Lets get this post out of the way... No Tyrinids / Necrons?

By TragicTheBlathering, in Warhammer 40,000: Conquest

In the core set are 200+ player cards - so about 30 player cards per race - if there no neutral player cards. So it isn't a problem to add a new race - in the core set. But Tyranids are iconic and, in the tabletopgame, very strong. So many players love them....

It would be better - and I will get it, then tyranids are added. I think, similar to Necrons, they don't need allys.....

Like it has been mentioned, I think the lack of viable alliances keeps these races out of contention as core set factions. I do think they would be perfect as big standalone decks, provided that people are not upset if they don't get more support for those factions right away.

In fact, my concern is the large number of factions in the starter, and the level of support each will get in subsequent expansion packs (data packs, chapter packs, whatever they'll be called). I would not want to build a Tau deck out of core, and not see additional Tau support for months because new factions are being introduced.

I would rather have a continuous stream of cards allowing for varied deck construction for existing factions.

Another thing about the faction wheel; the Imperial Guard wouldn't fight Imperial Space Marines, and vice versa. They're both members of the Imperium of Man, they both fight for the Emperor of Mankind. Imperial Guardsmen would be scared to death to fight Space Marines, and Space Marines see Imperial forces as their fellow brothers in battle, however lesser mortals they are. Yeah, there might be tensions between the Guard and the Astartes (Space Wolves especially), but they don't go massacring each other... Khornate Knights and Adepta Sororitas excluded.

You could think of the Imperial Guard fighting SM as the Space Marines think they have turned traitor.

You could think of the Imperial Guard fighting SM as the Space Marines think they have turned traitor.

or vice versa but those would be some suicidal Guardsmen.

I think it's important to consider the ally wheel in the context that it's being utilized in the game. That is, the ally wheel serves as a way of limiting decks to certain groupings of cards - you can't mix and match anything you want.

That might be intuitively obvious, but I think it's important to stop and recognize that this becomes a fundamental - and interesting/challenging - part of deck creation. If they do expand to Tyranids and Necrons, it would be a complete waste (and possibly over/under powered) to not incorporate any limiting factor on deck building.

If any Tyranid deck has access to any cards, it's going to be very difficult for the developers to design Tyranid cards that aren't so varied that playing Tyranid allows you to over come the ally limitation of the core factions, but you also have to keep the cards diverse enough that Tyranid decks aren't one dimensional and easily predicted. That's a very tight line to walk with no mechanism to limit your card selection.

That's why I say I think we'll find that Necrons and Tyranids will probably have some kind of alliance mechanism that functions differently than the traditional core factions. As an example, Tyranid cards being separated by their genetic makeup (and you can only choose two genetic lineages from which to make your deck) or by Hive Fleet offer the ability to make a very wide variety of Tyranid cards that lends itself to have diverse and powerful Tyranid decks that your enemy can't instantly predict, while also preventing Tyranid decks from being able to do everything very efficiently.

^^ Well said, sir! I also agree with you.

But I feel we're missing the bigger question here: where are the Squats?

^^ Well said, sir! I also agree with you.

But I feel we're missing the bigger question here: where are the Squats?

lolololololol

As for the Tau...It was stated ealier that they are a tiny, tiny group in the entirety of the 40K universe, and thus should not be admitted into this game.

I'm calling nonsense on this...There are more Tau than there are Dark Eldar.

You could think of the Imperial Guard fighting SM as the Space Marines think they have turned traitor.

or vice versa but those would be some suicidal Guardsmen.

lol,yeah!

As for the Tau...It was stated ealier that they are a tiny, tiny group in the entirety of the 40K universe, and thus should not be admitted into this game.

I'm calling nonsense on this...There are more Tau than there are Dark Eldar.

Enough that they are a threat to the Imperium of Man, and haven't been crushed immidieately....

Tau are very popular, and one of the more powerful armies in the table top game currently.

I think Tau are a good choice. They have a very different ascetic art style, almost "anime"ish and I think as they are not as well known it is a great place to put a stamp of originality on the game. Yeah including Tau is a great idea.

hough I would have squeezed in Necrons and defiantly Tyrinids. Maybe dumping (in order) Dark Elder and IG. (no IG.. the horror! but they could have worked as cards in a space marine faction with 100% adherence to lore)

I'm thinking that when Necrons and Tyranids are introduced they will be unable to take allies. They epitomize "don't play well with others"

you can say what you like to make this better but not having Tyranids and to a lesser extent Necrons is ******* stupid. Polish it as much as you want.. it is a stupid call by FFG. We will probably buy it anyway.. but they should have designed it so they COULD have these factions as well. Saying "oh it wouldn't have worked" is bull. It was their job to make it work, if this retarded alliance wheel thing makes no sense with those factions.. then something else should have been designed. .

No Tyranids? It is a travesty.

you can say what you like to make this better but not having Tyranids and to a lesser extent Necrons is ******* stupid. Polish it as much as you want.. it is a stupid call by FFG. We will probably buy it anyway.. but they should have designed it so they COULD have these factions as well. Saying "oh it wouldn't have worked" is bull. It was their job to make it work, if this retarded alliance wheel thing makes no sense with those factions.. then something else should have been designed. .No Tyranids? It is a travesty.

Dawn of War on PC sold brilliantly and it only launched with like 3 factions.

Using this system they can easily implement challenge decks/maybe even multiplayer decks that show just how scary powerful the nids are. They are a plague on the universe that constantly grows in strength while the eldar die out and the Imperium lose technology on a regular basis.

Orks and Necrons are the only 2 races capable of standing against the nids long term without allies simply because they are the only 2 races that the nids can not assimilate/learn from. Orks are basically intelligent plant life/spores that cannot be assimilated. The necrons are living metal thus the nids cannot adapt against them, if fact the nids fear the necrons for this reason.

But never enough to ally with anyone.

Edited by Internutt

They can still show up in an expansion with their own Warlords etc. Not every single faction can go in the core set.

They can still show up in an expansion with their own Warlords etc. Not every single faction can go in the core set.

In that line I think that 7 factions are a bunch of factions for a core.

Netrunner also get 7 factions in the core and decks were so small that game experience were diluded.

I prefer the 4 factions that used games such as Game of Thrones. Much more cards for each faction ^_^

I would have choose Marines, Eldar, Chaos and Orks. Leaving my beloved Dark Eldar outside :( , but i guess that those 4 make more sense and create a better base for the game.

Anyway, i guess they are trying to please fans and newcomers alike. So much factions seems to go in the fans side. Using the more aesthetic, human, and familiar to any one seems to fall in the newcomers side, and explains why necrons and 'nids are out (specially why 'nids are out).

Tyranids and Necrons will be in first big expansion. I'm almost positive about it.

Tyranids dont get along with anyone, if they drop i bet they will be a deluxe faction and will have no allies.

you can say what you like to make this better but not having Tyranids and to a lesser extent Necrons is ******* stupid. Polish it as much as you want.. it is a stupid call by FFG. We will probably buy it anyway.. but they should have designed it so they COULD have these factions as well. Saying "oh it wouldn't have worked" is bull. It was their job to make it work, if this retarded alliance wheel thing makes no sense with those factions.. then something else should have been designed. .

No Tyranids? It is a travesty.

I'll excuse the hyperbole....

Who would you have left out? You know what I think? No Sisters of Battle. That's a travesty. ;) Kidding of course, though I know they have their fans.

Honestly, we know next to nothing about this game yet and how it will expand/grow. We will already be dealing with reduced card pools because of how many factions are in the game. Which probably means Allies are going to be very important in the short run. Adding more would have diluted it further, and I really don't think there is a faction in the list they gave us that wouldn't have had more people howling if they had left them out.

Decisions had to be made, FFG made them. If it's that horrible that your favorites aren't in the core, vote with your cash, don't buy it. I'm still not sure I'll buy it, I need to know more before I make any decisions. At any rate, I suspect we will see nids and crons before very long. So you can always play wait and see. FFG made some mistakes in the way they handled some of the races in Invasion, I don't think they will be doing that again. I could be wrong, but I think it was the #1 complaint about that game. I have some faith that they learned from it.

BTW: Try being a Tomb Kings fan. You'll never see a game with them in it, unless you paint up the mini's yourself.

I'm not certain that they will add Necrons and Tyranid, unless they are some sort of neutral faction, or some sort of challenge deck. 7 Factions is already a lot to spread the cards between and adding two more would dilute it even more. Personally, I think Tau is less popular than Tyranid and probably should have been traded out. That being said, I'm not sure I could justify trading out any of them for Necrons and it doesn't surprise me at all to see Sisters of Battle left out (though, lore wise, they are my favorite).

I fully expect to see more factions added. To avoid the mistakes of Invasion. As others have pointed out the ones missing now wouldn't mesh well with the wheel. It makes sense for them not to be in core. FFG all but said at GAMA expect new factions.

I love how people think FFG was just like, this is the game, Screw these races no one will care. They probably like most companies who produce products, did a lot of work in making this game work so it made sense to the lore and to the play style that They have developed, not you. It isn't your game. Its theirs. Im sure they had plenty of ideas of tyranids and necrons alike. Both these races though are "Mindless" which makes sense as to why they weren't added. FFG obviously felt they didnt fit into the game they were trying to make.

The allied chart is fine if you look at what they were given to work with in 6th Edition.

I really wish the world OR the internet would just be happy with what their given and stop whining about what it "Should" of been like according to your wish list.

Yes constructive feedback is always welcome at any company, but saying this game is the worst game ever imaginable because they didn't add my Favourite race, is absolutely ridiculous.

My favourite part of this is NONE OF YOU HAVE EVEN PLAYED IT YET. christ.

Necron aren't really mindless since their latest codex... Then again, I liked their lore a lot more before their latest codex, so if FFG goes that route with them I won't complain.

I fully expect to see more factions added. To avoid the mistakes of Invasion.

Always bet on stupidity.

As others have pointed out the ones missing now wouldn't mesh well with the wheel.

This is the point... they designed the game from "scratch" .. they didn't have to use this alliance structure. There was opportunity here to do it right and they didn't, it is that simple. The arguments of "ohh it wouldn't work with this wheel" is a complete fallacy. If Tyrinids didn't work and by extension Necrons with the alliance system they invented.. WHY USE IT AT ALL... invent something else.

Necron aren't really mindless since their latest codex... Then again, I liked their lore a lot more before their latest codex, so if FFG goes that route with them I won't complain.

206656_md-bloodangelsbrofistfistbumphumo

I really wish the world OR the internet would just be happy with what their given and stop whining about what it "Should" of been like

We are not being given anything... we are being asked to consider investing 1000s of dollar and years of our time in their product. It isn't unreasonable to expect their customers to have some strong ideas of what they would prefer in that product.

I do not think anyone chatting here at such a early stage is not going to buy it.. but that doesn't mean we do not feel that already before the starting gun has gone off their are some real problems with the core design.

Edited by booored

Meh.

We are being asked to pay lots of money that's for sure. But, there are thousands of alternate games out there. Don't like this one? Vote with ye olde wallet.

Anyway, I go back to what I have been saying all along, it is WAY too early to be seriously excited or disappointed in a game we know nothing about.

For all we know the first major expansion will bring Squats to the table.

Ok, maybe that's unlikely, but you get my drift.