Truth be told, I'll probably still pick up the AoR rulebook. But since my rebel plans are turning away from the Rebel Alliance, and more towards planets simply turning their back on the Empire and fighting to free neighboring systems, do I really need more than Edge of Empire to play out my ideas?
To give you some idea of what's going on, my character ( hey, I may be GM but that doesn't mean I can't get stuck in sometimes ) is best summed up as a Hired Gun. After the attack on the Jedi Temple, he finds himself fighting to help out innocents whose only crime is being in the wrong place at the wrong time. Among the innocents are the owners of a Corellian Corvette ( I want a Tantive IV model ) and they repay him by offering transportation off Coruscant.
Unfortunately, those Khan protected are wanted by the newly founded Empire and his own actions haven't gone unnoticed. While those he helped flee to their home planet, Tamati seeks to keep on the move and they're happy to contact a known smuggler. In time, Khan will lead a team of hired guns on combat missions against the Empire.
That's a rough idea, and I'm going to be working hard on both my own background and those of others. What I need for my own private rebellion, ( though some I might not use ) and hopefully some will be provided by the X-Wing miniature game, are as follows:
Corellian Corvette
YT-1300
YT-1930
YT-2000
YT-2400
CloakShape Fighters
Z-95 Headhunters
Not sure about other ships yet, but these are the one's that appeal.
Firespray
Star Vipers
These will belong to a rival group.
V-Wings
Some Republic/Empire ships would be good too.
When it comes to the characters, NPC's and adversaries there will be a lot of interesting individuals. Clone/Stormtroopers will be popular targets. I'm also planning on creating a number of creatures for the planets games will be set on. Perhaps with some deadly flora and adverse weather or geological conditions.
So while I might pick up the AoR rulebook the question is.....
.....do I need it?