Just like Campaign mode, I think there can be something to let the standard mode become more "Epic" ,so I made this guy——
Forever Hunter LV 1
Engage cost 50
Threat X
Atk 3
Def 2
HP 5
Orc.
X is the number of players in the game.
When Forever Hunter leave play, put it back to the staging area,Forever Hunter get +1 hit point until the end of the game.
At the begining of the encounter phase ,Forever Hunter engage the first player.At the end of the round , put Forever Hunter back to the staging area.
Victory 1.
When set up the game ,put Forever Hunter into staging area.Between two games players can use Victory Points to buy some new effect.like——
One of the heros get 1 resource at the begining of the game (limited once per hero)——cost 1 victory points
Get 7 starting hand(limited once per player)——cost 2 VPs
Reduce your starting threat level by 1(limited three times per player)——cost 2 VPs
One hero get +1 ATK——cost 2 VPs
One hero get +1 DEF——cost 2 VPs
One hero get sentinel——cost 2 VPs
One hero get ranged——cost 3 VPs
One hero get +1 will power——cost 3 VPs
And of course like campaign mode , when the game ends, dead hero can't be used forever and change new hero will let you raise your starting level for 1.
When use this rule and passed 1 circle, you can creat your Forever Hunter LV2 , and so on.
How about it? I want to get more advice.Thx.