I was toying with some of the recently announced pilots/upgrades and came up with an idea for a potentially devastating alpha strike. It is kind of dependent on many factors which may be its downfall, but here it is:
Dutch Vander + R5-K6 + Proton Torps - 29
Garven Dreis + R2D6 + PtL + Hull Upgrade+ Proton Torps - 37
Bandit Squadron Pilot + Assault Missiles - 17
Bandit Squadron Pilot + Assault Missiles - 17
The idea is, the Bandits move forward and focus, dutch moves in and TLs, gives a TL to a bandit. Garven TLs and focuses. Garven fires his PT spending the focus and giving it to Dutch. Dutch fires his PT, spending the TL and rolls a defense die for R5K6, if he gets the evade, he gets another TL and gives a TL to the other bandit. Lastly either 1 or both bandits fire their Assault Missiles (depending on the R5K6 roll) and hopefully do boat-tons of damage.
Granted, all of this can crumble if any of the following happen:
-Too many enemy ships at PS7 or more making it hard for the PS6s to TL.
-Any of the ships getting destroyed before getting their payload off
-Flubbed R5K6 roll.
-Not enough targets within range
So with all this in mind, maybe not so much a tourney list, but maybe one for fun? Not a lot of firepower after the alpha strike, but hopefully you've crippled them enough. Potentially 4 missiles with focus... maybe homing missiles instead of assault so you can reroll and focus? I kind of liked the assault hoping the splash damage might take out ships that were just wounded by the PTs.