Newb question- colliding vs moving through a player

By Mos Eisley, in X-Wing Rules Questions

I went back 15 pages and couldn't see this answered so apologies if redundant.

I get the colliding with an asteroid, stopping on an asteroid, etc.. What I'm confused about is bumping another base vs. moving through a player. The rules book shows an example of what looks like moving through a player where the base would have been outside the other player's base but they then they position it as if it was a bump. so when exactly is it a collision and when exactly is it moving through another player? Thanks.

Colliding with a Ship is an entirely different animal than colliding with an Obstacle. I wish they had different keywords.

The process with a Ship is:

  1. You have collided if your ship's base overlaps theirs in your final positioning. They ignore Maneuver Templates.
  2. Guide your ship backwards along your maneuver template, keeping the fore and aft nubs at the template, until the bases are merely touching, rather than overlapping.
  3. Lose your action step this turn. You could still conceivably receive free actions later.
  4. If you were attempting a Koiogran, and it was interrupted by colliding with a ship, treat the maneuver as a Red Forward instead.
  5. While your ship is touching another ship, you may not perform an attack against that ship.

The process with an Obstacle/Asteroid is:

  1. You have collided if your ship's base and/or maneuver template overlaps the Obstacle/Asteroid
  2. There is no movement penalty.
  3. Lose your action step this turn. You could still conceivably receive free actions later.
  4. Roll 1 attack die. On a {Hit} result, suffer 1 damage.
  5. While your ship's base is overlapping an Obstacle/Asteroid, you do not get to perform an attack against any ship.
  6. If your maneuver template overlaps the same Obstacle/Asteroid as you leave, you've collided with it again.

Hope this clears things up for you!

So the next turn you would just move through the other player assuming your move was longer than the other player's base width?

Eeyup. Collisions only care about the turn in which they occur.

A pro-tip for the future:

If you want to move through another ship, the small-bases are 1-forward x 1-forward squares (+nubs), and the large-bases are 2-forward x 2-forward squares (+nubs).
Use the appropriate maneuver template as a marker for where their ship was, and have their controller move it out of the way for your maneuver, so that you can measure accurately!

Got it. Thanks.

Colliding with a Ship is an entirely different animal than colliding with an Obstacle. I wish they had different keywords.

Sorry to be picky, but there is no such thing as "colliding". I believe the correct game term is "overlapping".

Eeyup. Collisions only care about the turn in which they occur.

A pro-tip for the future:

If you want to move through another ship, the small-bases are 1-forward x 1-forward squares (+nubs), and the large-bases are 2-forward x 2-forward squares (+nubs).

Use the appropriate maneuver template as a marker for where their ship was, and have their controller move it out of the way for your maneuver, so that you can measure accurately!

Protip #2

If you collided with a small base, you need a LARGER maneuver than 1 forward to clear the base. Since the nubs count, even if you are perfectly parallel/perpendicular to the base, the 1 forward will not clear your nubs. The *possible* exception would be if you clipped the front side such that your nubs were not touching his base. However, often, a 1 bank/turn will clear it, depending on how you are positioned relative to him.

Same thing for large bases. A move faster than 2 forward is needed to clear the base. Once again, depending on how you overlapped the large base, it's possible for the 2 bank/2 turn to clear, as well as the 1 bank/ 1 turn, but those are circumstantial.

Thanks to Dracon for the explanation... but now I have a follow-up...

if a collision with an object happens each round that your movement overlaps the asteroid, how would you ever get off of it if you either nose dive one or even glancing but still between the front nubs?

and to clarify when overlapping another ship... you lose your action, but the other ship still gets its movement and action, correct? and only when both ships are touching (at the end of movement) can they not shoot at each other?

scenerio, Y-Wing and Tie fighter are 2.5 spaces apart (using movement template as measurement), facing each other. the Y moves first with 3 Straight and noses into the Tie. the Y backs up to just the front and loses its action. the tie goes next and does a 4 K-turn and ends up behind and facing the Y. they can now shoot at each other right? (if Y has ion/blaster and target lock on the tie)

if a collision with an object happens each round that your movement overlaps the asteroid, how would you ever get off of it if you either nose dive one or even glancing but still between the front nubs?

Colliding with an Obstacle has no movement penalty, meaning that you would just wind up on top of the Asteroid, and then move through it the following turn. You don't "Bonk" the edge of it like you would a ship.

Basically, unless your opponent is a bastard, you've got a maximum of 2 turns considered running into the same Asteroid due to poor piloting.

However, if you collide with their ship, and aren't able to move off the asteroid, you can be stuck there for quite some time, rolling damage each time. At this point, feel free to call them bad words.

and to clarify when overlapping another ship... you lose your action, but the other ship still gets its movement and action, correct? and only when both ships are touching (at the end of movement) can they not shoot at each other?

Absolutely correct.

I'm not sure I understand the question. If you land on the asteroid there's a good chance that your move template will overlap the asteroid when you try to get off of it, sure, stealing your action and forcing you to roll a damage die. You still execute the move, though. So there is no 'how would you ever get off it.' You just pick a move that will get you off of it.

If you hit another ship it has no effect on his movement or action, correct (well no effect on his movement aside from trying to get past you).

Technically touching isn't the problem - it's when ships collide and overlap that there is an issue. You just move back until you are touching, but since there was an overlap yes - you cannot shoot at one another.

Remember than an Asteroid does NOT affect your movement on bit. You land on one and you can simply fly off of it next round although that may mean running into again before you are clear. You may lose actions for multiple turns and risk damage each turn but once you land clear you can attack and hopefully stay clear of more collision.

You only check for overlapping ships when it is your turn to move. If you hit another ships you suffer all the consequences of it but it does NOTHING to hinder the other ship's ability to move/take actions unless they happen to then collide with you. The Blocking strategy often works when a ship moves to an empty spot when another ship will be but the first ship there gets to take actions. The only time two ships are "touching" so they can't attack each other is when the second ship has overlapped the first ship.

I guess I could go on but I see other replies came in while I was typing and had to deal with a phonecall.

after going back and reading all the rules again, I see that I thought overlapping obstacles with the movement template made your ship stop instead of going through... somehow my mind was trying to put both sets of rules together in a mash...

thanks for the clarifications...