like Push the Limit. I'm still really excited to play with Lorrir.

I view the boosts the Interceptor similar to what the B-wing is getting. Some new interesting options, if the how they've been used before is still the preferred method.

Besides, I'm still really, really interested in what the Outmaneuver and Predator elite talents will do.

Edited by Sithborg

I fear that at this point the community will always be wanting a ship to be boosted. By the time all the other ships are given their shot, we'll be right back with the A-wing again.