Rebel Aces!!

By CrookedWookie, in X-Wing

No one would have predicted that a B-Wing would be in a Rebel Aces release regarding game reasons but there it is. It's a very popular ship. I'm sure it won out over the Y-Wing for that very reason.

Actually, the B-wing makes a lot of sense for an "aces" expansion. It's a very popular ship right now, but only as a generic ship. The named characters aren't seeing much use, and even the generic ships are locked into a choice of "advanced sensors and/or HLC". An aces expansion gives FFG an opportunity to fix this and make named characters more viable with a powerful and exciting ability on a character everyone's been waiting to see, and a cheaper low-PS character that lets you put a character B-wing in your list without spending 30+ points. And of course it does all of this with the "awesome" factor of a high-end ship with access to fancy tricks that other ships can only dream of.

The Y-wing, on the other hand, isn't as obviously a good choice as people think. It has its flaws, but those flaws are inherent problems with trying to make the Y-wing be more than a point-efficient ion platform. It would be a lot harder to "fix" the Y-wing without more of a redesign than you can do with a couple new characters and a title card. And the Y-wing aces would probably still lack the "wow" factor even they're good at winning games. It's a poor dogfighter, so you're stuck with the boring-but-practical roles of ion turrets and torpedo delivery.

(The obvious choice for an "aces" expansion was of course A-wing and X-wing, but FFG already did the X-wing side of it with the transport.)

It leads me to believe that epic scale ISN'T locked into 1/270, as was stated. Fudging will occur and you can stick with the orginal dog fighting game if you feel that strongly about it. The larger kits won't effect your gaming experience at all.

It's not locked in completely, but it is locked in within a reasonable margin. FFG fudged the scaling a bit with the big ships we know about, but they did it in a fairly subtle way. The ships are smaller and cheaper to buy, but on the table they still look about right compared to the other ships. You won't notice the problem unless you're a hardcore fan with the patience to analyze them looking for scale issues. A star destroyer (or similar huge ship), on the other hand, would have obvious scale issues that even casual fans would notice as soon as you put it on the table. Star destroyers are awesome because they're huge looming wedges of death, a star destroyer that's hardly bigger than a ship that's supposed to be almost invisibly small against its huge bulk is going to be a hopeless disappointment.

And that's on top of the rule scaling issues. The corvette and transport work because they're roughly in scale power-wise with a handful of fighters. A star destroyer would either have to be crippled to the point that a practical number of fighters can be a relevant opponent for it, in which case it's a disappointing ship that nobody really likes, or accompanied by new rules where capital ships are mandatory, fighters represent whole squadrons, etc.

It's been said that the larger ships aren't locked in at 1/270 and scaled more towards "playability".

A small number of fighters can indeed be a danger to a single Star Destroyer. We'll see how they handle Epic play. Each fighter representing a squadron, lead by that character etc makes sense. It would be a more "tactical" approach to the game and in those regards, scale can be sacrificed to a degree.

It's been said that the larger ships aren't locked in at 1/270 and scaled more towards "playability".

Yes, but "not locked in" means "the game is 1/270 +/- a small fudge factor to make things playable", not "we'll make ships at whatever arbitrary scale we require to make a profitable new toy". This is addressed very clearly in the post you just quoted: the known "huge ships" still look pretty much correct on the table even if a careful analysis would show the scale issues. A star destroyer would be so completely out of scale that even a casual fan would find it painfully obvious.

A small number of fighters can indeed be a danger to a single Star Destroyer. We'll see how they handle Epic play. Each fighter representing a squadron, lead by that character etc makes sense. It would be a more "tactical" approach to the game and in those regards, scale can be sacrificed to a degree.

Except no, a small number of fighters can't be a danger to a star destroyer (outside of the video games which deviate from the "real" setting for obvious reasons). Even in the very strongly pro-fighter X-Wing books it takes a whole squadron or more firing simultaneous torpedo shots to even get through the shields, and then the capital ship can turn to present fresh shields until the fighters run out of ammunition. It takes a coordinated attack by a lot of fighters to inflict any serious damage. So you're talking about 10-20 attacking ships to be a viable threat, and then another 10-20 ships to deal with the TIE escorts since a battle consisting of "fire torps until it finally dies" would be incredibly boring. And that would be way beyond the point where X-Wing ceases to be a playable game.

As for epic games involving new rules like that, I seriously doubt it. So far everything we've seen is that epic will consist of "now you're allowed to use these big ships that are too expensive and powerful for normal games" and maybe a larger table size. There's absolutely nothing that comes even remotely close to suggesting that there will be major changes to core game mechanics like scale abstraction or miniatures representing anything other than single ships.

So, those Rebel Aces. U-Turn Tycho is going to be amazing fun. I may even put a Missile on him.

Also, does it make me a bad person if I want to do the 1 turn, Daredevil 1 turn, boost bank just to tease an opponent?

Edited by Sithborg

So, those Rebel Aces. U-Turn Tycho is going to be amazing fun. I may even put a Missile on him.

Also, does it make me a bad person if I want to do the 1 turn, Daredevil 1 turn, boost bank just to tease an opponent?

No, it doesn't. PtL and Daredevil is the 2 EPT I'll use on Tycho. With Daredevil, he doesn't even need to do a K-Turn, and with PtL, he still has an action to spare. I'm definitly gonna use this combo.

It's been said that the larger ships aren't locked in at 1/270 and scaled more towards "playability".

Yes, but "not locked in" means "the game is 1/270 +/- a small fudge factor to make things playable", not "we'll make ships at whatever arbitrary scale we require to make a profitable new toy". This is addressed very clearly in the post you just quoted: the known "huge ships" still look pretty much correct on the table even if a careful analysis would show the scale issues. A star destroyer would be so completely out of scale that even a casual fan would find it painfully obvious.

A small number of fighters can indeed be a danger to a single Star Destroyer. We'll see how they handle Epic play. Each fighter representing a squadron, lead by that character etc makes sense. It would be a more "tactical" approach to the game and in those regards, scale can be sacrificed to a degree.

Except no, a small number of fighters can't be a danger to a star destroyer (outside of the video games which deviate from the "real" setting for obvious reasons). Even in the very strongly pro-fighter X-Wing books it takes a whole squadron or more firing simultaneous torpedo shots to even get through the shields, and then the capital ship can turn to present fresh shields until the fighters run out of ammunition. It takes a coordinated attack by a lot of fighters to inflict any serious damage. So you're talking about 10-20 attacking ships to be a viable threat, and then another 10-20 ships to deal with the TIE escorts since a battle consisting of "fire torps until it finally dies" would be incredibly boring. And that would be way beyond the point where X-Wing ceases to be a playable game.

As for epic games involving new rules like that, I seriously doubt it. So far everything we've seen is that epic will consist of "now you're allowed to use these big ships that are too expensive and powerful for normal games" and maybe a larger table size. There's absolutely nothing that comes even remotely close to suggesting that there will be major changes to core game mechanics like scale abstraction or miniatures representing anything other than single ships.

You assume that "being a danger" means the destruction of the target. Admiral Motti points out in New Hope that the Rebels are a danger to the Imperial Starfleet. Take that as you will. With so few Capital ships in their inventory, the hypdrives on their star fighter complement come into play against vulnerable Imperial targets.

X-Wing and Tie PC games did a good job illustrating multiple sorties against the same damaged Capital Ship target, with its final destruction being the goal.

We already deal with a few gameplay abstrations as is and the game survives. Star Trek Attack Wing thrives and exsists despite virtually their total disregard to scale. I'm not advocating total disregard to scale.

I never said there would be anything changed to the core game play mechanics, just the perception that people currently play. Sort of the unspoken rule with Warhammer Fantasy that each model roughly represented 4-6 fantasy fighters.

Everyone flying large transports at each other, because they are the only Capital Ships they can reliably squeeze into the size pigeonhole, doesn't seem very Epic at all. They could have kept the vision of the game as is and simply recommend a higher normal point cap if people agree to use Capital Ships, not that you're forced too. That leads me to believe there is a bit more to Epic play OR that Epic play is just that. An inflated point cap on agreement of Capital usage. Again, not very Epic.

X-Wing and Tie PC games did a good job illustrating multiple sorties against the same damaged Capital Ship target, with its final destruction being the goal.

Two problems with this:

1) A ship that is only useful in special missions is a ship that hardly anyone is going to buy. To be a viable product a ship for X-Wing needs to be useful in the standard "fight to the death" games where you just drop a couple squads on the table and start shooting.

2) Those missions only worked because of the whole "the player character is god" thing. If you want "realistic" missions that don't involve one side getting to be a god capable of slaughtering enemy ships by the thousands then you're talking about a mission with dozens of ships per side. Say, a squadron of Y/B-wings to be the primary torpedo bombers, a squadron of X-wings for escort and secondary torps, and a squadron of TIEs to screen the capital ship and make the game consist of more than getting target locks and rolling to see if you kill the big ship. And that's way beyond the point where X-Wing becomes an unplayable mess.

Star Trek Attack Wing thrives and exsists despite virtually their total disregard to scale. I'm not advocating total disregard to scale.

Actually you are advocating exactly that. The only way to get a star destroyer model on the table is to completely throw out any pretense of scale and accept that two ships on the table aren't going to have anywhere near their correct relative sizes. A star destroyer that appropriately dwarfs a corvette like you'd expect it to is simply way too big and expensive to be a viable product.

Also, the game exists, but the complete lack of attention to scale is one of the reasons why people don't play it.

Everyone flying large transports at each other, because they are the only Capital Ships they can reliably squeeze into the size pigeonhole, doesn't seem very Epic at all.

Fortunately this isn't going to happen. We've already seen one light capital ship (that is not a transport at all), and there are plenty of other "gunship" designs available.

Again, not very Epic.

That's your personal opinion. IMO adding larger ships and their special rules is plenty of "epicness" to be fun even without making major changes to the rules. Which is good, because that's exactly what we're getting.

So abstraction of scale is tolerable if it doesn't disturb the "movie magic" you've seen on the big screen, where a Corvette must be able to fit inside an ISD for it to make sense with your brain? Interesting.

Believe me. People may say they don't play the Star Trek game because the scale isn't exact, but it most certainly doesn't impact its popularity.

If they come out and say with Epic play that the space that is the board isn't an exact representation of that amount of space take up by the models, (Like it seems the original game is.) it would give them room to adjust scale where people would be content....some people...obviously not people obsessed with minute details.

Time will tell and I'll keep a shoe handy for those who will have to take a bite in 2-3 years.

http://lunar.thegamez.net/starwars/star-wars-ship/star-wars-capital-ships-picture-by-50stone-photobucket-1607x2181.jpg

The Dreanaught and Interdictor are more than doable if they are sticking as close as possible. Maybe the Vctory at 3 times the size of the Corvette.

In the interim, I believe the Imperials will get the Nebulon B Frigate as their counter to the Corvette and a small transport type, perhaps a fighter carrier opposite the Rebel Transport.

http://www.rebelscale.com/customs/empire_era/nebulon_frigate1.jpg

Edited by Arthur Volts

So abstraction of scale is tolerable if it doesn't disturb the "movie magic" you've seen on the big screen, where a Corvette must be able to fit inside an ISD for it to make sense with your brain? Interesting.

Exactly. Abstraction of scale is ok if we're talking about a 10% difference where everything looks pretty much right on the table and only the hardcore fans will ever notice that anything is wrong. It's not ok when things are so completely out of scale that even casual fans notice that it's completely wrong. A star destroyer that's 1/300 scale instead of 1/270 is fine. A star destroyer that isn't several times longer than the corvette and doesn't properly dwarf it into insignificance is not.

Believe me. People may say they don't play the Star Trek game because the scale isn't exact, but it most certainly doesn't impact its popularity.

Must be a local thing. I haven't seen a single person play it around here, and the boxes are just collecting dust on the shelf. And I've seen a lot of people complain about how bad the models are, including the complete lack of scale.

If they come out and say with Epic play that the space that is the board isn't an exact representation of that amount of space take up by the models, (Like it seems the original game is.) it would give them room to adjust scale where people would be content....some people...obviously not people obsessed with minute details.

Except this is purely speculation with no evidence to support it. There's absolutely nothing to even suggest that epic play is anything more than "use bigger ships on a bigger table".

Also, it's hardly "minute details" if you have a 1600m battleship that's the same size as a 150m light gunship. Even the most casual fan knows that star destroyers are supposed to be huge compared to a corvette, not the same size.

Edited by iPeregrine

Paint jobs are terrible on the Star Trek models. Dark wash and highlights solve it.

The only terrible model is the Old Enterprise...worst...model...ever.

Honestly, the only thing holding them apart from FFG is the fact that no wash was given to the model. That's wizkids though. Same type of material. Ships aren't that crap bendy plastic the clix game was.

Card stock isn't as good a quality, but I got over it.

More versaility in how you make your lists as you add the captains and crew, without them being locked into that ONE ship.

I retract my stance on the Regular ISD. Looking at the size comarison charts, the scale down would be too cumbersome. The Victory and Interdictor are still possibilites I think.

Interdictor makes a great resource for scenario games as you have to disable the gravity well domes so your force can escape if they can't destroy the ship.

Maybe the Vctory at 3 times the size of the Corvette.

Remember the square-cube law: 3x the length is 9x the surface area and 27x the volume. And it's actually worse because the corvette is a fairly narrow box, while a Victory-class is a broad wedge that uses up a lot more material at the same length. At 3x the length of the corvette it would still be out of scale, but would cost $500-1000 or more.

A more likely choice is the Marauder corvette ( please FFG make this ship ) or one of the similar light gunships.

If this costs less than $500, I believe FFG can provide something drastically smaller for a better price. (Other models. Not the SISD.)

http://www.modelermagic.com/?p=29873

38 inch long Super ISD.

Edited by Arthur Volts

If this costs less than $500, I believe FFG can provide something drastically smaller for a better price.

http://www.modelermagic.com/?p=29873

38 inch long Super ISD.

That's not really comparable because it's a resin cast with small production volume, no painting, and no packaging/rules/shipping/etc. Some guy working in their garage who just sells kits to subsidize their hobby can afford to sell for much lower prices than a for-profit business that has to give a cut of the profits to distributors and retail stores at every step of the process.

If this costs less than $500, I believe FFG can provide something drastically smaller for a better price.

http://www.modelermagic.com/?p=29873

38 inch long Super ISD.

That's not really comparable because it's a resin cast with small production volume, no painting, and no packaging/rules/shipping/etc. Some guy working in their garage who just sells kits to subsidize their hobby can afford to sell for much lower prices than a for-profit business that has to give a cut of the profits to distributors and retail stores at every step of the process.

Cost for production decreases the more units they order. The most expensive part is getting the mold constructed. It's actually less lucrative and profitable to do small print runs, than going all out with very large orders.

FFG models are produced in China, correct?

It would probably be more cost efficient, painted, with add ons from over there, than a bare kit from someone in North America in their garage, unpainted.

Sorry I haven't trawled through all of this but it would have been nice to have given the A Wing a few other specific upgrades like the swivelling guns and a sensor upgrade...

But I suppose this is traded in for 2 EPTs.

We can speculate about the reasons for a given price all we want, but we have the clear fact of $100 for the corvette. And that already seems to be at the upper limit of what people will pay for a single ship, and its price will probably limit the popularity of epic games. A Victory star destroyer that is 3x the length of the corvette (still only half what it should be at the same scale) would have to be considerably more expensive, whether it's $300 or $500 or $1000, because it uses up at least 9x the material/mold size/etc. And I can't see more than a handful of dedicated collectors paying that much for a single ship.

Edited by iPeregrine

$100 is most certainly not the upper limit of what gamers are willing to spend on a superior product. Factor in collectors and gamers who actually play and you have a viable consumer base for higher end items. I've seen a few people saying they won't buy the transport or Corvette due to the price, but guess what....those people probably own a handful of ships and approach it like a VERY casual game. (It probably used to be.) The fact is, these large ships are going to vaporize from the store shelves. If you want one, I would pre-order with your store. No idea how long a reproduction run would take.

There is a demographic who play this game with disposable income. Many gamers do. They can't suppress the want for a great big ship from their childhood.

Ships larger than the Corvette priced at $300-400 would still be within the range of sanity for enough gamers for FFG to want to make it a reality.

Not sure if people are paying attention, but they have been testing the waters for higher priced items than the single ships for a while now and they know how far they can stretch it.

The repaints in the Ace sets is great for them. They don't need to pay a higher start up for new designs. They more than likely make more on that over people buying the two ships on their own.

Edited by Arthur Volts

$100 is most certainly not the upper limit of what gamers are willing to spend on a superior product. Factor in collectors and gamers who actually play and you have a viable consumer base for higher end items. I've seen a few people saying they won't buy the transport or Corvette due to the price, but guess what....those people probably own a handful of ships and approach it like a VERY casual game. (It probably used to be.) The fact is, these large ships are going to vaporize from the store shelves. If you want one, I would pre-order with your store. No idea how long a reproduction run would take.

There is a demographic who play this game with disposable income. Many gamers do. They can't suppress the want for a great big ship from their childhood.

Ships larger than the Corvette priced at $300-400 would still be within the range of sanity for enough gamers for FFG to want to make it a reality.

Not sure if people are paying attention, but they have been testing the waters for higher priced items than the single ships for a while now and they know how far they can stretch it.

The repaints in the Ace sets is great for them. They don't need to pay a higher start up for new designs. They more than likely make more on that over people buying the two ships on their own.

I think you would have a very, very small handful of guys to buy a ship at or anywhere near $300-$400. It would never be fruitful for FFG to put out a ship that cost that much. I may be wrong about the exact pricing but I'm close. Molds cost I the neighborhood of $10,000 I would assume that cost goes up for such a large project. Taking from retail down to manufacturing cost is tricky. First 45%-50% another 30%-40% distributor and yet again what it cost to make. So a $400 model would boil down to about $30-$40 profit for FFG. They would have to sell 300 just to pay for the mold! That doesn't include all the other cost to produce the models. FFG would likely need to sell 600 to break even on the model before they saw profit. After all that FFG could put out something like that but it would be only a labor of love.

2) Those missions only worked because of the whole "the player character is god" thing. If you want "realistic" missions that don't involve one side getting to be a god capable of slaughtering enemy ships by the thousands then you're talking about a mission with dozens of ships per side. Say, a squadron of Y/B-wings to be the primary torpedo bombers, a squadron of X-wings for escort and secondary torps, and a squadron of TIEs to screen the capital ship and make the game consist of more than getting target locks and rolling to see if you kill the big ship. And that's way beyond the point where X-Wing becomes an unplayable mess.

You're confusing the X-wing series with the Rogue Squadron series. In X-wing, trying to take on a Star Destroyer solo was suicide. Any mission that involved the destruction of one did indeed require one or more full squadrons dumping torpedo's at it.

Hell, taking on a Corvette in that series was already likely to get you killed if you went in alone. Killing one relatively safe required a ton of torpedoes and good skill with dump-firing them.

Edited by keroko

I would guess Punishing One over Hounds Tooth. We know two pilots, Dengar and Manaroo, and it's 20m long instead of 62m, so much closer to a medium base, Hound's Tooth is almost twice the lenght of the Falcon. Also, Dengar hates Solo and worked with Fett so, it would fit with the fact that with already have Boba and Han. Think about the thematics battle!

Maybe a chance for a Dengar crew card and a possible Fett crew card.. that would be cool

Boba Fett: After performing an attack that hits, you may discard this card to remove the defender from play (Disintegrations were his speciality).

No Disintegrations.

Sorry I haven't trawled through all of this but it would have been nice to have given the A Wing a few other specific upgrades like the swivelling guns and a sensor upgrade...

But I suppose this is traded in for 2 EPTs.

Sensor Upgrade I could have seen, instead of the cost reduction or 2nd EPT. It would have really help a guy like Arvel to be able to boost or focus before moving. As for the swivelling gun, it would have been hard to implement it. It took a lot of attention from the pilot to use those backward since there was no droid to help. I think it's okay that our pilots concentrate forward. Also, there is no line of sight for the back of the ship on the current base, it would need another way to use it than on the firespray.

Edited by Red Castle

Sorry I haven't trawled through all of this but it would have been nice to have given the A Wing a few other specific upgrades like the swivelling guns and a sensor upgrade...

But I suppose this is traded in for 2 EPTs.

Sensor Upgrade I could have seen, instead of the cost reduction or 2nd EPT. It would have really help a guy like Arvel to be able to boost or focus before moving. As for the swivelling gun, it would have been hard to implement it. It took a lot of attention from the pilot to use those backward since there was no droid to help. I think it's okay that our pilots concentrate forward. Also, there is no line of sight for the back of the ship on the current base, it would need another way to use it than on the firespray.

a 180 degree arc would do well to represent the versatility of the A-Wings Cannons, but I'm curious if that would make the ship too great a choice.

Sorry I haven't trawled through all of this but it would have been nice to have given the A Wing a few other specific upgrades like the swivelling guns and a sensor upgrade...

But I suppose this is traded in for 2 EPTs.

Sensor Upgrade I could have seen, instead of the cost reduction or 2nd EPT. It would have really help a guy like Arvel to be able to boost or focus before moving. As for the swivelling gun, it would have been hard to implement it. It took a lot of attention from the pilot to use those backward since there was no droid to help. I think it's okay that our pilots concentrate forward. Also, there is no line of sight for the back of the ship on the current base, it would need another way to use it than on the firespray.

a 180 degree arc would do well to represent the versatility of the A-Wings Cannons, but I'm curious if that would make the ship too great a choice.

It would, especially if you know you'll be facing a lot of Imperial lists. The ability to stay out of firing arcs with boosts and barrel rolls is currently the best defence TIE's have, and the A-wing's ability to boost already make that a lot more difficult. A 180 degree firing arc would make it virtually impossible.

$100 is most certainly not the upper limit of what gamers are willing to spend on a superior product. Factor in collectors and gamers who actually play and you have a viable consumer base for higher end items. I've seen a few people saying they won't buy the transport or Corvette due to the price, but guess what....those people probably own a handful of ships and approach it like a VERY casual game. (It probably used to be.) The fact is, these large ships are going to vaporize from the store shelves. If you want one, I would pre-order with your store. No idea how long a reproduction run would take.

There is a demographic who play this game with disposable income. Many gamers do. They can't suppress the want for a great big ship from their childhood.

Ships larger than the Corvette priced at $300-400 would still be within the range of sanity for enough gamers for FFG to want to make it a reality.

Not sure if people are paying attention, but they have been testing the waters for higher priced items than the single ships for a while now and they know how far they can stretch it.

The repaints in the Ace sets is great for them. They don't need to pay a higher start up for new designs. They more than likely make more on that over people buying the two ships on their own.

I think you would have a very, very small handful of guys to buy a ship at or anywhere near $300-$400. It would never be fruitful for FFG to put out a ship that cost that much. I may be wrong about the exact pricing but I'm close. Molds cost I the neighborhood of $10,000 I would assume that cost goes up for such a large project. Taking from retail down to manufacturing cost is tricky. First 45%-50% another 30%-40% distributor and yet again what it cost to make. So a $400 model would boil down to about $30-$40 profit for FFG. They would have to sell 300 just to pay for the mold! That doesn't include all the other cost to produce the models. FFG would likely need to sell 600 to break even on the model before they saw profit. After all that FFG could put out something like that but it would be only a labor of love.

If the Corvette does well, which it will, expect bigger and better. We'll see the Imperial equivalents come out and they'll probably do even better than the Transport and Corvette, so, again, expect bigger and better after that. The run will be gone in a heartbeat. They'll have the numbers to back up people being very interested in larger ships and the design teams will go from there.

It's not like they have someone conceptualizing a new ship for production, scuplting it out of moderling clay with little blades. Designs are done. Computers make this "easy". The hard, hard work is all but finished. To believe that only a handful of people would be interested in ships larger than the Corvette and in a higher price bracket is ignorant speculation of the gaming industry. The industry most certainly supports models of that quality and insanity.

By that logic, playstation and Xbox are a doomed game platform because they cost $300+. Who in their right MIND has that extra money to spend? Like, really?

Sorry I haven't trawled through all of this but it would have been nice to have given the A Wing a few other specific upgrades like the swivelling guns and a sensor upgrade...

But I suppose this is traded in for 2 EPTs.

Sensor Upgrade I could have seen, instead of the cost reduction or 2nd EPT. It would have really help a guy like Arvel to be able to boost or focus before moving. As for the swivelling gun, it would have been hard to implement it. It took a lot of attention from the pilot to use those backward since there was no droid to help. I think it's okay that our pilots concentrate forward. Also, there is no line of sight for the back of the ship on the current base, it would need another way to use it than on the firespray.

a 180 degree arc would do well to represent the versatility of the A-Wings Cannons, but I'm curious if that would make the ship too great a choice.

It would, especially if you know you'll be facing a lot of Imperial lists. The ability to stay out of firing arcs with boosts and barrel rolls is currently the best defence TIE's have, and the A-wing's ability to boost already make that a lot more difficult. A 180 degree firing arc would make it virtually impossible.

Perhaps a refit that lets an A-Wing stress out to get 360 for an attack? Not that we'd see something like that. That baby has been given their buff for a good while.

From today's news announcement about the Transport missions: http://www.fantasyflightgames.com/edge_news.asp?eidn=4713

Star Destroyers play a part as off-table TIE deliverers and turbolaser firers. I don't see a model for them in the future.