Rebel Aces!!

By CrookedWookie, in X-Wing

as u guys saw that i raged abit and a guy buhilan called me a troll kid is kinda harsh chosed

yes i raged but with many reasons well iam happy that rebels getting thier good buffs cant wait to fight them in touarnements and cant wait to finnaly see more rebel players but that b wing ps 7 pilot is ridicilous.

first: iam no troll or a kid -.- iam 21 years old and veery mature for my age

second i dont have my feelings under control sometimes and my mates know how to deal with that luckely ;P.

the reason why i raged is that iam veeeeeery sensetive <--- (dont know if thats right sorry german my english knowledge isnt advanced enough for specified words to describe some situations)

if iam upset about something then i explode and rage and share my feelings if iam happy about something i do the same iam a ball of happienes and share that with all ;P

cant wait for the rebel aces to shine cant wait to face new lists !!

I actually didn't say you were a troll kid - I said you were acting like one.

Which you were. And you know you were - a long post explaining why you're acting like one isn't exactly a strong defense in the "I'm not really that bad" arena.

So again - calm down. I have plenty of concerns too (obviously), but incoherent raging isn't going to do anything to help anything.

Guys, regarding opportunity cost, you are missing an even bigger picture: if you take a Prototype Pilot with Concussion missiles, you are spending 21 points that could have bought a Rookie Pilot!

"I'd like a burger please."

"For 2 dollars more you can have onion rings with your burger."

"For 2 dollars less can I still get a burger?"

"Yes but it still costs the same"

"How much for a beer and Onion rings?"

"Same as a burger and onion rings".

"Crap now my beer costs 2 dollars more!"

"What?"

"I want onion rings."

"You can have them either way."

"But I want a burger."

"You can still have one."

"But it costs more."

"Nope it's the still the same."

"But I think it costs more."

"Nope. Still the same."

This doesn't work. This analogy would work better:

A burger costs $3. You can add onion rings to go with the burger for $2 if you want. Or you can add a beer instead of onion rings, and that beer subtracts $2 from the total cost of the order.

Effectively, if you order a burger and onion rings, it will cost $5. But if you order a burger and a beer, it will cost $1.

In this situation, onion rings basically cost you $4, not $2. Sure, you could add onion rings to make your order $5, but that's at the cost of not adding a beer to your order, which would make your order $1.

(In this analogy, the burger is the A-Wing, the onion rings are a missile and the beer is the Chadraan Refit, for those of you who are confused.)

Yes yes YESSS ... Missiles are SO expensive now for the Rebels! They can't afford them any more!

Imagine there will be new MIGHTY Proton Rockets - and the Rebels can't use them because there are +2 .... points for the REBELS now. YOU are DOOMED! Dooomed! Muhahahahaaaaaa!

This doesn't work. This analogy would work better:

A burger costs $3. You can add onion rings to go with the burger for $2 if you want. Or you can add a beer instead of onion rings, and that beer subtracts $2 from the total cost of the order.

Effectively, if you order a burger and onion rings, it will cost $5. But if you order a burger and a beer, it will cost $1.

In this situation, onion rings basically cost you $4, not $2. Sure, you could add onion rings to make your order $5, but that's at the cost of not adding a beer to your order, which would make your order $1.

(In this analogy, the burger is the A-Wing, the onion rings are a missile and the beer is the Chadraan Refit, for those of you who are confused.)

To continue the analogy.

Every time you choose to eat at that the burger place, you order a Burger, Onion Rings, and a Beer, which you feel is a good deal for $5.

The burger place offers a deal where you can get a beer and a burger for $1. But since you think the Burger, Beer, and Onion rings are a good deal, and its what you order every time anyway, AND you'd be hungry if you didn't get the rings... nothing changes at all for you.

This doesn't work. This analogy would work better:

A burger costs $3. You can add onion rings to go with the burger for $2 if you want. Or you can add a beer instead of onion rings, and that beer subtracts $2 from the total cost of the order.

Effectively, if you order a burger and onion rings, it will cost $5. But if you order a burger and a beer, it will cost $1.

In this situation, onion rings basically cost you $4, not $2. Sure, you could add onion rings to make your order $5, but that's at the cost of not adding a beer to your order, which would make your order $1.

(In this analogy, the burger is the A-Wing, the onion rings are a missile and the beer is the Chadraan Refit, for those of you who are confused.)

To continue the analogy.

Every time you choose to eat at that the burger place, you order a Burger, Onion Rings, and a Beer, which you feel is a good deal for $5.

The burger place offers a deal where you can get a beer and a burger for $1. But since you think the Burger, Beer, and Onion rings are a good deal, and its what you order every time anyway, AND you'd be hungry if you didn't get the rings... nothing changes at all for you.

No, no, the place doesn't let you get onion rings AND a beer with your burger. It's one or the other.

Similarly, you can't get an A-Wing with a Chardaan Refit AND a missile. It's one or the other.

The more you talk, the more expensive the missiles will be.

You have been warned!

No, no, the place doesn't let you get onion rings AND a beer with your burger. It's one or the other.

Similarly, you can't get an A-Wing with a Chardaan Refit AND a missile. It's one or the other.

You pay 26 points for a PtL Green w/ Concussion missile. (Burger, Rings, and Beer for $5). You could skip the missile for a total of a 2 point discount (Burger and Beer for $1). But, no matter how temping the Chaardaan refit ($1 Beer and Burger deal) seems, you'll still want a missile (Onion Rings) ,so nothing changes in the end, because you still get the ptl Green w/ MIssile (Burger, RIngs, and Beer).

Edited by Endgame124

Am I the only one who has been wondering if FFG is trying to get as much EU stuff out as they can before Disney retcons half or more of it?

good point, weasel ... but I think they just want to keep the fire burning ... and maybe this was too much wood at once ;)

This thread is just making me hungry...

Here's an idea. Why not bring out refits for everything? Any upgrade slot you don't use you can get points back for not using them!

To be perfectly clear I am not serious.

Here's an idea. Why not bring out refits for everything? Any upgrade slot you don't use you can get points back for not using them!

To be perfectly clear I am not serious.

no iam no fan of refits !!! thsi dman minus card is absolute trash

hull upgrade = 3 points

Shield upgrade = 4 points

PS = 1 point

Pilot Ability 1 point i assume

this formula can be done with many ships for example

ps 1 tie fighter 3 hull = 12 points

PS 5 night beast 3 hull = (3*3)+5= 14 + 1 = 15points

ps6 Backstabber 3 hull = (3*3)+6 +1 = 16 points

or Hwk 290 1 shield 4 hull = 12+4= 16 points for the ps 2 pilot

we could go on with that formula on other ships like the tie bomber aswell

6 hull = 18 points but the ps 2 one is 16 i asume cause of 2 defense instead of 3 its lowered 2 points down to 16. while jonus is 22 cause of 16 + pilot skill of 6 and ability pushes him up to 22 but and rhymer would have been 23 or 24 for even numbers but hes 26 odd priced and we have some other examples for odd priced named pilots aswell like tycho but i think that my formula is kinda ok for the most ships we seen so far

Edited by SoulCrusherEx

By that formula, Attack and Defence dice have no value. Everything is based on Hull, Shields, and PS. Explain the 2-2-2-2 Z-95 at 12 points? It should be 14. The Y-Wing's 5H, 3S? 27. B-Wing's 3H, 5S? 29.

I posted this in another post but i thought it would be good to put it here as well.

This thread is why i usually just go to board game geek. Its not even out, remeber how broken imperial aces was with its 1 bank barrel roll or its no focus for you.... Anyways let me shed some light on some logical reasoning about why the a-wing and b-wing. First this fixed the a-wing but if you want a lower price its a missile slot. This makes the a wing and the z-95 not mutually exclusive. The a wing is faster has tycho and can take EPT easier so target lock and focus but its more expensive. OR you could take a cheaper z-95 and just get a singe action on the generic guys for the missile. So what do you want a cheap missile that might not do as well or an expensive missile on a ship that can still die super easilly.

Now the b-wing. Its very popular so people want them and now people want aces, especially with the abilities they get which people pay for but are gonna be really fun. kinda like that 1 bank barrol roll that is really cheap or that 1,3,5 kiogran you choose when you reveal your dial. Anyway also what do b-wings not do well against.... Interceptors. for 99 points you can run all 4 named sabre pilots(not fels wrath) and it shreads 4 b-wing lists and even xxbb lists. If rebels got the y-wing then it wouldnt make imperial aces any better. its got that turret, a droid slot, was fixed with the ept droid. B-wings die to interceptors. I have seen many games where fel alone took on 2 b-wings and won without the b-wings getting a single range 1 shot while fel was all over them. 1 agility v 3 or 4 agility is not even a competition. this makes imperial aces better by including a ship that the imperial aces ships excel against.

Next point: Imperial players keep complaining about how rebels are the meta. To this i say run different lists. I have run against the swarm so often i dont fear it anymore. I rarely see a list without howlrunner or at least 4 ties. I have ran against dual firesprays so much i know how they have to fly. This is becoming more and more apparent everywhere. I went up against a 3 interceptor 1 adv 3 tie list yesterday and i have to say i had no idea what do you shoot first. The adv did ok but the interceptor i just never really get to play against and although all 3 died the damage was done and i got tabled with an xbbb list. I have never seen a list with 2 interceptors 2 ties 2 bombers run by anyone else but me and the synergy you can get is amazing. The adv. is also the best escort for the bomber hands down. Its like flying rebels except you get all the imperial toys. 2 adv. 3 bomber is a really nasty list with all those cluster missles and (i believe jonus dont have my cards on me).

anyways i think its funny all the doom and gloom from a game that is clearly and easilly one of the most balanced table top games out. If you want true doom and gloom go play GW and go against the imperial knights or Infinty and fight and avatar with 19 pretas. or go play warmahordes and fight some epic casters in an extremely broken titan list.

PS i love infinty its just got some seriously broken lists and GW is a really stupid company with a great product.

do you like to re-use your posts from other topics?

Burger and a beer sounds good..

Now I REALLY want a burger.

Little place in my small town has a great Swiss and Mushroom burger... ohhhhhhhh I may need to go out for dinner tonight... lol

FFG Restaurant's Main Menu:

A-Burger 5$ (A-Wing)

Drink 3-5$ (Missile)

Fries 1-4$ (EPTs)

Onion Rings 1-4$ (EPT + ProtoVet)

Combo 1: Burger + Fries + Drink = 9$

Combo 2: Burger + Fries = 6$

If you want extra Onion Rings(ProtoVet) that is up to you. But as long as you don't order a Drink you can get Combo 2 + rings for near the same price as Combo 1.

As luck would have it FFG Restaurant is having a deal on Combo 2 due to an over shipment of Fries and Onion Rings.

They have decided to give out Vouchers (Cardaan Refit) with their new A/B-Burgers allowing you to get 2$ off Combo 2.

Voucher fine print reads: can only be used with Combo 2 no substitutions.

If you don't want or cannot have your Fries (EPT) you do not have to take it with you.

In comparison to your standard A-Burger at 5$ you still save 1$ getting the combo without Fries (EPT) or a Drink (Missile).

-----

Another way of thinking about it is...

The Keg is dry and that's the last barrel. IF you want we have the same beer in bottles for the same price OR you can have glass wine at 2$ off.

Edited by IvlerIin

Greatest example of a group over extending a metaphor I have ever seen.

Give it a rest guys, it isn't working.

At the rate we're going, some dedicated Rebel player is going to win a Nobel in economics for revolutionizing the concept of opportunity cost.

At the rate we're going, some dedicated Rebel player is going to win a Nobel in economics for revolutionizing the concept of opportunity cost.

Or become a great restauranteur.

while on lunch break think lunch... coincidently I had with me at an A&W coupon given by a coworker while we were staring at the menu.

By that formula, Attack and Defence dice have no value. Everything is based on Hull, Shields, and PS. Explain the 2-2-2-2 Z-95 at 12 points? It should be 14. The Y-Wing's 5H, 3S? 27. B-Wing's 3H, 5S? 29.

works on msot ships not all i even think that FFG has no really points costing formula in thier back so its chosen randomly from them like u see on thier first refit card well i odnt know either ;P

and u forgot to take -2 cause 1 evade less so its 12 for the z95. same goes to the b wing what gets -4 cause of 2 evade less then 3 so its back to 25 dont know the b-wing normal stats ;P

Edited by SoulCrusherEx

Here's an idea. Why not bring out refits for everything? Any upgrade slot you don't use you can get points back for not using them!

To be perfectly clear I am not serious.

no iam no fan of refits !!! thsi dman minus card is absolute trash

hull upgrade = 3 points

Shield upgrade = 4 points

PS = 1 point

Pilot Ability 1 point i assume

this formula can be done with many ships for example

ps 1 tie fighter 3 hull = 12 points

PS 5 night beast 3 hull = (3*3)+5= 14 + 1 = 15points

ps6 Backstabber 3 hull = (3*3)+6 +1 = 16 points

or Hwk 290 1 shield 4 hull = 12+4= 16 points for the ps 2 pilot

we could go on with that formula on other ships like the tie bomber aswell

6 hull = 18 points but the ps 2 one is 16 i asume cause of 2 defense instead of 3 its lowered 2 points down to 16. while jonus is 22 cause of 16 + pilot skill of 6 and ability pushes him up to 22 but and rhymer would have been 23 or 24 for even numbers but hes 26 odd priced and we have some other examples for odd priced named pilots aswell like tycho but i think that my formula is kinda ok for the most ships we seen so far

I am just going to quote myself from this thread:

http://community.fantasyflightgames.com/index.php?/topic/100360-using-lanchesters-square-law-to-predict-ships-jousting-values-and-fair-point-values-work-in-progress/

Emphasis on the bolded section in the middle.

Background

There are at least four ways to predict a ship's "fair", or "balanced" cost. If you can think of more, please chime in and I will add them to the list.

  1. Extensive play testing
  2. Comparing similar ships and differentially adding or subtracting points for different capabilities
  3. Converting attack/defense/dial/upgrade/etc parameters into a form that can be used as an input to Lanchester's Square Law
  4. Combat Salvo Model numerical simulations

Notice that I did not include the linear regression formulas that have previously been developed. Linear regression formulas that look backwards at existing ship costs and try to figure out a fixed price for each kind of upgrade/dice/etc are fundamentally flawed and were doomed to failure from the start.

A few thoughts on each category:

  1. Play testing: This is obviously the best method, and technically doesn't belong in this list since it doesn't predict balanced costs, it actually proves what the balanced values are. The main downside is that it requires a large sample size, and therefore cannot be used for discussing upcoming waves (even fully revealed ones), or custom stat ships that people have put together but haven't had much (or any) time to test yet.
  2. Differential point costing: This is the easiest of the three "theory crafting" methods, and it works OK for comparing ships that are very similar. As the differences between the two ships becomes greater, the margin for error becomes much larger. It also assumes that you can accurately assign point values for the different capabilities, which isn't trivial, but sometimes can be gleaned from looking at the point structure and capabilities of existing ships.
  3. Lanchester's Square Law: this is the method that I will be discussing here. The difficulty is in figuring out how to accurately quantify all of the various game mechanics to obtain a numerical "combat effectiveness" for each ship. A ship's cost is then proportional to the square root of it's combat effectiveness. This approach has scaling problems when the point squad is low, such as in X-wing, since the assumptions of the continuous time differential equations upon which it is based break down. Thankfully, this is relatively easy to compensate for.
  4. Salvo Model: this is by far the most difficult method, and takes a fair amount of expertise to generate a reasonable model. Even if there was an ideal simulation, there is still not necessarily a direct link between the results and a points prediction, since a ship's balance is not just based on a single matchup, but rather an aggregate of the entire metagame. I will undoubtedly get around to building such a model eventually, but more for analyzing matchups and less for predicting overall balance.